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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Seasoned Skipper
![]() Join Date: Jan 2002
Posts: 746
Downloads: 62
Uploads: 0
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Thanks, Dan.
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#17 |
Engineer
![]() Join Date: Dec 2001
Location: The Motor City
Posts: 209
Downloads: 4
Uploads: 0
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It's interesting that in the game credits they have numerous quality control people and game testers listed, but I don't recognize a single name or see anyone with a handle. Prolly hired a bunch of people who have no experience with subsims to play the game.
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". . . sailors do not fancy living underwater without breathing in sunshine occasionally." Commodore Joseph Smith commenting on the USS Monitor |
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#18 |
Watch
![]() Join Date: Jul 2006
Location: Perth, Western Australia
Posts: 27
Downloads: 9
Uploads: 0
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i also noticed that the props on the torps don't actually spin, nor does the little spinner on the front...
they just kind of 'levitate' through the water by magic. |
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#19 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Ooh, that explains it all!! All the torpedoes, even the electric ones, are propelled by the sabotaged air canisters! That explains why none of the spinners work AND why the electric fish have a bubble train. Brilliant!
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#20 | ||
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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![]() Quote:
Quote:
Friend of mine is a game designer and one title he worked on started with 400 pages of game design notes and ideas and how wonderful the game was. Once they realized it was an unsustainable amount of plan, they paired it down to 40 pages and made a much better game for it. That said, for a realism sim it's probably different than an MMO, details would matter a lot more. Edit: Well, hello there responding in totally the wrong place, how are you? |
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#21 |
Swabbie
![]() Join Date: Mar 2010
Posts: 5
Downloads: 1
Uploads: 0
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I haven't noticed any enemy ships noticing the electric torps. I've fired on more then a few DD's in multiplayer games for practice -And they almost never notice the electric torps even though you can see the wake. So yes, it's just a bug with the graphics, and not a bug aflicting the gameplay.
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#22 |
Engineer
![]() Join Date: Mar 2005
Posts: 218
Downloads: 14
Uploads: 0
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I though this bug was present also in SH3 and 4
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...Sinking deeper into the cold, dark oceans of life ![]() |
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#23 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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Electric torpedoes not being spotted is not a bug.
Electric torpedoes leaving wakes is a SH5 bug. Its fixed in the file I uploaded earlier. Propellers (and arming prop) for ALL torpedoes not turning is a problem we have with the animation system. KNOWN BUG. By the way, for the first time we have quasi-accurate german torpedo models in the game ![]()
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With strength I burn... |
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