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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
Uploads: 0
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Finally, what we have all been waiting for - a fully interactive sub simulation. Im just glad Ubisoft decided to do this.
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#2 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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![]() Quote:
...would it be possible to flood the cunning tower to escape using a "Tauchretter" (kind of Momsen Lung), after the interrior flooding level reached the lower hatch of the tower ? ...could we make it to the surface ? ![]() ![]()
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Stormy...... Last edited by Stormfly; 08-21-09 at 10:31 AM. |
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#3 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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I do have the idea when shv is on the market that there
will be mods to better/alter the game.
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#4 |
Loader
![]() Join Date: Jan 2004
Location: Sweden
Posts: 85
Downloads: 27
Uploads: 0
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Very nice find! Sounds interesting, though some things seem to be way off the chart. In particular, loosing morale when given an order? Wtf? Also the arcade style torpedo shooting / sink meters...no thanks.
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"Shoot at everything that moves. If it doesn't move, shoot it anyway, it might move later." |
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