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Old 10-28-05, 09:04 PM   #16
AG124
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I'd rather see more merchants myself, but what Iambecomelife was saying (and I tend to agree) was that the community could add the merchants itself (as merchants are easier) and the dev team could handle harder warships.

Of course, if this is to be an official patch, maybe they specifically want merchants.
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Old 10-28-05, 09:10 PM   #17
CWorth
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We need more merchants...and if any warships make Allied ones.To heck with the German warships..I want ships to sink not just pretty models to look at when I sail by them.
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Old 10-28-05, 10:02 PM   #18
Cdre Gibs
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Myself, I have 1 foot in each camp, more Merchants and more Warships. Why? Because to me the world map still seems way to empty. The first thing I'd rather see is the KM Grid extended to cover the whole globe. Next to see all major sea ports included and ALL traffic from ALL ports moving around. For that we need BOTH.

I would luv to be able to get a posting to say Panag and hunt in the Far East. Take on some US & Australian shipping, or lay off the coast of Munsk and take the USSR apart. To get a mission that reqires me to do a vital resupply run to say Italy or Japan. In other words, more diversity. We have all these nations in game, why not use them, we do after all have the whole globe at our disposal.

The 1 thing that stands above all other games in SHII favour in my opinion, is that you have the whole world to play in, so lets start bloody usen it. I know this game is all about UBoats, but whos to say we have to only play in the Atlantic. Uboats made several long distance missions and some were posted to far flung places. A change is as good as a holiday after all.

ATM my main project is fluffing out the main Navies that are some what limited - Germany, Italy and the USA for now. More to follow as time goes by. The reason I chose this as my project is because Serg, Ibecome are both doing a bloody wonderful job on Merchants and 1 more doing so seemed silly. So I have decided to do the warships. Hopefully between myself and Commander1980, and Serg an Ibecome, we may achieve enough shipping to keep every 1 happy.

If ppl want to submit bits to the dev's to be included sometime, when, maybe, down the track, IF they have the time, all good. But I cant see much coming of this anytime soon.
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Old 10-28-05, 11:27 PM   #19
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Quote:
Originally Posted by oRGy
Would also like to see British submarines - many of these attacked or were attacked by, U-Boats.
As Sergbuto posted around here a while ago, my S-Boat is available. (He posted some screenshots of it ingame, I don't know how far along he has gotten). The source files are on my website if anyone wants to add the unmodified sail the Brit and Polish ones had. The current model has the modified sail (with the forward AA Platform) the US boats in the Pacific had.

I expect my steak knifes and The Avon Lady to be sent to me in the mail soon.
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Old 10-29-05, 03:37 AM   #20
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Yes, more merchants would be most welcome.
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Old 10-29-05, 06:40 AM   #21
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The Devs already made the same offer in the May!
http://subsim.com/phpBB/viewtopic.php?t=35175

Where are now all the new models, which they got in the meantime?

Weren't these models good enough?

Or were these too good modelled and them come instead of into a free patch, in a commercial Ubisoft SH3 add-on or sequel?

Did the community designers receive a feedback from the devs about their models?

Did the Devs receive at all a model?

Oh yes, they must have gotten one, my fishing vessel! ...would have, because I never got a feedback about the model or at least an acknowledgement about the receive.
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Old 10-29-05, 07:34 AM   #22
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Quote:
Originally Posted by Seeadler
The Devs already made the same offer in the May!
http://subsim.com/phpBB/viewtopic.php?t=35175

Where are now all the new models, which they got in the meantime?

Weren't these models good enough?

Or were these too good modelled and them come instead of into a free patch, in a commercial Ubisoft SH3 add-on or sequel?

Did the community designers receive a feedback from the devs about their models?

Did the Devs receive at all a model?

Oh yes, they must have gotten one, my fishing vessel! ...would have, because I never got a feedback about the model or at least an acknowledgement about the receive.
I would suspect that they (the releveant Dev Team member/s) did not recieve any models from the community as you will note that there was not way of getting them to the Dev Team at that time.

In May, the SHIII Dev Team had mostly been split up. Some having been moved onto other projects, and in some cases they have left Ubisoft.

