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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3826 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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#3827 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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![]() On top of that, half the people either don't know anything about it, have heard that it's overpowered from other sources. The only two really opposed to it is you and Dowly.
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#3828 |
Lucky Jack
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I'm really not bothered about EE if I'm honest, the mods I want the most at the moment are the IC/BC crossover mod and the Reactor control mod. Those two are the ones I think would add most to the game in its current form.
Perhaps in the next map we can look at EE and/or Forestry. |
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#3829 | |
Lucky Jack
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say about it? ![]() I got two quite amazing ideas to resolve this. 1. Spike can stop doing epic builds he cannot finish 2. Whoever wants it, Arc sets them to creative mode No need to install (and maintain) a mod that is just a fancier version of creative mode. |
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#3830 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Stating "you don't have to use it as long as I can" is just a seriously flawed argument. Besides that, it's completely unfair. I spend a day baby-sitting a tunnelbore to make a railtunnel, while with EE I could have waved a wand for 15 minutes with the same results. I don't mind working within limitations, but given the option I'd probably have taken the easier way, even if it takes longer to reach that point. I've spend hours watching and reading about EE. Think I'm informed enough, thanks.
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Contritium praecedit superbia. |
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#3831 |
Lucky Jack
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#3832 |
Lucky Jack
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HunterICX was killed
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#3833 |
Lucky Jack
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#3834 | ||
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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As for the second bit, it's not like we're going to get creative for those who want it. As for the mod being a fancier version of creative, Survival is a fancier version of creative. While EE does let you easily get stuff, it still requires more work than just spawning something into the game. You bitch that you're getting bored, but then shoot down my idea of EE, yet you are more likely to disappear from the server before I do. Quote:
As for waving the wand bit, you would've had to put in the same amount of effort if not more to get it. The wand isn't a spend 10 minutes in the game to get. The energy and resources take a while to get, especially with 1/4 rates. On top of that you'd still need to put in the effort to get and place the rails. The only thing EE would've made easier is getting the rails, and steel for the bore, but you'd still have to sacrifice something to get to that point. My analogy about the car still holds true, you don't want to use automatic (cruise control GPS, etc) so you think no one should have the option. You're acting like every driver who uses these has an unfair advantage, yet it's not a competition. It's just driving down the road. The analogy could hold true to a hundred other things, you don't want to use it, so you don't think it should be there, never mind the fact that some people can use it if they want. Anyways I've stressed my point, and I realized quite early in that it wasn't happening. I'm just voicing my opinion.
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#3835 |
Lucky Jack
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#3836 | ||
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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I realise and acknowledged that EE takes a long time to work through, but once you do it is quite unbalanced. It's a survival server, and since we're all playing by the same rules, EE simply has no place on it. I have enough trouble as it is with the matter-generator. As for having more time, need I remind you of the many resources that have been shared? It's not like anyone is hoarding. The more we do collectively, the more any individual can accomplish. I would just prefer it if those accomplishments actually stood for something. And again, I'm not on about a competition. I want a setup everyone agrees upon. One in favor with others either oposed or simply not caring doesn't fit that. You indeed say "we should just throw it in because one person wants it". Your car analogy kinda works, but you have to acknowledge that we're all "driving" the same thing. It's not even opinion; either the client matches the server configuration or it won't work. tl;dr Quote:
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Contritium praecedit superbia. |
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#3837 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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![]() ![]() How about adding those submods tomorrow and give them a run over the weekend? If it works out they stay in, otherwise they are out with the scheduled update on Monday. ![]()
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Contritium praecedit superbia. |
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#3838 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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I'd also like to ask about Mo' Creatures. Some of the features(Pet turtle, fish tanks) would be nice. Plus having more life in the server is always a plus.
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#3839 |
Rear Admiral
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#3840 |
Watch Officer
![]() Join Date: Feb 2003
Location: a nice little room with padded walls...
Posts: 342
Downloads: 0
Uploads: 0
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Mo' Creatures could be interesting, but I suspect it might be more annoying than useful in the long term.
I've not heard of Forestry before. I've started to look at some of the recipes for EE and so far it's looking overpowered to me. The recipe for creating diamonds from gold means that in theory I could have half a stack of diamonds just from the gold lurking in my chest (remembering that the macerator doubles your gold production). I'll keep looking, but their wiki seems quite hard to decipher at times. |
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