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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Nub
![]() Join Date: Mar 2012
Posts: 3
Downloads: 16
Uploads: 0
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having the same problem here with TMO 1.7. i created a mission to practice attacking convoys, and at about 2,000 yards out the ships leave their course and go crazy..sometimes even turning around. i tried a second attack after reloading the mission from 95 ft using sonar while rigged for silent running and all went as planned..could it be that for some reason these merchants have sonar in game? is there a way to manually edit sensors for merchants only?
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