Let me clarify something. There is NO add on for SHIII, there is at this stage NO SHIV.

Guys, you need to understand, SHIII is a finished project for Ubisoft. Finished, no more patches and no add ons, nothing. I would not rule out a SHIV, but I am 99% sure that ther most likely will not be one anytime in the next few years.
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Old 10-29-05, 08:05 AM   #23
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Quote:
Originally Posted by Der Teddy Bar
I would suspect that they (the releveant Dev Team member/s) did not recieve any models from the community as you will note that there was not way of getting them to the Dev Team at that time.
Ubi_Marc, official Ubisoft community manager translated the model request from the Devs at the german SH3 forums and ask to send the models directly to the community manager team. That's the way I did but as said before, I got no feedback or anything else back from Ubisoft.
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Old 10-29-05, 11:26 AM   #24
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Default Re: Have your 3D model included into Silent Hunter III

Quote:
Originally Posted by Der Teddy Bar
Distribution of the community models will be made available via a patch as the new models will require ‘UnitType’ entires added into the various game files.
Question: can UnitType entries be defined for ships, even if their model files are not yet available?

This would allow for maximizing the potential UnitTypes now and adding new models in the future, should this "patch" be issued before every model we can think of has been developed.

Is this possible and preferable? :hmm:
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Old 10-29-05, 11:44 AM   #25
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Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by sergbuto
I and friends of mine own some 3D models but they are not our original work. I guess I will have to use other means to import models to SH3.
Of course any modified SHIII model would be OK to submit.

What do you mean own, as in we paid money for it and it is now our own?

I would presume that should you have written permission from the original artist, who could be contacted to verify that they are happy to have a modified version of their original work used, then I suspect that it would be OK.

Quote:
Originally Posted by iambecomelife
it's fairly easy now for someone with rudimentary 3d modelling skills to add units to the game
It would be nice to see something that is obviously NOT a modified C2. Something that does not sink like a C2. As it is now, it is mind numbing with the small sample of merchant ships within the game.


In response to we must have more warships… This in my opinion only and in no way represents the opinion of the Dev Team...

This response is in now way designed to disparage you submitting a warship. I am not saying that you should not submit warships or that additional models should not get into the game.

What will give the greatest return on limited resources to the majority of players? For the greatest benefit and value for the majority it is merchant ships.

Will more warships make for more exciting patrols? No.
Will we see more 'warships' on patrol? No.
Will it make for better escorts? No.
How often does a player actually see a warship? Rarely, if at all.
Will it make for better game play seeing 3 variations of an aircraft carrier? No.
Will we see more sea battles with the additional warships? No.
Will having the entire German or Italian, or American navy modelled improve the game? No, for the reasons above.
What does not having the entire American navy modelled, take away from the game? Nothing.
What does not having ‘The HOOD’ modelled in the game take away from the gaming experience? Nothing.

So why spend a large portion of limited resources for something that in the end, for the majority of players, makes up less than 1% of the game? After all, I have only ever seen one task force and it was from over 5,000 metres away.

What will give the greatest return on limited resources to the majority of players? For the greatest benefit and value for the majority it is merchant ships.

Again, this response is in now way designed to disparage you submitting a warship. I am not saying that you should not submit warships or that additional models should not get into the game.
Do you really think people are that interested in Merchants? I'm NOT trying to be sarcastic at all; I'm honestly curious. :hmm: Whenever I talked to friends about WWII naval warfare I invariably got the impression that the average person is a lot more familiar with surface units and famous naval battles (Bismarck vs Hood, USS Arizona, the Juneau & Indianapolis tragedies, etc) than with cargo ships and convoy operations. I definitely agree that large warships are comparatively unimportant in Campaign mode. However, warships are quite important for the game's single missions - look at how many of the stock SM's feature them. IMHO the devs correctly understood that a large portion of the game's audience finds naval battles particularly exciting. Adding several new, high-quality warships will probably do a lot to enhance SH3's popularity and possibly introduce new people to the game. Eventually, they may come to appreciate the U-Boat's intended role - a cheap, efficient destroyer of the enemy's commerce.
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Old 10-29-05, 01:29 PM   #26
AG124
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From some of the talk on this forum lately, I certainly think there is a demnad for more merchants, but mainly for smaller ones. There seems to be a demand for capital warships too though, especially ones like the Hood and Courageous which would be able to be used in historical scenarios.
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Old 10-29-05, 05:56 PM   #27
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Quote:
Originally Posted by iambecomelife
Whenever I talked to friends about WWII naval warfare I invariably got the impression that the average person is a lot more familiar with surface units and famous naval battles
A valid point and true the world over except for those with an interest in u-boats and submarines. When I speak of the average person, I am speaking of the person who is a player of SHIII and other u-boat/submarine simulations.


