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Old 10-30-11, 05:51 PM   #16
TheDarkWraith
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Originally Posted by 0rpheus View Post
Not sure if anything ever came of the test mod as shortly after work began on the GR2 editor and I think that's taking all his time right now. I still have the mod files, but it might be better to wait until it becomes a proper mod (when TDW has time!).
Yes this GR2 editor/viewer/extractor/importer is my main concentration currently. I need to keep what I know fresh in my head and the only way to do that is to keep working at it
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Old 10-30-11, 05:59 PM   #17
Trevally.
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I've definitely managed to hit the bottom before, though always while I was visibly above the seafloor. The boat's 'hovering' is part of the same problem I think:
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Thanks for the answers. That's also what I understood from reading the aforementioned two threads.

So yes, I do keep this seafloor issue as THE major immersion killer and showstopper for me, until a fix is found.
So we can get damage from the seafloor - but if you look outside you are above (5m) from the bottom
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Old 10-30-11, 06:57 PM   #18
Paajtor
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That's not an immersion breaker to me, more something I'd ignore.
It's only viewable when using free-cam.
What matters, is which depth-under-keel is reported, I think.
If that's correct (0m), then I can live with this.
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Old 10-30-11, 07:00 PM   #19
Paajtor
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...my biggest immersion breaker is the looks of harbours, but once I'm outta there, all is well.
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Old 10-30-11, 07:02 PM   #20
Sailor Steve
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Originally Posted by Paajtor View Post
That's not an immersion breaker to me, more something I'd ignore.
It's only viewable when using free-cam.
What matters, is which depth-under-keel is reported, I think.
If that's correct (0m), then I can live with this.
Good point. One would think that in that case using an external camera at all would be the real immersion breaker.
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