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View Poll Results: Should I move the Akula TA under the prop for version of LWAMI intended for DW 1.03? | |||
Yes, I don't want my TA to break so much. |
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10 | 40.00% |
No, it would be ugly to have the wire come out of no where. |
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15 | 60.00% |
Voters: 25. You may not vote on this poll |
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#16 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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I've been playing around with this now for some time... and I still have not gotten a single broken TA.
![]() Since the evidence and opinion are not in the clear majority to make the change, I am going to leave it. That having been said, I can quickly release a hotfix if in the course of the next week or so, if the opinion changes. Honestly, I haven't been playing the game enough recently to have a meaningful opinion on this. ![]() ![]() ![]() ![]() ![]()
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#17 |
Sonar Guy
![]() Join Date: Jan 2002
Location: 59.96156N 11.02255E
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First of all, the wire break has NOTHING to do with its actual placement. The problem is that the sub actually gets reverse speed, and THAT breaks the towed array.
I do not believe that can be fixed in the mod. A workaround is to increase your speeds a little. If you keep 7-8 knots, and perhaps try to do it in steps (go shallow before go periscope depth) to minimize or even avoid the problem.
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#18 | |
Ocean Warrior
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#19 | |
Admiral
![]() Join Date: Apr 2005
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#20 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
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I don't use your Mod (yet), but since it's called realism Mod I wouldn't welcome such a change...
Btw, why did the Russians place it over there? :hmm: Addictionally, IMHO it adds to the realism to have the TA breaking easily ![]()
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#21 |
Chief
![]() Join Date: Dec 2005
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lw, leave akula TA and ALL TA as is...
whats going on here is these drivers are sitting at 0kts with the TA streamed around the planet .....5 times then they try to make a change in depth, or accidentally hit E-reverse... the TA snaps like a twig... no workarounds or repositioning of the TA has nothing to do it.. Its poor ownship control!! |
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#22 | |
Admiral
![]() Join Date: Apr 2005
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Oh please that is just BS ![]() Before stating that people don't know how to drive the akula or the seawolf (I don't think Fish is a newbie on sub and neither am I) try actually to use those subs in multiplayer/single player and without any kind of error on part of the player the TA will be cut. This is a bug, I will repeat as long as is necessary, as it wasn't present in the previous versions of DW ![]() |
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#23 |
Chief
![]() Join Date: Dec 2005
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Ill just repeat what luftwolf said .. if he doesnt mind
" I've been playing around with this now for some time... and I still have not gotten a single broken TA. " correct me if im wrong but I think if this was a bug.. he wouldn't have said this.. |
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#24 |
Chief
![]() Join Date: Dec 2005
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i do drive both platforms.. mostly akula.. and no cut TAs, shallow or deep .... since stock to 3.00 official
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#25 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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I now agree that this happens only when sub reaches negative speed during ascent. This happens usualy when you go slow and make steep depth change. Then TA is cut and replacing wont help, becuase there seems to be a shortcut in the simulation: speed<0 then cut TA.
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#26 |
Chief
![]() Join Date: Dec 2005
Posts: 326
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MaHuJa wrote:
First of all, the wire break has NOTHING to do with its actual placement. The problem is that the sub actually gets reverse speed, and THAT breaks the towed array. I do not believe that can be fixed in the mod. A workaround is to increase your speeds a little. If you keep 7-8 knots, and perhaps try to do it in steps (go shallow before go periscope depth) to minimize or even avoid the problem. ownship control = "increase your speeds a little" |
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#27 |
Lieutenant
![]() Join Date: Feb 2006
Location: USS Sea Tiger
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Couldn't this be fixed in a patch?
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#28 | |
Sonar Guy
![]() Join Date: Jan 2002
Location: 59.96156N 11.02255E
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Question is when - June? July?
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#29 | ||
Chief
![]() Join Date: Dec 2005
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So, what is there that needs to be fixed?!?! My settings - all on, autocrew off maneuvers are made both shallow and deep waters, multiplay/single play still find it funny how LW claims the same thing (can't break TAs in his own mod) So somebody give me a test case.... cuz i cant break them..... |
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#30 |
Navy Seal
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SubBB try this. With the Akula go to max depth, order Snorting depth and hit max time compresson. It may take a few tries but you should see a break around 30 m.
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