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Old 02-19-10, 11:54 PM   #16
THE_MASK
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I agree the interior looks too sterile . Much things need to be added .
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Old 02-20-10, 12:16 AM   #17
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Get rid of the stupid little noises you hear when clicking on things . You can hear them in the Neals uboat interior video .
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Old 02-20-10, 12:29 AM   #18
FIREWALL
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I still say ... Smell the roses first. Time enough to prune them later.
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Old 02-20-10, 12:39 PM   #19
jimimadrid
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Quote:
Originally Posted by FIREWALL View Post
Your not alone in that feeling. My only contribution to this thread is... Play it out of the box first.

Look for all the good in it first. Then....

Mod small things at first like CCIP and jimimadrid did in SH4.
Yes sir, i agree. SH5 is still ordered at amazon and i'm waiting to put my hands on it.
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Old 02-20-10, 05:10 PM   #20
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I think its about time to replaces those disgusting looking torpedo bubble wakes (surface wakes, the underwater one is fine) with something more realistic. They should be longer and stays on the surface after the torpedo detonates.

Would be a + if the torpedo geysers looked something like this:

http://images.google.com/imgres?imgu...26tbs%3Disch:1
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Old 02-22-10, 08:11 AM   #21
urfisch
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now, this is a heavy impact!!!



guess my part, to play with the particle effects.dat

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Old 02-23-10, 02:39 AM   #22
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Old 02-23-10, 07:18 PM   #23
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Get rid of the highlight glow selector thingy stuff.
I dont like my Capt doing acid on patrol.
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Old 02-25-10, 05:48 PM   #24
oscar19681
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It seems that apart from other ships in port there doesnt seem to be any life and other u-boats in port. So what i would like to see is other u-boats and people in the other pens modded in.

Crew on deck when living and entering port doesnt seem to have made it in so this could be added and i think this shouldnt be so hard to be done since sh-5 is based upon sh-5 and we hade commandos and spys on deck when we had thye commando and spy delivery missions.

It seems the band in port hasnt made it in either as far as i can analyse so lets add those musical boys as well

Maybe a little harded to mod is the u-boat bars we had ion AOD and maybe even a whore house.

Also much much more food and suplies in the boat esspecially in the kicthen. I mean one SOUP! and a bowl for all the crew? I thought the u-boat force had the best rations in the whole german militairy.
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Old 02-25-10, 06:29 PM   #25
Sailor Steve
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Quote:
Originally Posted by JScones View Post
I do hope that someone steps up to the plate and develops a superior SH5 "version" of SH3Cmdr...from what I've seen I think one will be warranted, if for no other reason than to randomise crew (and their details) for each career.
Well, no one did it for SH4, so I'm not holding my breath. I do agree though - crew looks like one place that's gonna need it.
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Old 02-25-10, 10:17 PM   #26
JohnnyMacintosh
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A campaign that goes up to 1945?
And depending on the modablilty, a possibility to actually influence the war so much that the German's win?
Authentic U-boat "Uniforms"?
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Old 02-28-10, 12:47 AM   #27
quad5
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Quote:
Originally Posted by urfisch View Post
now, this is a heavy impact!!!



guess my part, to play with the particle effects.dat

Hi urfisch! Probably to make the same explosion in game?
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Old 02-28-10, 04:28 AM   #28
Wild_skipper
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What about a real dials mod ?
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Old 02-28-10, 07:17 AM   #29
McHibbins
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The vids about sinking ships in SH5 on UTube are crying for "natural sinking mechanics"
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Old 02-28-10, 11:37 AM   #30
Denson
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As someone found in other thread.

- Getting TDC controls in cunning tower, not just TDC scennery.
- SH3 Gauges MOD
- Check for acoustic dat files if they can be back.
- Torp adjustable gyro
- Bigger ship book - the one in the vid is small, i woul'd need a uzo, reposition it away from under periscope view.

BTW why they'd put a cook since a George V shell can't even scratch the face of your crew
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