SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-01-05, 05:59 PM   #16
urseus
Helmsman
 
Join Date: Aug 2005
Location: Sydney, Australia
Posts: 105
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by larsen
Once again, speed. After launching your torps you can evade at maximum speed and most of the time escape escorts (if they're not too close).
If you're submerged the escorts close on you very fast...
How can they even know where you are.

Firing from submerged, the first thing the escorts know is "oh ****, the merches are beeing hit on their port side. That means the enemy is SOMEWHERE on my left MAYBE.

No chance they can see you because you were never in visual site.
urseus is offline   Reply With Quote
Old 09-01-05, 06:08 PM   #17
Apocal
Navy Dude
 
Join Date: Jul 2005
Location: Norfolk, VA
Posts: 176
Downloads: 18
Uploads: 0
Default

Simple logic (merchies getting hit amidships, port side = submarine to the port fore quarter) generally resolves the mystery of your probable position. Pinging fills in the gap, while depth charges create new ones (in your pressure hull).
Apocal is offline   Reply With Quote
Old 09-01-05, 06:10 PM   #18
urseus
Helmsman
 
Join Date: Aug 2005
Location: Sydney, Australia
Posts: 105
Downloads: 0
Uploads: 0
Default

Yeah but surly they wouldnt know what the hell.

They would get a report from another merchat that says

"SS Miramax has been in in the port side.

FIN"



Escort dont know what the feck.
urseus is offline   Reply With Quote
Old 09-03-05, 02:01 PM   #19
U-104
Grey Wolf
 
Join Date: Aug 2005
Location: United States
Posts: 797
Downloads: 187
Uploads: 0
Default

Quote:
Originally Posted by JBClark
Quote:
Originally Posted by gdogghenrikson
Quote:
Originally Posted by urseus
Whats the advantage to surface instead of periscope depth topedoing?
speed
speed

JBC
speed
__________________
My heart is steadfast, O God. I will sing and make music with all my soul. Ps. 108:1

Survival of the fittest does not explain arrival of the fittest.

we live in a single spoken sentence.. "God said, let there be"


U-104 is offline   Reply With Quote
Old 09-03-05, 08:40 PM   #20
urseus
Helmsman
 
Join Date: Aug 2005
Location: Sydney, Australia
Posts: 105
Downloads: 0
Uploads: 0
Default

Speed is good for....coming home quickly.


Being completly unseen without the slightest Hint of where you are is better.

Whats safer?

Charging in at flank speed, possibly beeing seen, probably being heard, firing, then having to violently turn and dive?


Or being completly unseen, silently firing, lowering your scope, turning and changing depth. By the time you hit something, your nowhere near where you fired from.

Surface attacks are for deck guns. People who love surface attacks have just been watching Das Boot too much.
urseus is offline   Reply With Quote
Old 09-03-05, 08:56 PM   #21
martes86
Grey Wolf
 
Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
Default

Quote:
Originally Posted by urseus
People who love surface attacks have just been watching Das Boot too much.
Tell that to real commanders like Kretschmer. Those night surface attacks were done in the WW2. Until DDs had radars. But before that, it was quite hard to see a submarine unless it was very close to the escorts. The boat would fire while unseen, and then move away at full speed. Also, being underwater consumes oxygen and batteries. Having a nice cover in the surface because of the night, why to consume the most useful resources in the sub?
martes86 is offline   Reply With Quote
Old 09-03-05, 09:45 PM   #22
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

Quote:
Originally Posted by urseus
If im doing a torp attack i never ever do it on the surface.

Whats the point? You have the potential of being seen and your target going into evasive mode.

Whats the advantage to surface instead of periscope depth topedoing?
the speed..
in surface a u -boat can do a 17 knots while in periscope depth only 7 knots .. in the early years withouth radar or limited ranges ...it makes the difference.

while the scorts are looking for a sumerged u boat, you are at top speed in surface recharging the tubes.

in the later years of the war this changes..
Hartmann is offline   Reply With Quote
Old 09-04-05, 08:14 AM   #23
dize
Machinist's Mate
 
Join Date: Sep 2002
Location: hamburg
Posts: 122
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by urseus
Surface attacks are for deck guns. People who love surface attacks have just been watching Das Boot too much.
have u ever read a halfway serious book dealing with the subject uboatwar in the atlantic ww2?

seing that nighttime submerged attacks are much easier than surface attacks, shows how much is left to be done in sh3.
in a moonless night, uboats could close up to point blank range, without being spotted. speed is not only an asset in evading escorts, it is also extremely important to keep up with convoy evasive maneuvers, which is not modeled in sh3.
dize is offline   Reply With Quote
Old 09-04-05, 07:03 PM   #24
mr darcy
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by gordonmull
I've found attacking from the surface useful only if my first torp didn't sink the target, then I surface and use my now greater speed and manoeuvrability to get ahead, swing round and loose another. I don't care if he sees me or not since he's taking evasive action anyway. I've only used this on lone merchants though, trying it on a convoy would be suicidal in my book . Anyone attempted a surface convoy attack?

