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Old 06-15-10, 04:01 AM   #16
makman94
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Quote:
Originally Posted by h.sie View Post
Hi makman,

please excuse my unexact description. I did only add Thomsens changes (acceleration and gc_height and so on) for the new ships, but not the TMTv2 related data, because I only use TMTv2 but really don't know how to mod it by myself. So I hope that the ships dimensions of the new xtra ships are exact. If not, I'll live with that and call it historical inaccuracy. Did the Kaleuns in WWII know the exact length of all ships with high accuracy?

h.sie
no, they definetely didn't have that accuracy but i had noticed that some ships had very big errors at their data ....in some cases the length was more than 50 meters off .
i am sure that germans were always updating their manuals so i believe that their values were very close to the real ones . it will be extremely impossible, a u-boat to finishing its war career with the same manual that had at the start of its 'trip' .

i am looking for a programme like this ,only for checking fast the values and then is pretty easy to create an intended innacurate rec manual .(but if we don't know the correct values....then the innacurate ones will be in some cases more than....innacurate....)
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Old 06-15-10, 05:49 AM   #17
h.sie
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if I remember right, most of the xtra ships that were added with BBWs WilhelmshavenV6 Mod are axis ships. Only a few allied, which are relevant for TMT.
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Old 06-15-10, 08:06 AM   #18
mido
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Does this also work with the St. Nazaire Schluese Mod and the extra ships? Do I have to use the TMT fix?
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Old 06-15-10, 08:10 AM   #19
tomfon
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Originally Posted by mido View Post
Does this also work with the St. Nazaire Schluese Mod and the extra ships? Do I have to use the TMT fix?
Yes and yes.

Go to the "Merchant fleet mod" thread and have a look at post #159. You will see my mod list there.
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Last edited by tomfon; 06-15-10 at 01:44 PM.
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