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-   -   LuftWolf and Amizaur's Realism Mod Poll #8: Akula TA HotFix? (https://www.subsim.com/radioroom/showthread.php?t=90511)

LuftWolf 03-11-06 03:40 AM

LuftWolf and Amizaur's Realism Mod Poll #8: Akula TA HotFix?
 
What'll be?

LuftWolf 03-11-06 04:41 AM

Ok, LWAMI 3.00 is done.

I'm just waiting for you guys to let me know what you want me to do with the Akula TA, and, of course, I have to write the readme. :)

So, realistically, tomorrow afternoon or tomorrow night for sure. I'm not making any other changes, and the essential parts of what I have done have been tested by a person from Subsim and various other communities so I am confident that I won't feel the need to alter something.

By the way, the FFG AI MH-60's are a nasty weapon. :rock: :arrgh!:

I'm sure the first time one of you skimmers dips on me and I hear that 14000hz screech on top of me, and I know what's coming next, I'll feel some mixed emotions. :sunny:

Cheers,
David

Fish 03-11-06 04:57 AM

Quote:

Originally Posted by LuftWolf
Ok, LWAMI 3.00 is done.

I'm just waiting for you guys to let me know what you want me to do with the Akula TA, and, of course, I have to write the readme. :)

So, realistically, tomorrow afternoon or tomorrow night for sure. I'm not making any other changes, and the essential parts of what I have done have been tested by someone else from the Subsim and various other communities so I am confident that I won't feel the need to alter something.

By the way, the FFG AI MH-60's are a nasty weapon. :rock: :arrgh!:

I'm sure the first time one of you skimmers dips on me and I hear that 14000hz screech on top of me, and I know what's coming next, I'll feel some mixed emotions. :sunny:

Cheers,
David

I think it's not only the Akula's TA, I lost mine (SW) a few times since 103, lousy when it happens, but thats just a part of live. :)

LuftWolf 03-11-06 05:01 AM

Well, it's just that I get the impression that it is happening more frequently with the Akula TA, which makes sense in terms of geometry, based on its placement and the nature of the bug.

I would set the verticle offset to be equal to the TA's on western subs, so it would at least be fair, well uh, equally unfair. :hmm: :88)

Dr.Sid 03-11-06 06:02 AM

Placing the TA to the side of the propeler (like it is on US sub) would be even safer.

Fandango 03-11-06 06:13 AM

My vote goes for the "I don't want my TA to break so much". I play without SHOW TRUTH ON and the 3d view is not THAT important for me... :dead:

Actually, I didn't think it could be fixed that easily... :up:

sonar732 03-11-06 07:59 AM

I agree that if you are going to reposision the TA, move it to the sides so that it will have the same "cut" ability as in the American subs.

goldorak 03-11-06 08:04 AM

Quote:

Originally Posted by sonar732
I agree that if you are going to reposision the TA, move it to the sides so that it will have the same "cut" ability as in the American subs.

I agree, at least until SCS fixes this bug, because it is a bug.
The towed array breaks every time the sub changes attitude, for instance going from deep to shallow all goes well until the precise moment that the bow is below the stern (and this should not be happening, subs are not crabs).

sonar732 03-11-06 12:00 PM

Quote:

Originally Posted by goldorak
and this should not be happening, subs are not crabs.

It shouldn't be happening because the COW and DOW would have his watchstandards for breakfast! :rotfl: :rotfl:

LuftWolf 03-11-06 04:01 PM

I suspect it's relationship to the prop is irrelevant, only its location relative to the axis of rotation when the sub pitches down... in other words, I have to make the triangle flatter. ;)

Fish 03-11-06 06:20 PM

Quote:

Originally Posted by LuftWolf
I suspect it's relationship to the prop is irrelevant, only its location relative to the axis of rotation when the sub pitches down... in other words, I have to make the triangle flatter. ;)

Broke my TA (Seawolf) again tonight while rising. :(
And when I extended my port TA, it too broke.

LuftWolf 03-11-06 07:17 PM

Ok, so I'm not going to adjust the TA on the Akula, everyone is just going go have to be aware that it is rather fragile. :)

GunnersMate 03-11-06 07:46 PM

How about the floating wire too? :up:

Qppralke 03-11-06 07:57 PM

Maybe it would be better to move it just couple of meters after the sub, but leave it in the same place ?

goldorak 03-11-06 08:19 PM

I can't believe people are actually against fixing this bug one way or the other :cry:
This has nothing to do with the TA being cut because the sub is going too fast or doing crazy maneuvering, even if you change depth at 2-3 knots the TA is going to be cut.
For one time, just ignore the people critising this crucial bugfix because of a cosmetic issue.
Just play with 3d view disabled and your sense of estetics will not be harmed :-j
Until SCS fixes this in a patch, I urge you Luftwolf to fix it in the 3.0 mod please, please, please.


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