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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,377
Downloads: 180
Uploads: 1
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There lies el-problemo! Thats odd.
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Hanging on in quiet desperation is the English way... |
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#2 | |
Planesman
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Ah, ok. I didn't think to test the mouse controls in fullscreen mode! I'll see what I can do about that.
By the way, to answer your question from last page: Quote:
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Sub Commander: A free roguelike submarine simulator |
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#3 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,377
Downloads: 180
Uploads: 1
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I've copied the 'triton' sub folder and renamed it 'tritonbeta'.
I've opened 'tritonbeta' in the sub editor and moved one of the generator room bilge pumps to the reactor room by altering its coordinates. I've saved this new layout. I've changed sub_folder to 'tritonbeta' in game options. I've tried running sub commander and at the end of the loading bar I get the 'Illegal Memory Address' box. Damn it. ![]()
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Hanging on in quiet desperation is the English way... |
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#4 | |
Machinist's Mate
![]() Join Date: Jun 2008
Posts: 130
Downloads: 0
Uploads: 0
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thanks, great game i'm enjoying it a lot so far
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Is there some mouse manager program running on your system that could give problem with the game ? |
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#5 |
Swabbie
![]() Join Date: Jun 2014
Posts: 7
Downloads: 0
Uploads: 0
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While playing, I have had several ideas that might be a good fit for the game.
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#6 |
Swabbie
![]() Join Date: Jun 2014
Location: Cologne, Germany
Posts: 7
Downloads: 0
Uploads: 0
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Hello everybody,
first of all I really like Sub Commander. It really is a rare gem and has so much more potential! I just hope you stick to the roots when adding more features, so it keeps it's flair. Right now I really look forward to the next version and I can't wait for it to be realeased. Now to my questions: Do the Radiation Suits reallly work? Because when I got a radiation leak from a damaged Coolant Pump and I send someone in to repair it, he get's several thousand mSv radiation and later dies, no matter if he is wearing a Radiation Suit and Leather Gloves with Gas Mask or Breathing Apparatus or both. Bug or feature? At the moment I surface the boat and close the air valves in every room but the reactor chamber snd then open the Main Induction Valve to get radiation out. Is this the only way? And what are the Chemical Suits used for? Ok, to protect from chemicals, but in what situation are they useful? Keep up the good work The Geoff. you're making a lot of people happy and anxious for the next release. |
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#7 |
Chief of the Boat
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Welcome to SubSim P-Dup
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#8 | |
Seaman
![]() Join Date: Jun 2014
Location: Somewhere in the Atlantic
Posts: 37
Downloads: 183
Uploads: 1
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Whoa, this game....... IT is really good for some odd reason Great Work!!! ![]() ![]() ![]() |
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#9 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,377
Downloads: 180
Uploads: 1
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Hi Geoff,
How much coolant does a reactor hold? I ask because I've got a bilge pump in the reactor room to pump out spilled coolant, in an effort to minimise rising radiation levels from a coolant leak when I'm submerged. Is this approach going to be of any use (is subcommander programmed to recognise what I've done)? Also has anyone got any sub designs/mods they think are cool and want to share? Keep Calm and Command On! ![]()
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Hanging on in quiet desperation is the English way... |
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#10 | ||
Planesman
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Radiation suits significantly slow down the rate of radiation absorption, especially when the crewman is also wearing a gas mask / SCBA gear and leather gloves. The suits don't provide complete protection however, so if there is a lot of radiation present the crew should only work in short shifts. This still needs some balance and tweaking I think, radiation levels often increase more quickly than they should and suits don't seem to provide enough protection. Chemical suits are not particularly useful at the moment, they slightly increase resistance to radiation but not significantly. They will probably be more useful in the future. You're right that the best way to clear out radiation is to surface, open the induction valve and open all vents (no need to leave any closed, the contamination will not spread because purging fills the ventilation system with fresh air). This is currently not as effective as it should be though. Quote:
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Sub Commander: A free roguelike submarine simulator |
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#11 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,377
Downloads: 180
Uploads: 1
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Cool, between this and the emergency flooding of of the reactor room with sea water, we'll have a comprehensive action plan for dealing with a potential '3 mile island in a baked bean tin'!
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Hanging on in quiet desperation is the English way... |
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#12 |
Planesman
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Version 0.24 released!
Download here: http://goo.gl/owcu6w Changelog:
Enjoy!
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Sub Commander: A free roguelike submarine simulator |
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#13 |
Canadian Wolf
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Welcome Alfa :-)
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#14 |
Nub
![]() Join Date: Jan 2015
Posts: 3
Downloads: 12
Uploads: 0
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I love this game, but I keep encountering a bug everytime I play. Whenever I launch a missle, it launches fine, but most of the time it impacts wherever I sent it, it crashes the game. This isn't always the case, sometimes it impacts, but then when the other nations launch missles as well the next missle impact crashes the game. Is there any fix? I have tried increasing my memory and running as admin, but I still get no luck
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#15 | |||
Planesman
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To answer your questions: 1. Some systems can explode if they are running with certain components damaged. For example - if a turbine is badly damaged, and you repair the rotor before repairing the speed governor, the rotor will spin too quickly and rapidly tear itself apart again. If you are unlucky, the repairman might be hit by shrapnel or the turbine may catch fire. To avoid situations like this, you should shut down the machinery before attempting repairs. It's especially useful for damaged nuclear reactors - if you shut down the reactor you can run the pumps at a lower speed, which will decrease the rate of radiation emission. 2. This is a bit of a bug. When you order repairs from the damage assessment screen, the game searches for a nearby crewman who is qualified and isn't busy. The guy performing the damage assessment counts as busy, because he's performing a damage assessment. This should be fixed some time soon! Quote:
Countermeasures are planned, but they haven't made it into the game yet. Possibly next update - they're a pretty important part of submarine warfare so I'll add them as soon as possible. iOS compatibility is unfortunately not possible as far as I know. Compiling the game for iOS or Android would require the entire game to be rewritten in a different language, which is not something I plan to do any time soon. People have managed to run the game on a Windows tablet though, and Sashkakuhta managed to get the game running on an Android phone using a Wine emulator: http://www.subsim.com/radioroom/show...36#post2262136 So it might be possible using some kind of emulator... let me know if you try it! Quote:
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Sub Commander: A free roguelike submarine simulator |
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