SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

View Poll Results: Should I move the Akula TA under the prop for version of LWAMI intended for DW 1.03?
Yes, I don't want my TA to break so much. 10 40.00%
No, it would be ugly to have the wire come out of no where. 15 60.00%
Voters: 25. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 03-11-06, 08:51 PM   #16
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

I've been playing around with this now for some time... and I still have not gotten a single broken TA.

Since the evidence and opinion are not in the clear majority to make the change, I am going to leave it.

That having been said, I can quickly release a hotfix if in the course of the next week or so, if the opinion changes.

Honestly, I haven't been playing the game enough recently to have a meaningful opinion on this. Although, I hope that changes after tonight.
__________________
LW
LuftWolf is offline   Reply With Quote
Old 03-12-06, 11:26 AM   #17
MaHuJa
Sonar Guy
 
Join Date: Jan 2002
Location: 59.96156N 11.02255E
Posts: 385
Downloads: 3
Uploads: 0
Default

First of all, the wire break has NOTHING to do with its actual placement. The problem is that the sub actually gets reverse speed, and THAT breaks the towed array.

I do not believe that can be fixed in the mod.

A workaround is to increase your speeds a little. If you keep 7-8 knots, and perhaps try to do it in steps (go shallow before go periscope depth) to minimize or even avoid the problem.
__________________

Teaching DW newbies how to climb the food chain.
MaHuJa is offline   Reply With Quote
Old 03-12-06, 11:44 AM   #18
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by MaHuJa
First of all, the wire break has NOTHING to do with its actual placement. The problem is that the sub actually gets reverse speed, and THAT breaks the towed array.

I do not believe that can be fixed in the mod.

A workaround is to increase your speeds a little. If you keep 7-8 knots, and perhaps try to do it in steps (go shallow before go periscope depth) to minimize or even avoid the problem.
That's exactly what I have come to think.
__________________
LW
LuftWolf is offline   Reply With Quote
Old 03-12-06, 12:22 PM   #19
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by MaHuJa
First of all, the wire break has NOTHING to do with its actual placement. The problem is that the sub actually gets reverse speed, and THAT breaks the towed array.

I do not believe that can be fixed in the mod.

A workaround is to increase your speeds a little. If you keep 7-8 knots, and perhaps try to do it in steps (go shallow before go periscope depth) to minimize or even avoid the problem.
If it is so, then lets hope SCS fixes it in the next patch.
goldorak is offline   Reply With Quote
Old 03-12-06, 05:45 PM   #20
Nexus7
Commander
 
Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
Default

I don't use your Mod (yet), but since it's called realism Mod I wouldn't welcome such a change...

Btw, why did the Russians place it over there? :hmm:

Addictionally, IMHO it adds to the realism to have the TA breaking easily
__________________
If you are going through hell... keep going (Winston Churchill)
Nexus7 is offline   Reply With Quote
Old 03-13-06, 01:45 AM   #21
suBB
Chief
 
Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
Default NO NO NO NO annnnd NO

lw, leave akula TA and ALL TA as is...

whats going on here is these drivers are sitting at 0kts with the TA streamed around the planet .....5 times

then they try to make a change in depth, or accidentally hit E-reverse... the TA snaps like a twig...

no workarounds or repositioning of the TA has nothing to do it..


Its poor ownship control!!
suBB is offline   Reply With Quote
Old 03-13-06, 02:46 AM   #22
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default Re: NO NO NO NO annnnd NO

Quote:
Originally Posted by suBB

[cut]


Its poor ownship control!!

Oh please that is just BS
Before stating that people don't know how to drive the akula or the seawolf (I don't think Fish is a newbie on sub and neither am I) try actually to use those subs in multiplayer/single player and without any kind of error on part of the player the TA will be cut.
This is a bug, I will repeat as long as is necessary, as it wasn't present in the previous versions of DW
goldorak is offline   Reply With Quote
Old 03-13-06, 02:57 AM   #23
suBB
Chief
 
Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
Default

Ill just repeat what luftwolf said .. if he doesnt mind

" I've been playing around with this now for some time... and I still have not gotten a single broken TA. "


correct me if im wrong but I think if this was a bug.. he wouldn't have said this..
suBB is offline   Reply With Quote
Old 03-13-06, 03:00 AM   #24
suBB
Chief
 
Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
Default forgot to mention...

i do drive both platforms.. mostly akula.. and no cut TAs, shallow or deep .... since stock to 3.00 official
suBB is offline   Reply With Quote
Old 03-13-06, 03:01 AM   #25
Dr.Sid
The Old Man
 
Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
Default

I now agree that this happens only when sub reaches negative speed during ascent. This happens usualy when you go slow and make steep depth change. Then TA is cut and replacing wont help, becuase there seems to be a shortcut in the simulation: speed<0 then cut TA.
Dr.Sid is offline   Reply With Quote
Old 03-13-06, 03:05 AM   #26
suBB
Chief
 
Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
Default case and point...

MaHuJa wrote:
First of all, the wire break has NOTHING to do with its actual placement. The problem is that the sub actually gets reverse speed, and THAT breaks the towed array.

I do not believe that can be fixed in the mod.

A workaround is to increase your speeds a little. If you keep 7-8 knots, and perhaps try to do it in steps (go shallow before go periscope depth) to minimize or even avoid the problem.


ownship control = "increase your speeds a little"
suBB is offline   Reply With Quote
Old 03-13-06, 12:13 PM   #27
GunnersMate
Lieutenant
 
Join Date: Feb 2006
Location: USS Sea Tiger
Posts: 251
Downloads: 4
Uploads: 0
Default

Couldn't this be fixed in a patch?
__________________
\"Sir they just fired an Exocet at us!\"
\"Very well, Bosn pipe Sweepers\"


I\'m having trouble with the radar, sir.
What\'s wrong with it?
I\'ve lost the bleeps, I\'ve lost the sweeps, and I\'ve lost the creeps.
GunnersMate is offline   Reply With Quote
Old 03-13-06, 01:10 PM   #28
MaHuJa
Sonar Guy
 
Join Date: Jan 2002
Location: 59.96156N 11.02255E
Posts: 385
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by GunnersMate
Couldn't this be fixed in a patch?
That's where it will be fixed. (I have faith in that.)

Question is when - June? July?
__________________

Teaching DW newbies how to climb the food chain.
MaHuJa is offline   Reply With Quote
Old 03-13-06, 02:43 PM   #29
suBB
Chief
 
Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
Default i REALLY want to see this 'bug'

Quote:
Originally Posted by MaHuJa
Quote:
Originally Posted by GunnersMate
Couldn't this be fixed in a patch?
That's where it will be fixed. (I have faith in that.)
Question is when - June? July?
welp i can't seem to snap the TA on any TA toting submerged platform.
So, what is there that needs to be fixed?!?!
My settings - all on, autocrew off
maneuvers are made both shallow and deep waters, multiplay/single play
still find it funny how LW claims the same thing (can't break TAs in his own mod)
So somebody give me a test case.... cuz i cant break them.....
suBB is offline   Reply With Quote
Old 03-13-06, 02:55 PM   #30
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
Uploads: 6


Default

SubBB try this. With the Akula go to max depth, order Snorting depth and hit max time compresson. It may take a few tries but you should see a break around 30 m.
__________________


TLAM Strike is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:51 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.