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Old 01-20-09, 05:24 PM   #1
PoweredBySoy
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Default Planes are starting to annoy me

Hi, friends.

Started playing this game a few weeks ago and almost immediately upgraded to the latest TMO mod.

I'm noticing that the search planes in this game are really poorly coded, and after awhile they really start to detract from the enjoyment of this game. And it's not that I'd have a problem with a large Japanese air force, but it's the way they appear that gets bothersome. 95% of the time they appear on my radar, miles out, on a direct interception course. As such, I have to crash dive. I'll stay submersed for about 20 minutes and then resurface to run on diesels. Then, almost like clockwork, 5 minutes later another plane will appear on radar - repeat. The 'crash dive dance' is annoying.

I also noticed that the TMO mod states that it significantly reduces plane spawning. I can't even imagine what it must be like in vanilla.

Are there any mods that further reduce plane spawning - or at least randomize their flight headings so it doesn't always look like they're magically gunning right for me?

Thanks.
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Old 01-20-09, 05:47 PM   #2
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Grab RSRD, should cut down on aircraft contacts. I dont use TMO though. In RFB the only aircraft contacts I had were a pair of Zeros flying a cap around PNG while I was transiting the area for my patrol area. Only aerial contact for my entire patrol
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Old 01-20-09, 07:32 PM   #3
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Default subtle emblem

Falkirion, youremblem is one of the most understated, subtle emblems in the forum!!!!
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Old 01-20-09, 07:46 PM   #4
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Running RFB 1.52 w/RSRDC

I am currently driving a Porpoise class boat in June of '42; as a prelude to Midway I managed to hurt Nagumo's force (sank a Kongo) and tried following up when I was attacked by a Val. A/C seemed to be buzzing around (ours and theirs, I assume) but not attacking (me).

What would have been nice, however, is some radio traffic that I could/would have heard giving me a clue as to what was happening and where the invasion force/carrier strike force was. I did manage, however, to come accross a sinking USS Yorktown and USS Hammann, however. That was kinda cool.
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Old 01-20-09, 08:44 PM   #5
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I'm playing Vanilla and yes, in areas with good air cover, the planes get pretty annoying. Most days I don't even bother coming to the surface, just tooling along at 30m+ at 2-3 knots. Might pop up for a radar scan or two. Might risk it a bit more in typhoon season but otherwise, like the old Blue Oyster Cult song-"I love the night".
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Old 01-21-09, 09:55 PM   #6
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Quote:
Originally Posted by rubenandthejets
I'm playing Vanilla and yes, in areas with good air cover, the planes get pretty annoying. Most days I don't even bother coming to the surface, just tooling along at 30m+ at 2-3 knots. Might pop up for a radar scan or two. Might risk it a bit more in typhoon season but otherwise, like the old Blue Oyster Cult song-"I love the night".
Early in the war that is just what our boats did during the day time due to the air cover.

Nice song, btw. BOC rocks.
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Old 02-16-09, 03:55 PM   #7
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Quote:
Originally Posted by Falkirion
Grab RSRD, should cut down on aircraft contacts. I dont use TMO though. In RFB the only aircraft contacts I had were a pair of Zeros flying a cap around PNG while I was transiting the area for my patrol area. Only aerial contact for my entire patrol
either RSRD is not working or I am in the midst of the biggest air armada in history!!! 127nm south of Toyohama and the air is FULL of planes in ASW_9.0_RSRDC_V350_1.4
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Old 02-16-09, 04:10 PM   #8
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Quote:
Originally Posted by Red Devil
either RSRD is not working or I am in the midst of the biggest air armada in history!!! 127nm south of Toyohama and the air is FULL of planes in ASW_9.0_RSRDC_V350_1.4
What time period is this?
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Old 02-16-09, 04:39 PM   #9
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Quote:
Originally Posted by Torplexed
Quote:
Originally Posted by Red Devil
either RSRD is not working or I am in the midst of the biggest air armada in history!!! 127nm south of Toyohama and the air is FULL of planes in ASW_9.0_RSRDC_V350_1.4
What time period is this?
July 1942. In the USS Drum. I eventually got back to Pearl after shooting down approx 20-30 planes! And diving on those too numerous to even anticipating fighting!!
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Old 02-17-09, 02:23 AM   #10
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In the AirStrike.cfg change this line "Enemy Air Strike Probability Increase on Player Detection=" to 55. Goodbye planes, end of problem.
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Old 01-20-09, 09:16 PM   #11
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Quote:
Originally Posted by PoweredBySoy
Hi, friends.

Started playing this game a few weeks ago and almost immediately upgraded to the latest TMO mod.

I'm noticing that the search planes in this game are really poorly coded, and after awhile they really start to detract from the enjoyment of this game. And it's not that I'd have a problem with a large Japanese air force, but it's the way they appear that gets bothersome. 95% of the time they appear on my radar, miles out, on a direct interception course. As such, I have to crash dive. I'll stay submersed for about 20 minutes and then resurface to run on diesels. Then, almost like clockwork, 5 minutes later another plane will appear on radar - repeat. The 'crash dive dance' is annoying.

I also noticed that the TMO mod states that it significantly reduces plane spawning. I can't even imagine what it must be like in vanilla.

Are there any mods that further reduce plane spawning - or at least randomize their flight headings so it doesn't always look like they're magically gunning right for me?

Thanks.
Yeah, sometimes the amount of air traffic makes the U-Boat Biscay Bay run look spotty.

I've gotten in the habit of drawing a line along their radar course. Sometimes you can tell when they will just miss your radius of visibility. Needless to say if you hear the signal 'aircraft spotted' it's crash dive time.

The Japanese kept a lot of aerial training squadrons based in the home islands. However, I really doubt if they were well enough trained to tell the difference between a US sub and a Japanese one. Not to mention how accurately they lob their bombs.
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Old 01-20-09, 09:36 PM   #12
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Quote:
Originally Posted by Torplexed
The Japanese kept a lot of aerial training squadrons based in the home islands. However, I really doubt if they were well enough trained to tell the difference between a US sub and a Japanese one. Not to mention how accurately they lob their bombs.
Well that may have been in real life but I've had a few close calls with aircraft taking a bombing run on my sub in vanilla and RFB. I remember one Zero made a couple of passes while I tried to fight him off with my AA guns (vanilla with RSRD) before I decided to pull the plug. Crash dive and barely made it beyond periscope depth before I heard an explosion above me. Flicked over to external cam and I saw the foam from a group of bombs that would have nailed me had I been on the surface.
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Old 01-20-09, 10:57 PM   #13
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sounds like the problem carried over from 1.4 was never fixed by TMO...
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Old 01-21-09, 12:03 AM   #14
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Default webster?

You might want to check with Webster and see if his fewer airplanes mod might help.
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Old 01-21-09, 03:50 PM   #15
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i have a mod to reduce the number and range of planes on my filefront page.


also be aware of the airplane expressways they have in the game. one is from tokyo to pearl and the other is tokyo to ??? i forget but its straight south from tokyo just inside the south china sea near the chain of islands. these highways are filled with planes 24/7 no matter what mod you use (hard coded i believe) so go north or south of the pearl to tokyo line or east or west of the south china sea line and you wont see very many planes unless you get spotted.
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