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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2005
Location: The Villages, FL
Posts: 17
Downloads: 0
Uploads: 0
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GreatSim/App
I've been away from Sub Simming for awhile, all the modding required for Silent Hunter IV/V were just a little too much for me. I've been playing some race car games on my iPad Air and got an email fro Neal informing about Crash Dive.
Scott, IMHO this is a fantastic App. Played it most of yesterday, which was the first NFL Sunday, I had the NFL games on the TV as background while playing Crash Dive. I managed to get to all the levels; Sim and Hard seem to be about equal, wow there's a sh*t-load of escorts at those levels. To avoid the escorts , drop some decoys, and get out-of there. I noticed when diving, the level showing the depth changes color; I'm assuming that what it is ,... is a thermal layer, get just below that and run silent (no engines) seems to avoid contact also run slow when all of the escorts are aft to you, to move a little (Yes, I use the cheat) seems to avoid detection. Scott, also a big THANK YOU for not making this a "Free in-app purchase" App; I hate those, rather pay a full-price up front than get nickel & dimed for "upgrades". |
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#2 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,515
Downloads: 110
Uploads: 0
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Bad luck for me,can not run in my smartfone! Going to wait for the pc version!
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#3 |
Seaman
![]() Join Date: Jan 2010
Posts: 35
Downloads: 32
Uploads: 0
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Greetings,
I got an email from this site telling me about Crash Dive. I saw it and bought it. I'm one of the few that actually have Silent Service on my iPad. I managed to get iDOS before it was yanked. I have to slow it down quite a bit since it'll run way too fast. But believe it or not I still love to play it. Crash Dive is a great game and I thank you for taking the time and effort to make this available. I've been playing it every day and think it's great. I'm really excited that you'll continue to provide updates and feature enhancements. Just a few comments that I have about the game; 1. Like other comments here I think the generic "Convoy Spotted" would be nice. 2. The ability to just fire torpedoes if we want to should also be an option. Even though I don;t have a good sight, I might be able to hit with a spread. It'd be cool to have some ability to track targets by sonar and such. Anyway, you're doing a great job and I hope you keep at it. I'll be a fan of this game as long as it's available. Good hunting! |
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#4 |
Born to Run Silent
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dIOS? Yanked? What's the story behind that?
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SUBSIM - 26 Years on the Web |
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#5 |
Swabbie
![]() Join Date: Jun 2008
Posts: 5
Downloads: 9
Uploads: 0
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One slight spelling error.
In the introduction to the War Patrol, the word, 'material' is spelled, "materiel." |
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#6 | ||||
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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One possible solution would be to replace the full 3D models with markers when they're sonar-positioned; but I would probably only do that on Sim mode, because it would be a visual down-grade. Thanks for the feedback, and glad you're enjoying the game! -Scott |
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#7 |
Watch
![]() Join Date: Oct 2011
Posts: 18
Downloads: 68
Uploads: 0
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Hi guys. Great little game. I've started a war patrol but I can't figure out how to resupply. Help?
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#8 |
Seaman
![]() Join Date: May 2013
Posts: 33
Downloads: 5
Uploads: 0
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#9 |
Nub
![]() Join Date: Sep 2012
Posts: 3
Downloads: 1
Uploads: 0
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On Random Mission, Medium, I track the remaining escort and merchant for an hour and I can see for sure they are the only two remaining ships in the convoy. At last I am far ahead enough to cut in across their course, submerge, and wait.
I fire two torpedoes and sink the remaining merchantman. The destroyer heads for me, weaving as described further up in this thread. I fire three torpedoes, one of which hits her. And then she splits into three images, two of which are depth-charging me while I file this bug report. The original version has sunk, and is recorded on the score-sheet. The two clones are identified as the same ship: USS de Haven. Go figure, while I go back to dodge the depth-charges! Edit: The attackers morphed into RCN corvettes while I was writing this up. But they still emerged from nowhere. Last edited by MikeM; 11-29-14 at 04:09 AM. |
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#10 |
Seaman
![]() Join Date: May 2013
Posts: 33
Downloads: 5
Uploads: 0
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Other than the ships running into each other I haven't experienced any of that weird stuff yet. as I mentioned in a previous post on another page I think the destroyer AI needs to be modified or something- their reaction time is too fast and they seem to know exactly where you are.
The floating debris is so cool. |
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#11 | |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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Let's call this one the "Philadelphia Experiment" bug. Of course, what you described is absolutely impossible; not that I'm doubting you, I'll just have to dig deep to figure out how this impossible thing is, in fact, possible. ![]() Thanks for the report, -Scott |
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#12 |
Gefallen Engel U-666
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MikeM!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#13 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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I've just had a dying carrier roll over - and carry on rolling back upright then over properly before sinking. That was a shock.
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#14 |
Seaman
![]() Join Date: May 2013
Posts: 33
Downloads: 5
Uploads: 0
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Really? What's your hardware and software specs
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#15 |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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Version 1.5.03 has been released for Android/Amazon, and is pending for iOS. No big changes, still focused on getting the game as stable as possible.
Changes: • Some more warp speed bug fixes. • Ships display real-world speeds regardless of 2X speed setting in Custom games. • Ammo counts are displayed when asking if you want to engage a convoy. -Scott |
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