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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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SH5 +MODs Must win SH3+mobs ![]() |
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#2 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#3 |
Watch
![]() Join Date: Jan 2002
Posts: 17
Downloads: 3
Uploads: 0
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SH3 looks better ! I've noticed one thing...which mod is it with that officer quarter ? Check this screenshot.
P.S. Sorry for my English ![]() ![]() |
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#4 |
Seaman
![]() Join Date: Aug 2006
Posts: 40
Downloads: 65
Uploads: 0
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The SH3 shots look better. The SHV interior has the eye level about 2 feet too low and the "field of view" too wide. Also the better "mood lighting" and hanging lights visualy lower the ceiling in the SH3 shots gives a feeling of claustaphobia.
Should all be easily moddable |
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#5 |
Stowaway
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Is the sh3 picture not 2d ???
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#6 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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#7 |
Stowaway
Posts: n/a
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#8 |
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
Downloads: 39
Uploads: 0
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As far as I know it's this one: http://www.subsim.com/radioroom/showthread.php?t=160385 (Beta)
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
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#9 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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I would just like to say that if I was the developer of the game and I had less than a year to do the game, I wouldn't loose too much time with where every exact rivet is in the boat. Instead, I would focus on the stable game and solid AI. The rest will be added / built by moders anyway.
Besides, if you have every constructed, built, did anything - you know that sometimes it is much easier for someone who isn't involved on the project to give constructive criticism or spot something you have missed. |
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#10 |
Electrician's Mate
![]() Join Date: Aug 2005
Posts: 134
Downloads: 48
Uploads: 0
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Sh5 U boat just looks too big, and I think they are using 120 watt light bulbs. Maybe the boat was rewired inthe 1980s?
Those guys in the bunks need a couple of buckets or the P.O. is going to be PO'd. Anyway these things should be moddable. SH4 got crew added and SH3 has been transformed. I just hope it dosnt take 5 or 6 years to get SH5 to where it should be. |
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#11 | |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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I think the a modded SH3 looks way better than SH5, but i also want to know what mod brings you the Officer Quarters, i thought FM and DD only working on the Aft Parts.
![]() I want some real source infos... Quote:
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__________________
“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#12 | |
Grey Wolf
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Its still a bit of an unknown if the game engine will survive me adding the fore/aft torpedo rooms aswell. Although since DD recently managed to increase the fps by 100% or more its now my personal mission to lower it again ![]() |
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#13 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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this is a slap in the face for SH5!!! the interior model is so much better in sh3...its extraordinary.
although the crew is looking much better in sh5.
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