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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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[Rel] Open the Conning Tower Hatch V 1.0 date 02/06/2010
File: http://www.filefront.com/15517939/SH...0Hatch%20V1.7z open the Conning Tower Hatch type VII Now you can impersonate the role of a true master you can walk around the CR, RR, and now also the CT without clicking the Hatch Spots in Interior Fore cam inside control tower end CR,RR,You can turn all gauge bump into many objects such as periscopes, stairs to make the experience more real end use whatever example if you enter periscope view or eny map end now you can return to the previous cam pressing key numpad "0" and you will end before the periscope or the map that you had previously-selected Very important for the full draft press this button key -numpad "0"to return to the previous view full Open the hatch v 1 implements: 1) now open the Conning Tower Hatch 2) now on CR you can see steering wheel depth full animate 3) enable key numpad "0" for back to the previous cam 4) now while you move with the free cam Carry no longer pass through various objects (periscopes, stairs to climb in ct you must pass through the hole) 5) added in the CR animation rudder (with relevant buttons selectable) look at the photo for more information 6) Added shortcuts to read incoming messages and orders to, watch the attached photos 7) added to the rotation of the periscope CR, now if you rotate the periscope as 40 degrees, back in the CR (num pad by pressing "0") will find it rotated 40 degrees 8) Addition camera facing periscope in CR, which follows the rotation For more information see here http://www.subsim.com/radioroom/showthread.php?t=159772 INSTALL this mod is JSGME ready copy the contents of the folder inside the folder mod JSGME launch JSGME and enable the mod. Important: When not using the type VII uninstall this mod because it creates problems of cam views on other models For best please continue my modest work this mod is freely used and distributed Credits: -------- Skwasjer - S3D an immense gratitude and appreciation aSkwasjer - for creating S3D the program without which I could create this. best DivingDuck my heartfelt thanks to DivingDuck for letting me use some parts of his mod (stem periscope, peri.base, pear top, center tunnel periscope attack) http://www.subsim.com/radioroom/showthread.php?t=104514 look at the pictures in the file or the 'album for more explanations |
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Great for those moments when I fire up my SH4 ATO campaign. Thanks alot.
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#3 |
Eternal Patrol
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Cool! Now I can have it in both my games!
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Sparky
![]() Join Date: Jan 2009
Location: stow,lincolnshire GB
Posts: 150
Downloads: 216
Uploads: 0
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superb mod this game just gets better and better,is there a mod in the pipeline for the outside hatch so if you were in the control room you could look up and see the sky that would finish it of ,the same if you were outside on the bridge and looking down
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#5 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
Uploads: 0
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Here is my Pic of the Mod.........Nice touch, Thanks.
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#6 |
Canadian Wolf
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Nice work
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#7 |
Navy Seal
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Could you do this for US fleetboats? Gato/Balao/Tench(share same interiors) first? Would be much appreciated.Can you close the hatch when needed?
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#8 |
Stowaway
Posts: n/a
Downloads:
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This mod caused me a crash to desktop off the denmark coast under time compression in 1941 "BdU deployment to norway" first mission of a new career. Im running windows 7. Any idea what might cause this, or any other info i can provide?
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#9 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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![]() Quote:
You appear to be correct. It is causing a CTD when it comes into contact with any surface ships Last edited by lurker_hlb3; 03-26-10 at 04:20 PM. |
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#10 | ||
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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Quote:
Thanks for alerting me, I will try to understand why Regards,luca |
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#11 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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Gave this a try, but my game froze with a green screen while trying to walk aft in the control room.
__________________
"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#12 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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![]() Quote:
http://www.subsim.com/radioroom/show...postcount=2229 |
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#13 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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Just a quick question, is this mod for SH4 or SH3?
It's in the SH4 forum, but the pics in the first post appear to be from SH3...
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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