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[REL]: TMT v2 + Thomsens Ships Combimod
TMT v2 + Thomsens Ships - Combimod
============================= This Mod combines makman94's "Tribute to Manual Targeting V2" mod http://www.subsim.com/radioroom/showthread.php?t=153937 with the Thomsens Ships mod, which (hopefully) makes acceleration & maneuverability of surface ships more realistic. http://www.subsim.com/radioroom/showthread.php?t=143775 Changes to TMTv2 .sim files according to Thomsens idea: ---------------------------------------------------------------- Only for ships with tonnage > 300: Unit_Ship/Propulsion/eng_power: 30% of original value. Unit_Ship/Rudders/drag: 0.02 (MERCHANTS) 0.025 (BATTLESHIPS) 0.03 (DESTROYERS) 0.04 (ESCORTS) Download: See my mediafire page. Credits ------- Makman94: For permission to use his TMTv2 Philip Thomsen: For his initial idea. More Credits: See original TMTv2-Readme Greetings, h.sie By the way: I only merged these two incompatible mods and so I give no further support on this mod, because I am very tired. |
Hello h.sie !
Many thanks for merged these two MODs and for uploading ! :up: And also a big Thank you to makman for permission to upload the MOD ! :yeah: Best regards, Magic:salute: |
Choosing between these two mods has been a year-long headache for me. You've just cured it. Thanks a million.
PS: Did you by any chance include the 'Enhanced Funnel Smoke' in this release? I understand it was paired with Thomsen's Ships at some point. |
Hey,
no I didn't, because I don't like this Enhanced Funnel Smoke. Sorry. |
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Makman gave me a version with this smoke. With that the ships looked like if they were burning. and the smoke direction was funny. GWX smoke looks better in my opinion.
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I was on the starting block to merge these 2 mods and you made it, great :)
Thanks :up: |
Thank you, h.sie!
I would gladly hear some comments from people who are using Thomsens ships mod - is it good? more realistic? without problems? |
I don't know if it is really realistic but for me it is more real with than without, a tanker can't accelerate like a rocket. And also i prefer with Tomsens tweak ;)
I did not see big problems but i have not a lot of hour of gaming with it. I think that in a "solo" encounter there is no problem; in a convoy perharps there is more confusion and some boats may be stopped but i also saw this behaviour in GWX3 "unmod" (or vanillia but i did play with it). Also, i think it facilitates a bit shooting but for me it's good :haha: Bye. |
Yessssssssssss, i have always waited for these 2 mods made to one.
Thanks a lot :yeah: :woot: |
Two great mods merged. Many thanks, downloading asap! :salute:
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new version V4.4 available. now containing the xtra ships that come with BBWs GWX3-Wilhelmshaven-and-so-on-V6 campaign and also containing Jimbunas Q-Ship.
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Best regards, Magic:salute: |
thank you H.sie :up:
is there a programme that we can measure new ship's lengths fast ? with s3d it is a little time 'eater' .... i mean that adjusting the X,Y,Z values to a node to make it positioned first on bow and then to stern is a little uncomfort if we could find a way to do this fast then we can import and the FMF's new ships (when Iambecomelife release a stable final version of his mod) |
Hi makman,
please excuse my unexact description. I did only add Thomsens changes (acceleration and gc_height and so on) for the new ships, but not the TMTv2 related data, because I only use TMTv2 but really don't know how to mod it by myself. So I hope that the ships dimensions of the new xtra ships are exact. If not, I'll live with that and call it historical inaccuracy. Did the Kaleuns in WWII know the exact length of all ships with high accuracy? h.sie |
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