![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#17 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
|
![]()
Just some food for thought when considering Japanese Air Cover. Credit for the research goes to Ancient46.
http://www.ussarcherfish.com/warptrl/patrols.htm "The complete reports for all seven Archerfish patrols in WW2. Patrol 1-11 aircraft contacts; Patrol 2-27 aircraft contacts; Patrol 3-40 aircraft contacts; Patrol 4-39 aircraft contacts; Patrol 5-10 aircraft contacts; Patrol 6-29 aircraft contacts; Patrol 7-3 aircraft contacts." Thank you! Happy Hunting!
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
![]() |
![]() |
![]() |
#18 | ||
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
|
Must take exception!
Quote:
2 DD's pick me up @ max Sonar range,cruseing @400' running silent @ 1Kts. Blown to Davy Jones again ! Then he says he put thermal back to stock in 1.6.3:rotfl: Duci's evil is outa-hand ![]() |
||
![]() |
![]() |
![]() |
#19 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
45m is ~147', there is a depth error in those DCs of a few to several meters.
|
![]() |
![]() |
![]() |
#20 | |
Watch
![]() Join Date: Apr 2005
Posts: 18
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() That being said, I recently started a new campaign based in Indonesia, and there a lot less planes. In fact, after 2 patrols I don't think I've even seen one yet. Apparently it's just the Japanese mainland that is infested with them. |
|
![]() |
![]() |
![]() |
#21 | |
Let's Sink Sumptin' !
|
![]() Quote:
__________________
![]() ![]() --Mobilis in Mobili-- |
|
![]() |
![]() |
![]() |
#22 |
Navy Seal
![]() |
![]()
If you'll read the infamous "readme that nobody reads" for TMO you will read that very occasionally, not "often", planes can sight you below 100'. The situation is very clearly explained and the modding tradeoffs made known. My personal opinion is that Ducimus' Evil Airplanes, without modification of frequency or sensors, is the greatest single achievement in modding SH4.
Please keep in mind that TMO is not about reality at all. It is about challenging gameplay. In this case, Ducimus has achieved both. The sub captains were also annoyed by airplanes, so I have to give TMO a medal for achieving that realism within the game. Frustration is part of the spectrum of things that need to be simulated in a serious simulation of World War II submarines in the Pacific Theater. Sounds like you're getting the full experience. That's a solid gold success in my book. Too bad it's so easy to change it and ruin the experience. Also, it you'll follow my procedure for dealing with these evil airplanes you'll see that there are LOTS of airplanes that show up on radar that do not pass overhead, or even close enough to detect you. All observations to the contrary are just wrong.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
#23 |
Swabbie
![]() Join Date: Jan 2009
Posts: 13
Downloads: 0
Uploads: 0
|
![]()
This is RIDICULOUS!!! I'm travelling from Surabaya to Manila and it's taken me 2 hours (real time) to get HALF WAY THERE! The planes pop up every minute or so and they just keep coming during my whole journey! I can speed the time up only when in between attacks but the rate at which the planes appear is ridiculous. This way, it's gonna take me 4 days (real time) to finish my patrol. Come on, this may be a simulation game so it may be a bit more difficult but this just makes me want to uninstall the game and never play it again. Seriously, have the developers lost their minds? What person could possibly enjoy this game when this stuff happens???
I'm dead serious, I'm really considering to quit playing and throw the game away. I just can't believe they meesed this game up so big! A game should be fun, this is the opossite... |
![]() |
![]() |
![]() |
#24 |
Let's Sink Sumptin' !
|
![]()
Well...it's a good thing you never picked up SH3 then. In that sim by 1944 the skies are black with Allied planes and your U-Boat has no decent radar to speak of. Crash dive all day. War is all hell.
__________________
![]() ![]() --Mobilis in Mobili-- |
![]() |
![]() |
![]() |
#25 |
Navy Seal
![]() |
![]()
And note that if you are spotted planes will be called in. You will be rightly swarmed. As you would have been in Japanese dominated waters in a real sub.
Oh, there are thousands who enjoy the game. Doubtless there are thousands who do not. But they are not spending time at Subsim. They are playing Unreal Tournament III or Ratchet and Clank. By the way, enemy AI in Unreal Tournament III is lousy. ![]()
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
#26 |
Mate
![]() Join Date: Dec 2008
Posts: 53
Downloads: 42
Uploads: 0
|
![]()
Sometimes I wonder if there is a spy satellite or something in the game. I'm cruising along to my patrol points not even thinking about radioing in at HQ, having nothing but water and fishies in well over 100 nautical miles in any direction of your liking and out of nowhere I'm getting airborne radar contacts (and from time to time a surprising "Aircraft SPOTTED! Everbody PANIC!").
Have the japs really sent their planes out into the middle of nowhere? It looks like they are throwing darts at a map and send the planes to hereby marked position. If so, I shall never play dart against anyone remotely japanese because they have been pretty good at pinpointing me (at least not at nailing me to the ocean ground).
__________________
"No Boom?" "No Boom, today. Maybe Boom tomorrow. Things always go Boom!" |
![]() |
![]() |
![]() |
#27 | |
Let's Sink Sumptin' !
|
![]() Quote:
__________________
![]() ![]() --Mobilis in Mobili-- |
|
![]() |
![]() |
![]() |
#28 | |
中国水兵
![]() Join Date: Jan 2009
Posts: 279
Downloads: 20
Uploads: 0
|
![]() Quote:
OK, seriously, just snail through at periscope depth during the day, then get on top once it's dark-in stock 1.4 you're pretty safe at night. TMO though........ ![]()
__________________
HMAS Sydney III "Thorough and Ready" |
|
![]() |
![]() |
![]() |
#29 |
Loader
![]() Join Date: May 2008
Posts: 90
Downloads: 2
Uploads: 0
|
![]()
I have TMO and I have yet to be harrashed by planes at night. Unless it happens after 42. Unfortunately, I haven't had a career past 42 (damn recon missions that bring into the inner harbors). I usually travel submerged at 150' during the day and surface close to nightfall to gain distance.
|
![]() |
![]() |
![]() |
#30 |
Officer
![]() Join Date: Apr 2008
Location: Pennsylvania
Posts: 239
Downloads: 108
Uploads: 1
|
![]()
There is a historical air cover mod that gives instructions on reducing the frequency of air contacts. In the land folder you can go through the Japanese Air bases ans ships to reduce the number of air squadrons available to fly. Both these methods can virtually eliminate airplane flights in the game if that is what you want. No one that likes Submarine games need give up on this game since it can be tailored to your style of play with a little work. One of the finest features in this game is the room it allows Modders to work.
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|