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Old 02-12-10, 09:45 AM   #16
conus00
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Quote:
Originally Posted by conus00 View Post
100% agree. I have personally visited U-505 (I know it's type IX not VII) in Chicago and you can't even walk through it without banging your head.

The SH5 makes the interior look like cathedral-size in comparison.
After I did a quick 'shop I'm retracting my previous statement.
Here is the VII diesel engine room (outlined in green) taken directly from WW2 blueprint. The male in the picture is approx 170 cm tall.
All things considered the game screencap does not look too wrong after all
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Old 02-12-10, 10:00 AM   #17
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Hmmm... I can see maybe a little difference between the screenshots and photo, but not too much. I will send this to the dev team and suggest we go with Silent Hunter Lego Edition for SH6
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Old 02-12-10, 10:08 AM   #18
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"Dwarfish" sailors on original release,
Snowhite on first patch,
and then we'll see if we'll include midget subs....

are we getting a bit overboard here???
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Old 02-12-10, 10:13 AM   #19
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It might be the scale that is slightly off, but probably not by much, if at all.
What makes the most difference is the field of view. It seems the SH5 camera has a fairly wide angle, which is great to simulate the peripheral vision as well.

If we want a more claustrophobic feeling I suspect it will not be a case of changing the dimensions, but just reducing the FOV on the camera a bit, which I'm sure won't be too hard to mod.
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Old 02-12-10, 10:42 AM   #20
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Hmm...let's see.



Guy's head is just a bit shy of the top of the valve train...

On the other hand:



Guy's head is just a little shy of the top of the valve train...

Looks about right to me.

Also, it's true that overall the diesels seem a little small, but there are a lot of pipes and valves overhead that don't seem to be in the game. That can change a lot, as well as the afore-mentioned camera angles.

Looks real good to me.
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Old 02-12-10, 10:50 AM   #21
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Indeed, the differences are thin... I would take it's mainly a false perspective distortion because of the cam FOV (ie wide angle lenses, for those who are photographers). Easy to correct

Now the other thing that people seems not to pick... It seems far bigger BECAUSE there is a hell lot less details than in a real interior. Small details like a valve or pipe, but since the real interior is litterally full of a hell lots of them everywhere, it takes a lot of room! Without 90% of them, it is sure to look like a lot more spacious!
Once we find out how to implement 3d models into the game, then again, it's perfectly modable with a lot of time and research material.
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Old 02-12-10, 11:05 AM   #22
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As an ex pro photographer things look good
it is wide angle not main eye angle but if it where you woulnt see much
look at the space on the floor to feet ratio perfect

Cant wait for more
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Old 02-12-10, 11:12 AM   #23
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I thing that the ingame VII interior does look unusually large.
However, I can't tell if this is because the hull is too big or it just lacks
the pipes and equipment that would make it look smaller.

I suspect both are at play.
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Old 02-12-10, 11:20 AM   #24
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Quote:
Originally Posted by oscar19681 View Post
Whats next?

* shadows again?
* lighting effect?
* the upper left corner of the conning tower is 2 cm to small?
I don't believe the initial post was about nitpicking, even if you want to make it sound like it was.
One quite important aspect of the u-boat 'feel' is that everything is very narrow and cramped. Simply because they stuffed a lot of machinery and personnel as close together as possible to save materials, make the whole thing harder to detect, etc.
If you disturb that feeling by making the interior look too large and open, you destroy one important aspect of the whole atmosphere and immersion, at least for some people. So I can quite understand this point, although I would say that one should wait how it really looks in motion and so on.

Its probably a similar thing as with cartoons: There emotions are presented totally over the top which in the end makes them appear more real. If you want to really let the player feel the narrowness of a u-boat you should probably overdo it a bit to create the same feeling that people have when they visit museum boats today.
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Old 02-12-10, 11:28 AM   #25
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Maybe you and your crew are midgets in this title.
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Old 02-12-10, 11:51 AM   #26
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Quote:
Originally Posted by Letum View Post
I thing that the ingame VII interior does look unusually large.
However, I can't tell if this is because the hull is too big or it just lacks
the pipes and equipment that would make it look smaller.

I suspect both are at play.
I think so, too. It's a problem when you try and model a three-dimensional space on a two-dimensional screen. You lose a lot of angular/spatial perspective.
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Old 02-12-10, 12:59 PM   #27
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Sorry but this so reminds me of some of the things I see on modeling forums.

" The new 1/32 Whizbang Mk II is 3mm short wingtip to wingtip! EPIC FAIL!!!!! Mightyfine Models sux!!! "
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Old 02-12-10, 01:14 PM   #28
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And this is so what it is not about, at least I didn't understand it that way.
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Old 02-12-10, 01:20 PM   #29
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Quote:
Originally Posted by urfisch View Post
On many screens, the dimensions are simply wrong, or look so.


And the diesels in the game are too small...





Any one got thoughts or news on that?
the guy in the doorway is leaning down a little so judge by the guy behind him and his head is in the right height to the rockers in the picture so all that looks ok but the comes with the 10ft high ceiling height. thats why the engine room looks so off, there is too much room above the deisels and not that they are too short.
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Old 02-12-10, 01:41 PM   #30
ichso
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Maybe everything is really a bit more wide than it was in reality to prevent clipping issues.
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