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#346 | |
Navy Seal
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#347 |
Ocean Warrior
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I'm waiting for Trevally with the new test mission for testing gun's mod..
Then I was going to test and work on your idea of new smoke screen mod.. Then I was planning to look more closely to the ship reflections.. Then.. maybe this one ![]() EDIT: and haven't yet completed testing of a new version of the NewUIs.. ![]()
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#348 | |
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#349 |
Ocean Warrior
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I think we can take some ideas and settings in a crashed aircraft splash -
![]() ![]() ![]() ![]() ![]() ![]() Also, bomb explosion splash needs to be improved, in my opinion - ![]() ![]() ![]() ![]() ![]() ![]() But.. I don't know what files and what nodes contain these effects ![]() ![]() ![]()
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#350 | |
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![]() I think the stock effect used for aircraft water splash is #Plane_spliter_explosion_on_water in particles.dat, but I don't know if TDW changed it to another effect. As for bomb splash, I don't know what is the used effect, but I cam inestigate ![]() |
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#351 |
Ocean Warrior
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I think we can take parameters for the bomb explosion splash in the depth charges splash effect.. what do you think? do you know where can I look at the DCs fx?
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#352 |
Navy Seal
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Aircrafts and bomb splashes are good idea, but depth charges explosion splash could be usefull too!
![]() They aren't so nice ingame, in regard of your recent awesome work imo...
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#353 | |
Ocean Warrior
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() As far as I have seen them in real life, these ones are very similar.. and even more - almost identical..
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#354 |
Navy Seal
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Imo they should be higher, and with a shock wave (underwater) viewable slightly before the water column...
Don't you think? EDIt: not easy to find picture of what i mean... On this vid, we can see the shock wave before water column: Ok, those aren't DC but mines from WW2. Last one is just terrible!
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#355 |
Sailor man
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#356 | |
Ocean Warrior
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![]() I don't have precise data, perhaps Gabriele could enlighten us..
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#357 |
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100, 250 and 500 kg Bomb effects (particles.dat):
splash => Bullet_water_splash bubbles => #dc_bubbles water explosion => @Depthcharge_deepwater under explosion => @Depthcharge_explosion above explosion => @ref_bomb_explosion As noted by Jace11, for some reason stock game + IRAI + FXU don't use the bombs contained in guns_radars_01.GR2 (they have not amun_Bomb controller assigned), but the low polygon ones of bombs.dat. ![]() Setting different explosion effects for different bombs would be nice ![]() Standard and Mk IX depth charge effects (Baza_FX.dat): splash => DC_WaterImpact bubbles => DC_Bubbles water explosion => DC_WaterExplosion under explosion => DC_UnderwaterExpl above explosion => BAZA_FX_Explozie_mica |
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#358 | |
Ocean Warrior
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![]() It looks like we have to make a new add-on for FXU included new smoke screens.. and we should do it all together.. EDIT: oops.. sorry, I forgot.. we can make smoke screens as a stand alone because it uses its own files and not included in Baza, particles etc..
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#359 | |
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![]() The first and the second exposions portrayed in Fifi's video could fit better what one would expect for a single bomb, though we should check it by watching more videos. ![]() |
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#360 | |
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