![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
|
![]()
Keep in mind that there are Captains who cherish "Missions" and "Grid coordinates".
Probably have to make two versions of the "OH". ![]() |
![]() |
![]() |
![]() |
#17 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
And if our mission area is designated through grid coordinates rather than by long/lat, much better ![]() |
|
![]() |
![]() |
![]() |
#18 | |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#19 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Can you explain how SH4 does this. I'm a computer programmer and I've been looking for something to mod as a project. I would be willing to at least check it out.
|
![]() |
![]() |
#20 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
|
![]()
At least with grid coordinates you have a larger area to patrol. Or at least is seems that way.
Could missions and grid areas to patrol be combined together? If you look at dropping a spy off at a certain point then I'd think you still have to keep missions involved in the simulation. Other mission types along this line could also be added to make things more interestiing. Photo recon, picking up a spy or downed pilot. Even capturing an enemy ship.
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
![]() |
![]() |
![]() |
#21 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
A programmer's skill is what many of us need. If I had the patience to read hex, I would give it a go. I am particularly interested in creating a dynamic campaign for silent hunter 3. Or any SH game for that reason. There is a mod created dynamic campaign generator for for IL-2, CF3 and Strike Fighters here:http://www.lowengrin.com/news.php Perhaps something could be worked out to figure this out. If SH3 Commander can read the Campaign files to give us a sunken ships report, I don't understand why it would be difficult to create a program that deletes a sunken ship from the SCR campaign layer via program. It would just have to delete the ship entry from the campaign layer. |
|
![]() |
![]() |
#22 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
So the short of it is that people want radio reports in MQK format instead of lat./long. for historical accuracy?
|
![]() |
![]() |
#23 | |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
|
![]() Quote:
![]() ![]() Must be prepared in advance. ![]() |
|
![]() |
![]() |
![]() |
#24 | |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
|
![]() Quote:
![]() Although this is not a problem. But, it is better to solve it. Then it will be professionally. ![]() |
|
![]() |
![]() |
![]() |
#25 | |
Navy Seal
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#26 | |
Navy Seal
![]() |
![]() Quote:
Otherwise - 2 versions may be required |
|
![]() |
![]() |
![]() |
#27 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() |
![]() |
![]() |
#28 |
Navy Seal
![]() |
![]()
Yes - with each save or campaign adv, all ships marked "Unique" are checked by the campaign and if dead, they are dead:-
This is the roster cfg where unique ships are stated [UnitClass] ClassName=BBRoyalSovereign UnitType=11 AppearanceDate=19160316 DisappearanceDate=19480301 DisplayName=BR BB Royal Sovereign (proxy) IsUnique=yes [Texture 1] TextureName= LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_O01.tga NormalmapTextureName= StartDate=19390101 EndDate=19461231 Frequency=1 [Unit 1] Name=HMS Revenge DOC=19160316 DOD=19480901 [Unit 2] Name=HMS Royal Oak DOC=19160616 DOD=19391014 [Unit 3] Name=HMS Royal Sovereign DOC=19160616 DOD=19490401 [Unit 4] Name=HMS Resolution DOC=19161216 DOD=19480501 [Unit 5] Name=HMS Ramillies DOC=19170916 DOD=19480301 ;************* THE END *************** And here is the campaign profile for that ship:- [CampaignProgress.MisResult 15.MisKill 6] Name=HMS Royal Oak ClassName=BBRoyalSovereign Type=11 Side=1 KillDate=19390930 Tonnage=31000 Long=-356980.218750 Lat=7070345.000000 Height=-12.800246 IsFromSingleMis=false [CampaignProgress.UniqueShipsStatus 16] Name=HMS Royal Oak ClassName=BBRoyalSovereign Active=false Dead=true As you can see - I sank this ship 30/09/39 and the campaign knows it and will not use it again ![]() Many people here state facts about the campaign engine for SH5, but they have not taken the time to look and thus get it wrong. |
![]() |
![]() |
![]() |
#29 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
Uploads: 0
|
![]()
so... Still no megamod yet?? Meaning 1 file, 1 thing to install??
I'm waiting till that happens to give it another go.. thanks |
![]() |
![]() |
![]() |
#30 | |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
|
![]() Quote:
![]() Donate 5$ Subsim and get Mega Mod in one file. Sorry. If I understand you correctly. |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|