![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
GWX Project Director
|
![]()
It is my feeling that Rubini is probably the best and most productive modder in the entire SH3 community.
Rubini sir... YOU ARE THE BEST!!! ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#17 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
AG124,
UC is the same of all others campaigns in all of others mods. The scripted units will be always the same, but the random ones (RND layer, where the convoys/single contacts are ) are always random units... Rubini. |
![]() |
![]() |
![]() |
#18 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
Kpt. Lehmann,
Thanks for the words. But this is a continue and not difficult task for me because I mess with campaign files daily to buit the GW/HT campaigns. ![]() Rubini. |
![]() |
![]() |
![]() |
#19 |
Swabbie
![]() Join Date: Mar 2006
Posts: 9
Downloads: 2
Uploads: 0
|
![]()
uhm... just wondering if its right that the GW version is just 600kb but teh gw+nygm version ist 80mb... is that correct?
![]() |
![]() |
![]() |
![]() |
#20 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
stimp wrote:
Quote:
Rubini. |
|
![]() |
![]() |
![]() |
#21 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
|
![]()
Sorry again, Rubini...Since this is the first time that Harbour Traffic touches the RND layer, the question is:
Spawn probabilities for single merchant traffic is that (or close) to the stock (vanilla) game or that of Improved Convoys (or 20/20 mod)? I am asking, because the probabilities used in Improved Convoys are a small (but realistic, nevertheless) fraction of the ones in the stock / vanilla game. If this holds true, some people will start complaining that the single ships have disappeared... I am using a personalised version of Improved Convoys that keeps the good stuff (large convoys, escort carriers, aux cruisers in convoys) of IC but also the high (unrealistic) single traffic of the stock game. Thanks! |
![]() |
![]() |
![]() |
#22 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
VonHelsching wrote:
Quote:
![]() Rubini. |
|
![]() |
![]() |
![]() |
#23 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
tedhealy wrote:
Quote:
http://rapidshare.de/files/16604293/UC_NYGM_fix.7z.html This is only for UC for NYGM. The link in the first post is already updated. So only the guys who downloaded the UC for NYGM before this post must download this fix. Rubini. |
|
![]() |
![]() |
![]() |
#24 |
Navy Dude
![]() Join Date: Nov 2002
Posts: 176
Downloads: 12
Uploads: 0
|
![]()
I assume you can install via SH3Commander? Cant wait to check it out!
|
![]() |
![]() |
![]() |
#25 |
Engineer
![]() Join Date: Jan 2006
Location: Akron Ohio
Posts: 204
Downloads: 11
Uploads: 0
|
![]()
I think you forgot to add the block ships to the NYGM?
|
![]() |
![]() |
![]() |
#26 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Finland
Posts: 2,950
Downloads: 10
Uploads: 0
|
![]()
This sounds great, i tried it once and it looked great, but i have some questions. :hmm: Its too big for some, can you make a lite version toning down the FPS? Little less populated ports? And how to get the IC neutral fix to work? If you install the latest IC over this , should it do the trick? It really sounds great and would be nice to test the improvements you made on the campaign and the units.
![]() |
![]() |
![]() |
![]() |
#27 |
Dipped Squirrel Operative
|
![]()
Edited
sorry, posted in wrong thread. - Catfish |
![]() |
![]() |
![]() |
#28 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
booger2005 wrote:
Quote:
Rubini. |
|
![]() |
![]() |
![]() |
#29 |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
|
![]()
fyi, this doesn't include the latest version of IC.
I hacked these nations out of Natonality Mod v3.0 for the neutral convoy fix, so perhaps nothing ever will include latest IC. Code:
Greece 24 -> Croatia -> GreeceC Netherland 24 -> Latvia -> NECnvy Norway 24 -> Czechia -> NOConvy Russia 16 -> Colombia -> RussianC Sweden 24 -> Estonia -> SwedenC American 16 -> RSI -> USA
__________________
X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
![]() |
![]() |
![]() |
#30 | ||
Engineer
![]() Join Date: Jan 2006
Location: Akron Ohio
Posts: 204
Downloads: 11
Uploads: 0
|
![]() Quote:
Menu ID not found: 0x3f1c0001! |
||
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|