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Old 11-13-10, 07:13 PM   #16
Reece
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Count me in there, as quick as I start a new mod or update comes along and I have to start again!
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Old 12-03-14, 01:10 AM   #17
Ice Forge
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Really hate necromancy BUT i have just realized as i ran the game for the first time in ages that i seem to have the same issue.

Using The Wolves of Steel - SH5 Megamod

And followed the installation instructions to the letter ( this is a fresh installment of win 7 x64 so no previous installations were present).

Any help on this matter would be much appreciated... was doing the first camp mission and was mighty suprised that i could not see anything but some odd puffs of smoke on the horizon, crew not alerting to ships being present; after submerging i can clearly hear the screws via hydrophone and could track them.

Then i got hit out of nowhere and i see a chimney shooting at me ^^ Turns out it was a frigate underwater...
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Old 06-03-15, 01:22 PM   #18
buck28
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Has anyone found a fix for this problem yet? This seems to go back to 2014, and had no replies? Through the scopes and binoculars, any ship I see away from port is submerged??? They seem fine in port however.
Strange. Anybody have an answer?
Thanks in advance, Buck...
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Old 06-03-15, 01:35 PM   #19
vdr1981
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Quote:
Originally Posted by buck28 View Post
Has anyone found a fix for this problem yet? This seems to go back to 2014, and had no replies? Through the scopes and binoculars, any ship I see away from port is submerged??? They seem fine in port however.
Strange. Anybody have an answer?
Thanks in advance, Buck...
Why is this such a big problem, ships are just fine when you came near?
Maybe this is some crazy attempt of developers to simulate curvature of the earth?
I'm not sure but if I remember correctly this was more or less problem with all SH games...
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Old 06-03-15, 03:49 PM   #20
THE_MASK
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Has it got something to do with the water clipping height in the SkyGeometry dat file in env folder ? Silent3ditor .
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Old 06-03-15, 07:45 PM   #21
kevinsue
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I think it's the way the game renders the horizon/sky transition when looking at it with magnification. Does weird stuff like that when looking through the Binoculars in fog as well ; you can see smoke on the horizon unassisted, but sometimes nothing when looking through the bino's.
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Old 06-04-15, 12:43 AM   #22
SiggeMan
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Well, mate, what that is, its called the "horizon"... Earth is round u know, if u get what i mean And if im right XD
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Old 06-04-15, 08:46 AM   #23
kevinsue
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Quote:
Originally Posted by SiggeMan View Post
Well, mate, what that is, its called the "horizon"... Earth is round u know, if u get what i mean And if im right XD
No it isn't! otherwise people on the bottom would fall off!!

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Old 06-04-15, 09:06 AM   #24
SiggeMan
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Alright, im lucky i live in Sweden if its round then XD
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Old 06-04-15, 09:24 AM   #25
kevinsue
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Quote:
Originally Posted by SiggeMan View Post
Alright, im lucky i live in Sweden if its round then XD
Yep... if the world was round, anything below 45°N would be a problem. you'd definitely grow one leg longer than the other!
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