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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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#17 |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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I have just uploaded my More Frequent Weather Changes v1.1 mod for TMO v2.5 here:
http://www.mediafire.com/?174n57q5yubuu3w Enjoy. ![]() |
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#18 |
Navy Seal
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Very cool! Much needed here...cause weather seems stuck to weather clear, no fog, 5 knots wind and direction 0...since 2 weeks!
Thanks again for that mate! ![]()
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#19 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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#20 |
Navy Seal
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OK!
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#21 |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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Well, after playing SH4 again after some time, I have to admit that I'm still not very satisfied with the results of this weather mod (and in Traveller mod). It just doesn't work well, as it almost always sets to default settings under any type of time compression, with little to no weather changes. So what I'm working on right now is a mod that changes all the campaign missions to have a better chance of very frequent, random weather changes. Yes, ALL the files.
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#22 | |
Rear Admiral
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#23 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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Actually, I only plan on doing one set at first, and it will be compatible with both Traveller mod for TMO 2.5, and just TMO 2.5 with RSRDC mod. Upon campaign testing with these new weather settings, I've been having much better results so far. I'm looking forward to releasing this weather mod in a day or two. ![]() |
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#24 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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Bring it on! And good job sailor!
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#25 | |
Navy Seal
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![]() Was waiting to be in base to activate your mod, but if it's not working so good...well, will wait for your future work to come! Anyway, don't understand why the weather never change in TMO 2.5. Completely unrealistic and immersion killer. Furthermore, with no waves/no wind, it's almost impossible to close big convoys even at night. Back with TMO 1.9 + 1.9 patch + SCAF for 1.9 + Max Optics for 1.9, where the sea mechanics overall rendering and colors are the best by far on my rig ![]()
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#26 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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![]() Everyone please try this new version 1.2 out and let me know your results. Feedback is appreciated. |
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#27 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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You mean, there is no "global" weather? |
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#28 |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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The weather is randomized by running checks every so many hours. All I did is make these dice roll checks occur more often than before. Weather is still randomized, but the checks occur more often now. There is no 'set weather' in this mod. I've been playtesting a campaign with v1.2, and it works quite well. Please try it and see.
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#29 |
Navy Seal
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Ah, so it's working now?...cause in post above you said it didn't satisfy you
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#30 |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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V1.1 didn't satisfy me. I just uploaded v1.2, and it works much better. But please note- More Frequent Weather Changes v1.2 mod requires Run Silent, Run Deep Campaign v5.xx to work. It's a highly-recommended mod.
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