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Old 02-25-25, 01:33 PM   #16
Jeff-Groves
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Originally Posted by Bladekill1298 View Post
Is there anyone that has the full complete build and also if its just a bunch of scattered files which ones do I put in?
Most of the data files can be blended into a single build. There in is the problem. Not all are need! I'd go by date and time stamp myself.
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Old 02-25-25, 01:38 PM   #17
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Most of the data files can be blended into a single build. There in is the problem. Not all are need! I'd go by date and time stamp myself.
so basically just mesh together what could possibly work and see if it works
and if it uses some gwx 3.0 files does that mean it can work in gwx?

also is the v1 version complete?
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Old 02-25-25, 01:44 PM   #18
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Version 1 was complete but not as complete as Version 2 was intended to be.
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Old 02-25-25, 01:46 PM   #19
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Version 1 was complete but not as complete as Version 2 was intended to be.
do you know off hand what files mesh together?
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Old 02-25-25, 01:54 PM   #20
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Not off hand. I'd use date and time of files to start a new test build myself.
1st I'd correct file structures then start moving stuff.

One could write a bat file to do most of the moveing of folders I'd say.
Then dig through that for useless stuff.
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Old 02-25-25, 02:02 PM   #21
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Originally Posted by Jeff-Groves View Post
Not off hand. I'd use date and time of files to start a new test build myself.
1st I'd correct file structures then start moving stuff.

One could write a bat file to do most of the moveing of folders I'd say.
Then dig through that for useless stuff.
Thank you
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Old 02-25-25, 02:12 PM   #22
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There's 37 folder to go through. All have subfolders but only need the data folder and all folders under that moved into a single Data folder.
But not everything in those are needed! That's where one needs to examine a TON of stuff! Some folders have the same files but for different reasons.
There's also worthless folders that need deleted from a test build. Examine the Campaign folders for an example.
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Old 02-25-25, 02:15 PM   #23
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This sounds awful
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Old 02-25-25, 02:20 PM   #24
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Quote:
Originally Posted by Bladekill1298 View Post
This sounds awful
That's how doing a new Major Mod goes.


I'd also have to wonder what the SubSim community would think about rebuilding this Mod as a releasable, working version?



It is complete like a puzzle in a box is. One just needs to figure out what goes where.
I've had the SBM 2 folder on my DeskTop for years debateing on doing a rebuild.
Let's see what the Community thinks about a SBM 2 rebuild.

Last edited by Jeff-Groves; 02-25-25 at 02:29 PM.
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Old 02-25-25, 02:52 PM   #25
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Strange. I remember having played this mod, and I had no problem to install it.
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Old 02-25-25, 03:00 PM   #26
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I played Version 1 but don't recall ever playing Version 2.
Now read this post for a final answer.
https://www.subsim.com/radioroom/sho...postcount=1235

I'd figure it's Abandonware after nearly 16 years.

Last edited by Jeff-Groves; 02-26-25 at 02:14 PM.
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Old 02-25-25, 04:28 PM   #27
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Using JSGME I've made an all in one install for V2 if anyone would like to try it.


I'll only send a link by PM if your interested.

It seems to work OK. Not sure how to actually use it but it does run.

Last edited by Jeff-Groves; 02-25-25 at 05:37 PM.
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Old 02-26-25, 11:59 AM   #28
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Quote:
Originally Posted by Jeff-Groves View Post
Using JSGME I've made an all in one install for V2 if anyone would like to try it.


I'll only send a link by PM if your interested.

It seems to work OK. Not sure how to actually use it but it does run.
Please send and also why only through PM?
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Old 02-26-25, 12:10 PM   #29
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Please send and also why only through PM?
I'm not the creator of this Mod so I'm not posting a general download link at this time.

PM with link sent.
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Old 02-26-25, 02:03 PM   #30
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Thank you
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