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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#406 |
Mate
![]() Join Date: Jun 2005
Posts: 53
Downloads: 120
Uploads: 0
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It would be nice to see an option to disable the larger sized "map on first click of expand arrow." I much prefer the smaller sized map.
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#407 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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I was working on the TAI map hotkeys.
Right Now: Tab = cycles through Minimized, Half Open, Full Open Shift+Tab = Minimzes it from any state. My Way: Tab = cycles throug Minimized , Half Open Shift+Tab = Maximize I had started on it and got it partly working, but i stopped because it was becoming a pain to make the changes then fire the game up to see the effects. I can't seem to access the script manager so i can work on it while the game is open and test it as im making the changes. I posted my problem about accessing the manager in the Mod How to thread, but i got no response. ![]() |
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#408 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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![]() Quote:
http://www.subsim.com/radioroom/show...34#post1297134
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#409 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Oh my gawd... just now saw this mod and I cannot wait to try.
Any known conflicts with "Mighty Fine Crew" ?
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#410 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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#411 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Makes it so the TAI is a liability since you can't see targets that are CLEARLY right in front of you. |
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#412 |
Sonar Guy
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excellent mod now i can steer. thanks
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#413 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Ok, so I'd been resistant to get all this SH3 stuff in SH5, but that TDC rocks! Manual targeting is finally comfortable again!!
![]() Still missing depth of keel of targets but I saw that mentioned earlier. Great additions! ![]() |
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#414 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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With this mod do we have to install another campaign from scratch? I am patched to 1.1.5 loaded the mod enabler installed the mod but still see the origional GUI?
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#415 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#416 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Why? (Old Style Controls by the DarkWraith)
Hmmm...
![]() Last edited by Silent Steel; 03-13-10 at 03:42 AM. |
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#417 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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No dials...
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#418 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Thanks for that Gutted. Now to work on getting them into the Ship ID Manual. ![]() First time modding so may be a bit slow. ![]() And yes I would be very interested in the data gattherer, if you could post would be great. Thanks. |
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#419 |
Loader
![]() Join Date: May 2007
Posts: 86
Downloads: 42
Uploads: 0
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Weird. It doesn't work for me. Disabled Old style gauges 1.1.sth and enebled 1.3.0... and the game is reverted to vanila state:< Even menus went back to original polish (after applying older version of mod they were english). I hope 1.3.1 will work.
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#420 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
If installing Manually copy the data folder from within V1.3.0 in to C:\Ubisoft\Silent Hunter 5\. |
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