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05-19-16, 03:12 AM | #3946 |
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thanks, i use GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 but should be the same, anyone can confirm?
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05-19-16, 11:10 AM | #3947 |
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I checked "Unit 816" and still couldn't find BRAKE, but I'm heavily modded. I'll look again, but I will probably have to live without it ... thanx
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05-19-16, 04:26 PM | #3948 |
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Anyone would use the last steibler patch (antenna radar fix), always out crash in initial load.
Precious works. Any idea?
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05-21-16, 08:56 AM | #3949 |
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This is what I have for unit 816. I don't see anything called "Brake" too adjust or rename. See post #'s 3969 and 3971 above. thanx
[Unit 816] Name=Buoy_G1_SL#18 Class=Buoy_G1_FL Type=105 Origin=Environmental Side=0 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-547517.000000 Lat=5801043.000000 Height=0.000000 Heading=0.000000 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 |
05-22-16, 10:42 AM | #3950 | |
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Quote:
GWX adds a merchant ship unit and a naval base unit to give the effect of a U-tanker or covert resupply ship. For example:
In the case of MV Brake the surface ship model [Unit 816] is present, but it appears the corresponding naval base is not. I think this may be an error in GWX, although it may be that we took it out because it so closely overlapped with Charlotte Schliemann geographically and temporally. As I understand it, the [U-tanker mod] looks for a "Navalbase" unit whose name starts with "U-", so renaming the surface ship model won't affect anything because the "Brake Navalbase" you need to modify is not in the file. Hope this helps!
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 Last edited by Pablo; 05-22-16 at 10:58 AM. |
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05-22-16, 05:32 PM | #3951 |
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if you are right wich id correspond with units name we must change?
thanks for info
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05-22-16, 08:38 PM | #3952 | |
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Quote:
I suggest adding the following to the GWX baseline. Note the Unit IDs are the next in sequence for baseline GWX, so they will be different if you're starting with a different SCR file, but there may be a re-sequencing tool that can allow you insert the units next to the current "Brake". I am not aware of any resequencing programs for SCR files, I have not tested it, but it should be at least close to working. I suggest getting it working as a tanker before adding the "U-" prefix. The effect on play should be minimal since Charlotte Schliemann is in the same part of the ocean at the same time during the war.
[Unit 816] GameEntryTime=0100 [Unit 5633] Name=MV Brake Class=OTMST2 Type=101 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19430509 GameEntryTime=0 GameExitDate=19440311 GameExitTime=0 EvolveFromEntryDate=false Long=7435000.000000 Lat=-4344500.000000 Height=0.000000 Heading=0.039727 Speed=2.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 5633.Waypoint 1] Speed=7.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=7435100.000000 Lat=-4332700.000000 Height=0.000000 [Unit 5633.Waypoint 2] Speed=5.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=7447400.000000 Lat=-4343800.000000 Height=0.000000 [Unit 5633.Waypoint 3] Speed=6.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=7435000.000000 Lat=-4356000.000000 Height=0.000000 [Unit 5633.Waypoint 4] Speed=3.000000 Radius=0.000000 Loop=0 LoopProbability=100 Long=7424200.000000 Lat=-4343800.000000 Height=0.000000 [Unit 5634] Name=Brake Class=NavalBase Type=407 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19430509 GameEntryTime=0 GameExitDate=19440311 GameExitTime=0 EvolveFromEntryDate=false Long=7435000.000000 Lat=-4344500.000000 Height=-200.000000 Heading=180.000000 Speed=0.000000 CrewRating=2 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
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05-23-16, 03:29 AM | #3953 |
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ok, there are 6 supply ships or im wrong? so the 6 naval bases should be changed to "u-", for example i will used corrientes (the ship in canarias) their naval base should be named woth "u-"?
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... Last edited by Aquelarrefox; 05-23-16 at 05:07 AM. |
05-23-16, 06:34 AM | #3954 | |
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Quote:
There are six supply ships per page 79 of the GWX Manual & Documentation. I haven't installed Stiebler's mod, but my reading of the instructions is that you would rename the "Corrientes" naval base to "U-Corrientes" to limit the base's capabilities. Hope this helps! Pablo
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
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05-23-16, 07:18 AM | #3955 | |
Fuel Supplier
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Aquelarrefox:
Quote:
For example, U-Corrientes. Stiebler.
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05-23-16, 11:29 AM | #3956 | |
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Quote:
EDIT WORKS SOOOOO GOOD! COOL.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... Last edited by Aquelarrefox; 05-31-16 at 06:36 AM. |
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05-31-16, 06:48 AM | #3957 |
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HI, i have something related with some old part of tread, were the sensors files were edited by olamagato (worked better for me in gwx).
In several post says "ai files from NYGM" (wich are supost to be one of the most worked version of ai as i read, no matter if you like or not how works) Wich files are supost to be ai, sensor only or there other that defines the dd tactic for hunting uboats? Same to the planes no? about the fixes, i wanna know about the aa and deck gun with the inacurate distance fix from h.sie and patsh3r (wich is worst). In any of this cases the distance for hitting objet is so inacurrate? Becose in really when you are firring you get a better aprox distance, or in deed you will be more acurrate by traying.
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06-03-16, 09:01 AM | #3958 |
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hey, pseudocking worked in "U-Corrientes". Incredible fix.
i was thinking, the frenly ports as helgoland, if i add an naval base in scripted files of the campaing. In theory it should letme make pseudo-docking too, or am i wrong? Could be usefull for some places as norway harbours, lybia, grecce and japan ocupation for monsun operation. Mainly for oil-resuply.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
06-03-16, 10:51 AM | #3959 | |
Fuel Supplier
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@Aquelarrefox:
Quote:
The real reason to go to a base is for repairs to your U-boat, not simply for resupply of oil. If you wish to have a patrol area given to you after docking at any base which is not your home port, then use my mod SH3Patrol when you are in port. Stiebler.
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06-03-16, 11:20 AM | #3960 | |
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i was thinking more about emergency stop for reparation but not a long time becose you dont have drydock everywhere.
Quote:
i will take care of this to make a list of coordenades of posibles places. It also could be a good choise to make more real the "escape to argentina" becose the u-bouts went to Chubut coast inspite of buenos aires. This could be employed in place to make base in an empty naval base (lonly without buildings or dock) to finish the trip. Chubut is longer trip than BsAs.
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