What Salvadoreno said may have something in it though, handy in rough seas with extra stability of the UZO....need to give it a try .
Yup, managed three runs through a convoy while being chased by a corvette and managed to pick off a ship each time. Plus a couple of juicy T3's in the first attack before i was spotted.

The corvette couldn't shoot for toffee, i think the 15m/s winds may have helped, but he stuck at ~300m off my stern as i dodged between transports to lose him.

It's quite nerve wracking trying to judge how far in front of a C3 you have to steer to use it to block the corvette without it hitting you.

when another two corvettes turned up i decided discretion was the better side of valour.

This was at 100% realism with Rub 1.43.

I did only have ~35% hull integrity left when i got home.
  Reply With Quote
Old 09-04-05, 07:50 PM   #25
urseus
Helmsman
 
Join Date: Aug 2005
Location: Sydney, Australia
Posts: 105
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by martes86
Also, being underwater consumes oxygen and batteries. Having a nice cover in the surface because of the night, why to consume the most useful resources in the sub?

For real life, i completly agree.

For this game however where the oxygen usage is negligable, i dont think its worth the risk of being seen.
urseus is offline   Reply With Quote
Old 09-04-05, 11:41 PM   #26
U-104
Grey Wolf
 
Join Date: Aug 2005
Location: United States
Posts: 797
Downloads: 187
Uploads: 0
Default

I read a book once about WWII submarines that said that most of the submarine attacks were done on the surface with torpedoes because it would give them better visibility than submerged through the periscope. Later in the war, however, things changed.
__________________
My heart is steadfast, O God. I will sing and make music with all my soul. Ps. 108:1

Survival of the fittest does not explain arrival of the fittest.

we live in a single spoken sentence.. "God said, let there be"


U-104 is offline   Reply With Quote
Old 09-05-05, 02:07 AM   #27
Apocal
Navy Dude
 
Join Date: Jul 2005
Location: Norfolk, VA
Posts: 176
Downloads: 18
Uploads: 0
Default

Quote:
Originally Posted by urseus
Yeah but surly they wouldnt know what the hell.

They would get a report from another merchat that says

"SS Miramax has been in in the port side.

FIN"



Escort dont know what the feck.
It wouldn't be hard to figure out what was going on when you are escorting a convoy across and suddenly one of the merchants you are watching over sprouts a massive geyer on it's port side. Honestly, how many possibilities are there?
Apocal is offline   Reply With Quote
Old 09-05-05, 06:54 AM   #28
urseus
Helmsman
 
Join Date: Aug 2005
Location: Sydney, Australia
Posts: 105
Downloads: 0
Uploads: 0
Default

Well yeah, but thats all you have to go on.

"Hes hit on the left."

"Ok well that narros it down to half of THE OCEAN!"

Hell, with magnetic torpedoes the attack can be from the middle, noone knows where the hell you are.


Stay down at all times. Gunning in at flank on the surface is unnessicary trouble.

Just because they get hit on 1 side, doesnt mean your enemy (the sub) is going to be at 90 degrees.
urseus is offline   Reply With Quote
Old 09-05-05, 11:11 AM   #29
Apocal
Navy Dude
 
Join Date: Jul 2005
Location: Norfolk, VA
Posts: 176
Downloads: 18
Uploads: 0
Default

Quote:
Well yeah, but thats all you have to go on.

"Hes hit on the left."

"Ok well that narros it down to half of THE OCEAN!"
If the submarine runs submerged, they are almost certainly within 6 km, which is far, far less than half of the Atlantic. I wish I could draw a picture to demonstrate what I'm saying... actually I think I'll do that.



There are two ways of solving this problem and neither is right or wrong. The first, and seemingly preferred by urseus, is to remain silent and hopefully undetected. My preferred method is to get as clear of the datum as my sub will allow. Both techniques have their merits.

For the purposes of demonstration, I used the following numbers:
At T1, torpedoes launched at 40kts, targetting a ship 4km away, giving us a T2 of just about 3 minutes.

Escorts average speed from T2A to T5 is 26kts, with sonar surely locating submarine at range of 800 meters, giving us a T5 of approximately seven minutes from T1, four minutes from T2A.

The GTFO surface manuever of T3A and T4A is conducted at average speed of 18 knots. This gives the escorts a theoretical search area of over 3800 meters for T3A and a area of 2200 meters for T4A. The Slip away submerged manuever of T3B and T4B is conducted at average speed of 6 knots. This gives a theoretical search area of 1300 meters for T3B and 740 meters for T4B. Obviously, T4B is the worst choice, as it's search area doesn't even place you outside the hypothetical sonar's area of sure detection.

Of course, I fudged a good many numbers and would love nothing more than to see someone punch holes in all my neat figures. Although hopefully this gets my point more or less across.
Apocal is offline   Reply With Quote
Old 09-05-05, 06:25 PM   #30
urseus
Helmsman
 
Join Date: Aug 2005
Location: Sydney, Australia
Posts: 105
Downloads: 0
Uploads: 0
Default

hahah sub forums. So fanatical. Good work mate.



So at what distance can you get too before being spotted at night?

On the surface.
urseus is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:55 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.