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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Hellas
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i am sure that germans were always updating their manuals so i believe that their values were very close to the real ones . it will be extremely impossible, a u-boat to finishing its war career with the same manual that had at the start of its 'trip' . i am looking for a programme like this ,only for checking fast the values and then is pretty easy to create an intended innacurate rec manual .(but if we don't know the correct values....then the innacurate ones will be in some cases more than....innacurate....)
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#17 |
Admiral
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if I remember right, most of the xtra ships that were added with BBWs WilhelmshavenV6 Mod are axis ships. Only a few allied, which are relevant for TMT.
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#18 |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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Does this also work with the St. Nazaire Schluese Mod and the extra ships? Do I have to use the TMT fix?
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#19 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Go to the "Merchant fleet mod" thread and have a look at post #159. You will see my mod list there. ![]()
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 Last edited by tomfon; 06-15-10 at 01:44 PM. |
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