SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 03-12-10, 09:47 PM   #406
dogshu
Mate
 
Join Date: Jun 2005
Posts: 53
Downloads: 120
Uploads: 0
Default

It would be nice to see an option to disable the larger sized "map on first click of expand arrow." I much prefer the smaller sized map.
dogshu is offline  
Old 03-12-10, 10:08 PM   #407
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
Default

I was working on the TAI map hotkeys.

Right Now:
Tab = cycles through Minimized, Half Open, Full Open
Shift+Tab = Minimzes it from any state.

My Way:
Tab = cycles throug Minimized , Half Open
Shift+Tab = Maximize


I had started on it and got it partly working, but i stopped because it was becoming a pain to make the changes then fire the game up to see the effects.

I can't seem to access the script manager so i can work on it while the game is open and test it as im making the changes. I posted my problem about accessing the manager in the Mod How to thread, but i got no response.
__________________


Solution Solver 2.3.2 - Visual Targeting Tools & Aids
gutted is offline  
Old 03-12-10, 10:15 PM   #408
Vikinger
Captain
 
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
Default

Quote:
Originally Posted by gutted View Post
I was working on the TAI map hotkeys.

Right Now:
Tab = cycles through Minimized, Half Open, Full Open
Shift+Tab = Minimzes it from any state.

My Way:
Tab = cycles throug Minimized , Half Open
Shift+Tab = Maximize


I had started on it and got it partly working, but i stopped because it was becoming a pain to make the changes then fire the game up to see the effects.

I can't seem to access the script manager so i can work on it while the game is open and test it as im making the changes. I posted my problem about accessing the manager in the Mod How to thread, but i got no response.
Not sure if this thread can help you but you can give it a try.

http://www.subsim.com/radioroom/show...34#post1297134
__________________
Vikinger is offline  
Old 03-12-10, 10:17 PM   #409
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Oh my gawd... just now saw this mod and I cannot wait to try.

Any known conflicts with "Mighty Fine Crew" ?
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648
SteamWake is offline  
Old 03-12-10, 10:18 PM   #410
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
Default

Quote:
Originally Posted by Vikinger View Post
Not sure if this thread can help you but you can give it a try.

http://www.subsim.com/radioroom/show...34#post1297134
yes i posted twice in that thread.. and got no reply.
__________________


Solution Solver 2.3.2 - Visual Targeting Tools & Aids
gutted is offline  
Old 03-12-10, 10:54 PM   #411
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by dogshu View Post
It would be nice to see an option to disable the larger sized "map on first click of expand arrow." I much prefer the smaller sized map.
One thing I've noticed with the TAI is I often get far more information on the NAV MAP than I do on the TAI. Torpedo run and map contacts.

Makes it so the TAI is a liability since you can't see targets that are CLEARLY right in front of you.
__________________

kylania is offline  
Old 03-12-10, 11:21 PM   #412
stoppro
Sonar Guy
 
Join Date: Mar 2009
Location: vero beach fl
Posts: 380
Downloads: 495
Uploads: 0


Default

excellent mod now i can steer. thanks
stoppro is offline  
Old 03-13-10, 12:43 AM   #413
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Ok, so I'd been resistant to get all this SH3 stuff in SH5, but that TDC rocks! Manual targeting is finally comfortable again!!

Still missing depth of keel of targets but I saw that mentioned earlier. Great additions!
__________________

kylania is offline  
Old 03-13-10, 01:29 AM   #414
simsurfer
Watch Officer
 
Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
Default

With this mod do we have to install another campaign from scratch? I am patched to 1.1.5 loaded the mod enabler installed the mod but still see the origional GUI?
__________________
simsurfer is offline  
Old 03-13-10, 01:47 AM   #415
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by simsurfer View Post
With this mod do we have to install another campaign from scratch? I am patched to 1.1.5 loaded the mod enabler installed the mod but still see the origional GUI?
Make sure you installed the folder under MODS in the zip, not the whole thing. I did that the first time.
__________________

kylania is offline  
Old 03-13-10, 03:25 AM   #416
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Why? (Old Style Controls by the DarkWraith)

Hmmm...



Last edited by Silent Steel; 03-13-10 at 03:42 AM.
Silent Steel is offline  
Old 03-13-10, 03:39 AM   #417
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default And this one - Brinklebritt's

No dials...


Silent Steel is offline  
Old 03-13-10, 05:15 AM   #418
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Quote:
Originally Posted by gutted View Post
Yes they are accurate. I wrote a program that gathers all the information for each ship and pairs it with its Real Name (which is found in a different file).. then dumps them into a text file. I then wrote a second program that uses the length of each ship to pre-compute the values in this chart:

http://www.subsim.com/radioroom/showthread.php?t=164469

If there is a need for the "data gatherer" i can put it up for upload.

Thanks for that Gutted. Now to work on getting them into the Ship ID Manual.
First time modding so may be a bit slow.

And yes I would be very interested in the data gattherer, if you could post would be great. Thanks.
reaper7 is offline  
Old 03-13-10, 05:19 AM   #419
flymar
Loader
 
Join Date: May 2007
Posts: 86
Downloads: 42
Uploads: 0
Default

Weird. It doesn't work for me. Disabled Old style gauges 1.1.sth and enebled 1.3.0... and the game is reverted to vanila state:< Even menus went back to original polish (after applying older version of mod they were english). I hope 1.3.1 will work.
flymar is offline  
Old 03-13-10, 05:29 AM   #420
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Quote:
Originally Posted by flymar View Post
Weird. It doesn't work for me. Disabled Old style gauges 1.1.sth and enebled 1.3.0... and the game is reverted to vanila state:< Even menus went back to original polish (after applying older version of mod they were english). I hope 1.3.1 will work.
Have you the correct folder installed i.e the data folder within v1.3.0 should be placed into the Mods directory (C:\Ubisoft\Silent Hunter 5\) if installing with JDSME, Should look like this C:\Ubisoft\Silent Hunter 5\data\Mods\Data.
If installing Manually copy the data folder from within V1.3.0 in to C:\Ubisoft\Silent Hunter 5\.
reaper7 is offline  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:08 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.