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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
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I'd rather see more merchants myself, but what Iambecomelife was saying (and I tend to agree) was that the community could add the merchants itself (as merchants are easier) and the dev team could handle harder warships.
Of course, if this is to be an official patch, maybe they specifically want merchants. |
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#17 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
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We need more merchants...and if any warships make Allied ones.To heck with the German warships..I want ships to sink not just pretty models to look at when I sail by them.
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#18 |
Stowaway
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Myself, I have 1 foot in each camp, more Merchants and more Warships. Why? Because to me the world map still seems way to empty. The first thing I'd rather see is the KM Grid extended to cover the whole globe. Next to see all major sea ports included and ALL traffic from ALL ports moving around. For that we need BOTH.
I would luv to be able to get a posting to say Panag and hunt in the Far East. Take on some US & Australian shipping, or lay off the coast of Munsk and take the USSR apart. To get a mission that reqires me to do a vital resupply run to say Italy or Japan. In other words, more diversity. We have all these nations in game, why not use them, we do after all have the whole globe at our disposal. The 1 thing that stands above all other games in SHII favour in my opinion, is that you have the whole world to play in, so lets start bloody usen it. I know this game is all about UBoats, but whos to say we have to only play in the Atlantic. Uboats made several long distance missions and some were posted to far flung places. A change is as good as a holiday after all. ![]() ATM my main project is fluffing out the main Navies that are some what limited - Germany, Italy and the USA for now. More to follow as time goes by. The reason I chose this as my project is because Serg, Ibecome are both doing a bloody wonderful job on Merchants and 1 more doing so seemed silly. So I have decided to do the warships. Hopefully between myself and Commander1980, and Serg an Ibecome, we may achieve enough shipping to keep every 1 happy. If ppl want to submit bits to the dev's to be included sometime, when, maybe, down the track, IF they have the time, all good. But I cant see much coming of this anytime soon. |
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#19 | |
Navy Seal
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I expect my steak knifes and The Avon Lady to be sent to me in the mail soon. ![]() |
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#20 |
Stowaway
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Yes, more merchants would be most welcome.
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#21 |
Pacific Aces Dev Team
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The Devs already made the same offer in the May!
http://subsim.com/phpBB/viewtopic.php?t=35175 Where are now all the new models, which they got in the meantime? Weren't these models good enough? Or were these too good modelled and them come instead of into a free patch, in a commercial Ubisoft SH3 add-on or sequel? Did the community designers receive a feedback from the devs about their models? Did the Devs receive at all a model? Oh yes, they must have gotten one, my fishing vessel! ...would have, because I never got a feedback about the model or at least an acknowledgement about the receive. |
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#22 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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In May, the SHIII Dev Team had mostly been split up. Some having been moved onto other projects, and in some cases they have left Ubisoft. Let me clarify something. There is NO add on for SHIII, there is at this stage NO SHIV. Guys, you need to understand, SHIII is a finished project for Ubisoft. Finished, no more patches and no add ons, nothing. I would not rule out a SHIV, but I am 99% sure that ther most likely will not be one anytime in the next few years. |
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#23 | |
Pacific Aces Dev Team
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#24 | |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
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This would allow for maximizing the potential UnitTypes now and adding new models in the future, should this "patch" be issued before every model we can think of has been developed. Is this possible and preferable? :hmm: |
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#25 | |||
Silent Hunter
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#26 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
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From some of the talk on this forum lately, I certainly think there is a demnad for more merchants, but mainly for smaller ones. There seems to be a demand for capital warships too though, especially ones like the Hood and Courageous which would be able to be used in historical scenarios.
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#27 | |||
Blade Master
![]() Join Date: Jan 2002
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However, there is an arguement to be made that most of the 'Warship' crowd would probably come and go, where as SHIII with an amazing amount of different merchant ships would attract those who have an interest and for the most part, nearly all would stay. I get fed up seeing yet another small merchant and C2 for the uptenth time, when I know there were thousands of different types of merchant ships around. Quote:
What will make for a more varied and exciting campaign for 90% of all players? What will make 90% of all players go 'cool' when they see a convoy? Merchant ships will make the whole game better for 90% of all players. Yer a player will go 'cool!!' when he sees a beautiful version of the Hood, but how often will he see it, if ever and will he see it for more than a few seconds? When I speak of the 'Dev Team' I am speaking of only two individuals who are giving up their free time. As mentioned, there is no SHIII add on, it was shelved earlier this year. In addition it was to be a third party project with none of the original Dev Team members. The SHIII we have now is it. The Additional merchant ships will add longevity to the SHIII that warships cannot ![]() |
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#28 |
Seaman
![]() Join Date: Oct 2005
Location: Plymouth, UK
Posts: 41
Downloads: 29
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[quote]
The Additional merchant ships will add longevity to the SHIII that warships cannot. I disagree with the above statement Der Teddy Bar. After completing 2 careers I have moved on to using the mission editor to create many historical missions involving subs and warships. If it wasnt for the modders here and the editor that could create a 'Battle of the Atlantic' field in all areas of the war, then I would have discontinued playing it by now ![]() A new warship doesnt need to be scripted into the campaign but for the forgotton mission editor users this is very handy indeed. I hope that the best three ships would be included (2 merchants and 1 warship) to make everyone happy. ![]() |
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#29 |
Navy Seal
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I think the biggest problem with warships is not so much the fact that we badly want so many of them, but the fact that a number of very key ones are missing.
I'm with the merchant side of this. While the game feels a bit wrong without Scharnhorst or Hood, it feels even more wrong when you sink the same darn ship so many times over. The gameplay will benefit more from merchants. But let's not fight; we can all agree that a more complete collection of warships would be nice, too. I'd love to see them - just not as much as a few new tankers to work with. |
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#30 | ||
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
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