Quote:
Originally Posted by iambecomelife
Adding several new, high-quality warships will probably do a lot to enhance SH3's popularity and possibly introduce new people to the game.
While respecting your opinion, I do strongly disagree that it will enhance SHIII's popularity. I do however conceed that it would certainly introduce some new people to the game who possibly would not have shown interest.

However, there is an arguement to be made that most of the 'Warship' crowd would probably come and go, where as SHIII with an amazing amount of different merchant ships would attract those who have an interest and for the most part, nearly all would stay.

I get fed up seeing yet another small merchant and C2 for the uptenth time, when I know there were thousands of different types of merchant ships around.

Quote:
Originally Posted by iambecomelife
warships are quite important for the game's single missions - look at how many of the stock SM's feature them
This does not mean that they are popular missions. It's all about wowing in the 'warship' and 'Action' crowd, who I feel would for the most part leave. Remember how all the early screenshots were of warships duking it out?


What will make for a more varied and exciting campaign for 90% of all players? What will make 90% of all players go 'cool' when they see a convoy? Merchant ships will make the whole game better for 90% of all players.

Yer a player will go 'cool!!' when he sees a beautiful version of the Hood, but how often will he see it, if ever and will he see it for more than a few seconds?


When I speak of the 'Dev Team' I am speaking of only two individuals who are giving up their free time. As mentioned, there is no SHIII add on, it was shelved earlier this year. In addition it was to be a third party project with none of the original Dev Team members.


The SHIII we have now is it. The Additional merchant ships will add longevity to the SHIII that warships cannot
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Old 10-29-05, 07:20 PM   #28
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[quote]
The Additional merchant ships will add longevity to the SHIII that warships cannot.

I disagree with the above statement Der Teddy Bar. After completing 2 careers I have moved on to using the mission editor to create many historical missions involving subs and warships. If it wasnt for the modders here and the editor that could create a 'Battle of the Atlantic' field in all areas of the war, then I would have discontinued playing it by now . Sure more merchant ships are needed and this is a priority but it should be considered to include one warship too. Finding a warship (Cruiser are better) in the campaign maybe rare but it also adds extra excitement to the game if I were ever to come across one.

A new warship doesnt need to be scripted into the campaign but for the forgotton mission editor users this is very handy indeed. I hope that the best three ships would be included (2 merchants and 1 warship) to make everyone happy.
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Old 10-29-05, 08:57 PM   #29
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I think the biggest problem with warships is not so much the fact that we badly want so many of them, but the fact that a number of very key ones are missing.

I'm with the merchant side of this. While the game feels a bit wrong without Scharnhorst or Hood, it feels even more wrong when you sink the same darn ship so many times over.

The gameplay will benefit more from merchants. But let's not fight; we can all agree that a more complete collection of warships would be nice, too. I'd love to see them - just not as much as a few new tankers to work with.
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Old 10-30-05, 12:41 AM   #30
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Default Re: Have your 3D model included into Silent Hunter III

Quote:
Originally Posted by The Avon Lady
Quote:
Originally Posted by Der Teddy Bar
Distribution of the community models will be made available via a patch as the new models will require ‘UnitType’ entires added into the various game files.
Question: can UnitType entries be defined for ships, even if their model files are not yet available?

This would allow for maximizing the potential UnitTypes now and adding new models in the future, should this "patch" be issued before every model we can think of has been developed.

Is this possible and preferable? :hmm:
/bump
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