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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
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Here is the VII diesel engine room (outlined in green) taken directly from WW2 blueprint. The male in the picture is approx 170 cm tall. All things considered the game screencap does not look too wrong after all ![]()
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#17 |
Born to Run Silent
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Hmmm... I can see maybe a little difference between the screenshots and photo, but not too much. I will send this to the dev team and suggest we go with Silent Hunter Lego Edition for SH6
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#18 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
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"Dwarfish" sailors on original release,
Snowhite on first patch, and then we'll see if we'll include midget subs.... ![]() are we getting a bit overboard here???
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#19 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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It might be the scale that is slightly off, but probably not by much, if at all.
What makes the most difference is the field of view. It seems the SH5 camera has a fairly wide angle, which is great to simulate the peripheral vision as well. If we want a more claustrophobic feeling I suspect it will not be a case of changing the dimensions, but just reducing the FOV on the camera a bit, which I'm sure won't be too hard to mod. |
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#20 |
Eternal Patrol
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Hmm...let's see.
![]() Guy's head is just a bit shy of the top of the valve train... On the other hand: ![]() Guy's head is just a little shy of the top of the valve train... Looks about right to me. Also, it's true that overall the diesels seem a little small, but there are a lot of pipes and valves overhead that don't seem to be in the game. That can change a lot, as well as the afore-mentioned camera angles. Looks real good to me.
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#21 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
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Indeed, the differences are thin... I would take it's mainly a false perspective distortion because of the cam FOV (ie wide angle lenses, for those who are photographers). Easy to correct
Now the other thing that people seems not to pick... It seems far bigger BECAUSE there is a hell lot less details than in a real interior. Small details like a valve or pipe, but since the real interior is litterally full of a hell lots of them everywhere, it takes a lot of room! Without 90% of them, it is sure to look like a lot more spacious! Once we find out how to implement 3d models into the game, then again, it's perfectly modable with a lot of time and research material. |
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#22 |
Sailor man
![]() Join Date: Feb 2010
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As an ex pro photographer things look good
it is wide angle not main eye angle but if it where you woulnt see much look at the space on the floor to feet ratio perfect Cant wait for more |
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#23 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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I thing that the ingame VII interior does look unusually large.
However, I can't tell if this is because the hull is too big or it just lacks the pipes and equipment that would make it look smaller. I suspect both are at play.
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#24 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
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One quite important aspect of the u-boat 'feel' is that everything is very narrow and cramped. Simply because they stuffed a lot of machinery and personnel as close together as possible to save materials, make the whole thing harder to detect, etc. If you disturb that feeling by making the interior look too large and open, you destroy one important aspect of the whole atmosphere and immersion, at least for some people. So I can quite understand this point, although I would say that one should wait how it really looks in motion and so on. Its probably a similar thing as with cartoons: There emotions are presented totally over the top which in the end makes them appear more real. If you want to really let the player feel the narrowness of a u-boat you should probably overdo it a bit to create the same feeling that people have when they visit museum boats today. |
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#25 |
Weps
![]() Join Date: Dec 2006
Location: North Carolina
Posts: 356
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Maybe you and your crew are midgets in this title.
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#26 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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#27 |
Commodore
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Sorry but this so reminds me of some of the things I see on modeling forums.
" The new 1/32 Whizbang Mk II is 3mm short wingtip to wingtip! EPIC FAIL!!!!! Mightyfine Models sux!!! " |
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#28 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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And this is so what it is not about, at least I didn't understand it that way.
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#29 | |
Stowaway
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#30 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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Maybe everything is really a bit more wide than it was in reality to prevent clipping issues.
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