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Version 3.0 of Jyunsen B, Type AM, Kaidai 4 and Kaichu mod released
Version 3.0 of Jyunsen B, Type AM, Kaidai 4 and Kaichu mod has been released !
it includes : Takao's IJN name and rank mod Two new loading screens IJN Torpedo mod including kaiten IJN Telegraph mod New detailed towers and texture for the Type AM submarine and the Jyunsen B A stand alone Type 22 radar : Type 22 "stick" mast mounted surface/air search radar for the Type AM Type 22 "drum" drum mounted surface/air search radar for the Jyunsen B A new localization file giving you new info on torpedoes (explosive power added) and Snorkel and radar. A bigger deckgun 127 mm available right away as an upgrade. Radar : http://img208.imageshack.us/img208/7...riptiongo4.jpg Torpedoes : http://img513.imageshack.us/img513/6...riptionlj7.jpg v 3.0 Jyunsen B http://img205.imageshack.us/img205/5...yunsenbkm7.jpg Flank speed ahead : http://img503.imageshack.us/img503/1...nbflankcn7.jpg IJN Snorkel : http://img392.imageshack.us/img392/7...snorkeleo1.jpg Type AM loadout : http://img396.imageshack.us/img396/6...loadoutxw0.jpg Type AM submarine http://img529.imageshack.us/img529/2197/v3typeamrq0.jpg http://img145.imageshack.us/img145/2...typeam2te5.jpg http://img145.imageshack.us/img145/v...pg/1/w1024.png Type AM tower and snorkel : http://img133.imageshack.us/img133/7...ndtowerct5.jpg Kaidai 4 http://img120.imageshack.us/img120/6...kaidai4io1.jpg http://img120.imageshack.us/img120/v...pg/1/w1024.png http://img79.imageshack.us/img79/6497/v3kaidai4boa4.jpg Kaichu http://img395.imageshack.us/img395/9215/v3kaichufi7.jpg Thanks to Peabody for much of the latest bug fixes including the snorkel and IJN radar stand alone set up, Sledgehammer427 for his Jyunsen B deck texture, waiting for the complete one ! ;) Enjoy ! Keltos Download link version 3.0 of mod : http://files.filefront.com/V+30+IJN+Sub+mod+Jyunsenirar/;12461483;/fileinfo.html |
Thank you so much ! un grand merci !!! :up:
Do you continue the developpment of this fantastic Mod ? |
Hey, can i play this mod together with, OM V500, RSRDC and TRM?
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Yes, sledgehammer427 will now build new textures and a real japanese campaign by Peabody is coming soon.
keltos |
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- The Japanese crew will have his own texture? (now it's again german crew) - Do you prepare Japanese Voice for your mod? |
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keltos |
Big problem.
This may be due to the mods installed.
I have TMO 152 TMO s boat engine patch RSDC for TMO15 OP Monsun Tmo enable u boat. Ubm mission pack and your mod. The problem is the boats have no crew when loaded with the single mission. The subs have no towers. This is a problem I have had with UBM mission packs as well. So it might be that. I will try without that mod installed and get back. |
that happened woth me too, in RFB
just do a campaign and get it overwith! :D load up the boat with men, save the game, then reload it and load it up again. repeat until full, or to your liking |
Still no crew, still no towers.
Something weird here. Could OM5 be causing this? Anyone else had such a problem |
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Anyways the goal is first for it to be compatible with the coming japanese campaign. I will look into the compatibility problem with OM when I can. keltos |
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We will have to start building subs that way. Peabody |
Wooow, I really look forward to playing the japanese campaign, this is absolutely great guys, thank you much.
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as for the tower : the Jyunsen B had a late war model with the hangar removed, looked kindo a Kaidai, I didn't yet model it but left it to be able to do so should I want to. Keltos http://files.filefront.com/OM+quick+.../fileinfo.html |
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Not that I would feel it necessary, but wouldn't it be possible to eliminate the unitparts and have the tower be just another piece of "equipment" and loaded 'basically' the same way as a DeckGun? I know I am over simplifying it, there would crewmember slots for a possible addition of a second flak gun to deal with and things similar to that. But there are crewmember slots for both fore and aft deck guns but if you only have one, there are not crewmembers standing where the other gun should be. Just wondering, and like I said I don't feel there are enough problems at this time to justify the amount of work involved, just curious about your opinion. (or anyones opinion for that matter) Peabody |
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Even though we are working as a team, Keltos is the man doing the subs as you know, so he may decide to do a Sub mod that will work with other Campaigns, I am just working on a Japanese Campaign since we had some orphan subs looking for a home.:lol:. And I had a basic start (very basic) on it from the Pacific Campaign. And you were right, there sure are a lot of files to change!!! Peabody |
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