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Old 05-30-13, 05:54 AM   #346
gap
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Quote:
Originally Posted by Fifi View Post
Since i restarted new campaign with fresh install and fresh extracted mods, i now see your FANTASTIC job!!

Guess it wasn't working correctly on a mission save...even in bunker...or something

But now...it's a stunning show!
Water column happening with slightly delay after explosion is truly a master work.
Many thanks Volodya and Gap again!
time to start working on this?

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Originally Posted by gap View Post
...what would be very cool is making water particles to fall down after ca. 5-10 seconds, and vapour particles to hang midair for a longer time and to slowly vanish in the air, as seen in the first video posted by Rosomaha.
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Old 05-30-13, 06:07 AM   #347
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Originally Posted by gap View Post
time to start working on this?
I'm waiting for Trevally with the new test mission for testing gun's mod..
Then I was going to test and work on your idea of new smoke screen mod..
Then I was planning to look more closely to the ship reflections..
Then.. maybe this one ..

EDIT: and haven't yet completed testing of a new version of the NewUIs..
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Old 05-30-13, 06:53 AM   #348
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Originally Posted by volodya61 View Post
I'm waiting for Trevally with the new test mission for testing gun's mod..
Then I was going to test and work on your idea of new smoke screen mod..
Then I was planning to look more closely to the ship reflections..
Then.. maybe this one ..

EDIT: and haven't yet completed testing of a new version of the NewUIs..
Good plan, I am busy on inporting one of Ju_88's awesome planes in game anyway
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Old 05-30-13, 08:10 AM   #349
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Originally Posted by gap View Post
time to start working on this?
I think we can take some ideas and settings in a crashed aircraft splash -

. .

. .

Also, bomb explosion splash needs to be improved, in my opinion -

. .

. .


But.. I don't know what files and what nodes contain these effects , and whether they are FXU's effects or stock..
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Old 05-30-13, 08:41 AM   #350
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Originally Posted by volodya61 View Post
I think we can take some ideas and settings in a crashed aircraft splash -

Also, bomb explosion splash needs to be improved, in my opinion -

But.. I don't know what files and what nodes contain these effects , and whether they are FXU's effects or stock..
Good ideas!

I think the stock effect used for aircraft water splash is #Plane_spliter_explosion_on_water in particles.dat, but I don't know if TDW changed it to another effect.

As for bomb splash, I don't know what is the used effect, but I cam inestigate
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Old 05-30-13, 11:34 AM   #351
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Originally Posted by gap View Post
..As for bomb splash, I don't know what is the used effect, but I cam inestigate
I think we can take parameters for the bomb explosion splash in the depth charges splash effect.. what do you think? do you know where can I look at the DCs fx?
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Old 05-30-13, 04:17 PM   #352
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Aircrafts and bomb splashes are good idea, but depth charges explosion splash could be usefull too!
They aren't so nice ingame, in regard of your recent awesome work imo...
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Old 05-30-13, 05:09 PM   #353
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Aircrafts and bomb splashes are good idea, but depth charges explosion splash could be usefull too!
They aren't so nice ingame, in regard of your recent awesome work imo...
What's wrong with the DG's water splashes?

. . .

. . .

As far as I have seen them in real life, these ones are very similar.. and even more - almost identical..
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Old 05-30-13, 05:15 PM   #354
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Imo they should be higher, and with a shock wave (underwater) viewable slightly before the water column...
Don't you think?

EDIt: not easy to find picture of what i mean...
On this vid, we can see the shock wave before water column:
Ok, those aren't DC but mines from WW2. Last one is just terrible!
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Old 05-30-13, 07:02 PM   #355
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Originally Posted by Fifi View Post
On this vid, we can see the shock wave before water column:
Ok, those aren't DC but mines from WW2. Last one is just terrible!
, now this is a BANG!
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Old 05-31-13, 04:31 AM   #356
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Quote:
Originally Posted by Fifi View Post
Imo they should be higher, and with a shock wave (underwater) viewable slightly before the water column...
Don't you think?

EDIt: not easy to find picture of what i mean...
On this vid, we can see the shock wave before water column:
Ok, those aren't DC but mines from WW2. Last one is just terrible!
It all depends on the amount of explosives 'on board' ..
I don't have precise data, perhaps Gabriele could enlighten us..
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Old 05-31-13, 04:40 AM   #357
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100, 250 and 500 kg Bomb effects (particles.dat):

splash => Bullet_water_splash
bubbles => #dc_bubbles
water explosion => @Depthcharge_deepwater
under explosion => @Depthcharge_explosion
above explosion => @ref_bomb_explosion

As noted by Jace11, for some reason stock game + IRAI + FXU don't use the bombs contained in guns_radars_01.GR2 (they have not amun_Bomb controller assigned), but the low polygon ones of bombs.dat.

Setting different explosion effects for different bombs would be nice

Standard and Mk IX depth charge effects (Baza_FX.dat):

splash => DC_WaterImpact
bubbles => DC_Bubbles
water explosion => DC_WaterExplosion
under explosion => DC_UnderwaterExpl
above explosion => BAZA_FX_Explozie_mica
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Old 05-31-13, 04:46 AM   #358
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Quote:
Originally Posted by gap View Post
100, 250 and 500 kg Bomb effects (particles.dat):
....
Standard and Mk IX depth charge effects (Baza_FX.dat):
....

It looks like we have to make a new add-on for FXU included new smoke screens.. and we should do it all together..

EDIT: oops.. sorry, I forgot.. we can make smoke screens as a stand alone because it uses its own files and not included in Baza, particles etc..
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Old 05-31-13, 04:49 AM   #359
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Quote:
Originally Posted by volodya61 View Post
It all depends on the amount of explosives 'on board' ..
I don't have precise data, perhaps Gabriele could enlighten us..
The last explosion (the huge one, with a lot of black smoke) can't reallly be taken into account. I had already seen it in another video: it happened when they torpedoed a WWII wreckage that, they thought, could have contained a few armed mines. But it resulted that it was literally crammed of them, lol

The first and the second exposions portrayed in Fifi's video could fit better what one would expect for a single bomb, though we should check it by watching more videos.
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Old 05-31-13, 04:56 AM   #360
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Quote:
Originally Posted by volodya61 View Post

It looks like we have to make a new add-on for FXU included new smoke screens.. and we should do it all together..

EDIT: oops.. sorry, I forgot.. we can make smoke screens as a stand alone because it uses its own files and not included in Baza, particles etc..
Any particle generator can be put in whatever file, and made into a stand-alone mod. The only limitation that I know of, is that shared effects, equipments, weapons, etc, must be located in the Library folder, or in a subfolder of it
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