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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Ace of the Deep
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I believe the easiest way is to donate a small amount to the site, but it is understendable that it is not for everyone. I believe with some posts, you can download 10 times a day. |
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#17 | |
Stowaway
Posts: n/a
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#18 |
Gefallen Engel U-666
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welcome aboard inmatejason;
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#19 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#20 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Welcome on your first post. Find all mods in the SH5 mods workshop section. If you get stuck with SH5 mods, then ask in the SH5 mods workshop section and include a modlist.
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JSGME help links and common error solutions |
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#21 |
Helmsman
![]() Join Date: May 2005
Posts: 107
Downloads: 31
Uploads: 0
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I'm coming back to the fold after a few years break. I was in LOVE with SH3 and did some of the early editing on SH4 which most purists may not have liked... but I ditched the whole crew endurance issues and modded a bunch of upgrades.
I tried SH5 when it hit shelves. Prior to any mods or patches... I couldn't even get my guy up the dang ladder. It simply didn't work back then and the interface change was an affront to me so I scuttled the game. Now I bought it again after losing or giving away the old one. Downloaded and installed it last night. Initial impressions: -Graphical additions to underwater and clouds are impressively cool -Walking around the ship is a cool feature -Walking around the ship should remain a FEATURE, not a requirement -Looks like they add some scinematics.... interesting... but so far the characters are weak and don't really "fit" - I hope this doesn't get annoying -Campaign "unlocks" ? Not pleased with this. If I want to jump into a scenario from the start, why can I not begin in 43 if I chose to? -Torpedoes - granted, I only put 90 minutes into the game and did the first mission on Medium difficulty.... but why can I not better aim and set my fish? And why can we not play a campaign on a custom difficulty. I may wish to do manual plots for better damage/accuracy, but there are some settings which come with higher difficulties which do not fit my preferred gameplay style or dedication. This may become an issue. ---> MODS + FIXES -- is there an external host for the downloadable mods hosted on the forum here? I'll be honest, I want to try a lot of the options to improve gameplay but I am not going to come back here for the next 6 weeks hoping to get it to a point where I can enjoy the program. Just not going to happen. So why not host the whole mess on a file share server like every other file in the world? Will cost the site nothing and folks can get everything in one shot. <--- ![]() ![]() |
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#22 | |||||
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Go to the SH5 mods workshop. Open Horizons campaign even better to 1945. Quote:
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See how long SH3 and SH4 took to get to where they are now. Give us time for SH5. For now try, [inf] sober's mega mod, My mod compilation by Fifi or Sjizzle's mod compilation.
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JSGME help links and common error solutions Last edited by Mikemike47; 12-18-13 at 03:44 PM. |
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#23 |
Helmsman
![]() Join Date: May 2005
Posts: 107
Downloads: 31
Uploads: 0
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Will try the megamods, yes.
I'm hoping to begin the modding process with SH5 now that it is at least stable. Does it have, or is there a mod available, which offers to identify the targeted ship or make use of an in-game booklet to self-identify ships? Mod #1... I need to get that periscope view centered in the screen, lol, not off to the right. |
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#24 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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JSGME help links and common error solutions |
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#25 |
Helmsman
![]() Join Date: May 2005
Posts: 107
Downloads: 31
Uploads: 0
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Hmmm, yes.... further reading of the megamods has revealed that my having the STEAM version is a hindrance. Going to order another copy.
Does the digital copy of the SH5 Gold straight from Ubi work fine with the .exe patchers? |
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#26 |
Gefallen Engel U-666
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Welcome back Schlageter-JG26
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#27 |
Watch
![]() Join Date: Jan 2008
Posts: 17
Downloads: 13
Uploads: 0
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Is there a mod compilation or mod which includes shortcut buttons to quickly get to different posts in the ship? I know SH V is not III but walking around becomes cumbersome when you have a purpose and are not just staring at pretty graphics to pass the time.
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#28 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Neither. I usually transport myself to the radio/radar station almost at the midpoint of the sub. Go through the hatch to the command room which I consider midpoint of the sub. There the engineer, navigator and XO are closest to the radioman then coming from the bosun's direction.
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JSGME help links and common error solutions |
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#29 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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No matter how you move arond the boat in SH5 you do need to coverse with the crew members you can converse with. It increases their moral which in turn makes the boat run better.
And lIke everyone else has said, the only way to play SH5 is with mods installed. You can pick and choose which to play, but know too that you do need to install them in the correct order.... as in Sober's mega mod list. And yes there are still bugs even with mods installed, but at least the simulation is playable, where it's not without mods.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#30 |
Helmsman
![]() Join Date: May 2005
Posts: 107
Downloads: 31
Uploads: 0
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MegaMods.... where can I, ahem, find one to download? I went to Rongel's link above and read up on his combined works. It sounds good, but when I go to the Downloads section the MegaMods list is empty.
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