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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sailor man
![]() Join Date: May 2009
Posts: 46
Downloads: 177
Uploads: 0
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![]() Quote:
Thanks in Advance Ringy. |
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#2 |
Mate
![]() Join Date: Mar 2007
Location: Scotland, UK
Posts: 55
Downloads: 11
Uploads: 0
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Just use the Goblin editor, is much easier. You don't need to fool around with eng_power unless you want your sub to accelerate faster.
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- You command such an extraordinary ship, a ship that can sink! - Well 'mam, to be honest I'm more thrilled by the fact that she can resurface! |
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#3 | |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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![]() Quote:
first, open the .gr2 file of the sub you want to change, located in the data/submarine/NSS_Uboat7xxx, wait for it to load(a 3d image of the sub will pop up on the right) then Merge the sim,zone ect as it says on the mod tutoral sticky then look in the project group column for unit_submarine, all the old values are there, and able to edit, save using button, load game and go, you may have to start a new campaign for some things to change. |
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