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Old 11-10-08, 05:13 PM   #16
Hartmann
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Good submarine power and good hardware, but poor tactics and doctrine :hmm:
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Old 11-14-08, 06:37 PM   #17
keltos01
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new weapon model available : the Kaiten :




keltos

the patch is on my main ff page, just apply on top of version 3.0
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Old 11-20-08, 11:55 AM   #18
I-25
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just a quick note on the AM type no one seems to have catched yet...

the real thing has no deck gun!
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Old 11-20-08, 12:07 PM   #19
keltos01
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Quote:
Originally Posted by I-25
just a quick note on the AM type no one seems to have catched yet...

the real thing has no deck gun!
I think I said it somewhere, I left the deckgun because I liked it, I knew these boats didn't have one... you just need to delete it from the .dat if you don't want it, but as I said , I like a deck gun !

keltos
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Old 11-20-08, 03:00 PM   #20
Graf
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keltos1,

Where is the radar and snorkel for the Jyunsen B in the .dat file? I would like to remove both for historical purposes and only like them for an upgrade later in the game.

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Old 11-20-08, 05:35 PM   #21
keltos01
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Quote:
Originally Posted by Graf
keltos1,

Where is the radar and snorkel for the Jyunsen B in the .dat file? I would like to remove both for historical purposes and only like them for an upgrade later in the game.

you'd better ask Peabody, he fixed those, I mostly did the 3d.

keltos
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Old 11-20-08, 06:13 PM   #22
peabody
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Quote:
Originally Posted by keltos01
Quote:
Originally Posted by Graf
keltos1,

Where is the radar and snorkel for the Jyunsen B in the .dat file? I would like to remove both for historical purposes and only like them for an upgrade later in the game.

you'd better ask Peabody, he fixed those, I mostly did the 3d.

keltos
If you want them for upgrades later in the war, then you don't remove them from the .dat file. You have to change the dates for the upgrades. But the snorkel was a test so it is added directly using the equipment.upc file, I didn't go thought the UpgradePacks.upc. It is directly linked from UnitParts to the Equipment.upc file, so you can set the jbsnorkel to NULL or change the available interval in the Unitparts3Jyunsen_B but if you delete it from the .dat the game will be looking for something that does not exist. And you will mess up the .dat file, because that is linked to the .sim file and so forth. And if you want to add it later there will be no location information in the .dat file to position it.

The radar is in the submarine.upcge file

[UserPlayerUnit 1.UpgradePackSlot 1]

Just change the interval it is available.

Peabody
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Old 11-20-08, 06:51 PM   #23
keltos01
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Quote:
Originally Posted by Graf
keltos1,

Where is the radar and snorkel for the Jyunsen B in the .dat file? I would like to remove both for historical purposes and only like them for an upgrade later in the game.

I agreed to let you make a patch for the Jyunsen B so that it would be available for OM players, I don't think it's a good idea to start modifying everything we've done so far, unless for your own submairne only.

You could always ask for those things in personal messages and we'd see what we could do, and see if we want to do those changes. We have a to do list, part of which was the renaming of the weapons etc.. but let's not get aheadof ourselves here : you wanted to do a patch for OM, do that, then we'll see.

I do not want my ships to be gutted when it took us so long to get to where we are.

Stick to the deal : the OM patch. ANy other changes you make should be for your own sub for now.

I hope you understand.

KELTOS
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Old 11-20-08, 07:40 PM   #24
Graf
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Sorry mate, guess we got crossed. Meant no harm.

I only meant to remove the items per my submarine only...not to be included in the patch. I will send you everything prior so that you can look over and approve of all changes.

I will also work on updating the skin for ya...I skinned a/c in Il-2 and did a few minor cosmetic changes for a few subs in SH3.

Don't let me get ya off track mate.

Thanks guys...lookin' forward to an awesome IJN campaign.
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Last edited by Graf; 11-20-08 at 07:42 PM.
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Old 11-21-08, 07:57 AM   #25
keltos01
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Quote:
Originally Posted by Graf
Sorry mate, guess we got crossed. Meant no harm.

I only meant to remove the items per my submarine only...not to be included in the patch. I will send you everything prior so that you can look over and approve of all changes.

I will also work on updating the skin for ya...I skinned a/c in Il-2 and did a few minor cosmetic changes for a few subs in SH3.

Don't let me get ya off track mate.

Thanks guys...lookin' forward to an awesome IJN campaign.
ok then. If we can include anything from your work in the mod we will credit you for it, as for the IJN skin here are the real colors used, I think my Jyunsen B came from Kure :

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Old 11-21-08, 08:09 AM   #26
Graf
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Already what I am using as my basis mate.

If you have any good pics or profiles from the side would be very useful. I already book marked the link you provided for the color photos and are using them as a reference currently.

I think I will do several schemes...one possibly from each Ship yard. I'll post pics of my progress here if ya don't mind. Maybe we can get a few other IJN gurus to chime in.
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Old 06-08-09, 08:49 AM   #27
Red Heat
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Default Need help please

Hello

I download the v 3.4 IJN mod Jyunsenb, and i try to enabled the mod via sh4 JSGME i have the sh4 installed patched with version 1.4. The problem its when try to run the game a error show up...and it looks its missing something for the game run normaly, some one can help on this...if its missing anything else and the game instalation steps, please.

P.S. Thank you very much...and im sorry for the "green" question...
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Old 06-08-09, 09:23 AM   #28
Red Heat
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actually what i have instaled in my sh4 version 1.4 its this:

v 3.4 ijn sub mod jyunsenb

ijn sound mod version 1.3

peabody 8 tubes lights pab (1)

and the error it this one:

file not found:data/menu/skins/american/gui/layout/crewssistemsmanagement.dds

HELP!
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Old 06-08-09, 11:42 AM   #29
peabody
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Quote:
Originally Posted by Red Heat View Post
Hello

I download the v 3.4 IJN mod Jyunsenb, and i try to enabled the mod via sh4 JSGME i have the sh4 installed patched with version 1.4.
You can't use these subs in 1.4. They are built using uboats so you need the Uboat add on (version 1.5)

Peabody
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Old 06-08-09, 02:56 PM   #30
Red Heat
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Thank for the info, Peabody...

So i install sh4 with out patching and i enabled via JSGME the follow files:

.v 3.4 ijn sub mod jyunsenb

.ijn sound mod version 1.3

.peabody 8 tubes lights pab (1)

.Uboat add on (version 1.5)

This is what i must do to run the game (sh4) commanding IJN submarine?

Thanks in advance...
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