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-   -   Version 3.0 of Jyunsen B, Type AM, Kaidai 4 and Kaichu mod released (https://www.subsim.com/radioroom/showthread.php?t=144193)

keltos01 11-09-08 09:57 AM

Version 3.0 of Jyunsen B, Type AM, Kaidai 4 and Kaichu mod released
 
Version 3.0 of Jyunsen B, Type AM, Kaidai 4 and Kaichu mod has been released !


it includes :

Takao's IJN name and rank mod

Two new loading screens

IJN Torpedo mod including kaiten

IJN Telegraph mod

New detailed towers and texture for the Type AM submarine and the Jyunsen B

A stand alone Type 22 radar :

Type 22 "stick" mast mounted surface/air search radar for the Type AM

Type 22 "drum" drum mounted surface/air search radar for the Jyunsen B

A new localization file giving you new info on torpedoes (explosive power added) and Snorkel and radar.

A bigger deckgun 127 mm available right away as an upgrade.


Radar :

http://img208.imageshack.us/img208/7...riptiongo4.jpg


Torpedoes :

http://img513.imageshack.us/img513/6...riptionlj7.jpg

v 3.0 Jyunsen B

http://img205.imageshack.us/img205/5...yunsenbkm7.jpg


Flank speed ahead :

http://img503.imageshack.us/img503/1...nbflankcn7.jpg

IJN Snorkel :

http://img392.imageshack.us/img392/7...snorkeleo1.jpg
Type AM loadout :

http://img396.imageshack.us/img396/6...loadoutxw0.jpg

Type AM submarine


http://img529.imageshack.us/img529/2197/v3typeamrq0.jpg

http://img145.imageshack.us/img145/2...typeam2te5.jpg
http://img145.imageshack.us/img145/v...pg/1/w1024.png

Type AM tower and snorkel :

http://img133.imageshack.us/img133/7...ndtowerct5.jpg

Kaidai 4

http://img120.imageshack.us/img120/6...kaidai4io1.jpg
http://img120.imageshack.us/img120/v...pg/1/w1024.png

http://img79.imageshack.us/img79/6497/v3kaidai4boa4.jpg

Kaichu

http://img395.imageshack.us/img395/9215/v3kaichufi7.jpg

Thanks to Peabody for much of the latest bug fixes including the snorkel and IJN radar stand alone set up, Sledgehammer427 for his Jyunsen B deck texture, waiting for the complete one ! ;)


Enjoy !

Keltos


Download link version 3.0 of mod :

http://files.filefront.com/V+30+IJN+Sub+mod+Jyunsenirar/;12461483;/fileinfo.html

FAW_SAUMON 11-09-08 10:06 AM

Thank you so much ! un grand merci !!! :up:

Do you continue the developpment of this fantastic Mod ?

Larson 11-09-08 10:13 AM

Hey, can i play this mod together with, OM V500, RSRDC and TRM?

keltos01 11-09-08 10:13 AM

Yes, sledgehammer427 will now build new textures and a real japanese campaign by Peabody is coming soon.

keltos

FAW_SAUMON 11-09-08 10:35 AM

Quote:

Originally Posted by keltos01
Yes, sledgehammer427 will now build new textures and a real japanese campaign by Peabody is coming soon.

keltos

It's great, really !

- The Japanese crew will have his own texture? (now it's again german crew)
- Do you prepare Japanese Voice for your mod?

keltos01 11-09-08 03:29 PM

Quote:

Originally Posted by FAW_SAUMON
Quote:

Originally Posted by keltos01
Yes, sledgehammer427 will now build new textures and a real japanese campaign by Peabody is coming soon.

keltos

It's great, really !

- The Japanese crew will have his own texture? (now it's again german crew)
- Do you prepare Japanese Voice for your mod?

yes, next in line on the to-do list !

keltos

pythos 11-09-08 09:11 PM

Big problem.
 
This may be due to the mods installed.
I have TMO 152
TMO s boat engine patch
RSDC for TMO15
OP Monsun
Tmo enable u boat.
Ubm mission pack
and your mod.
The problem is the boats have no crew when loaded with the single mission.
The subs have no towers.

This is a problem I have had with UBM mission packs as well. So it might be that.

I will try without that mod installed and get back.

Sledgehammer427 11-09-08 09:14 PM

that happened woth me too, in RFB
just do a campaign and get it overwith! :D
load up the boat with men, save the game, then reload it and load it up again.
repeat until full, or to your liking

pythos 11-10-08 12:00 AM

Still no crew, still no towers.

Something weird here.

Could OM5 be causing this?

Anyone else had such a problem

keltos01 11-10-08 03:05 AM

Quote:

Originally Posted by pythos
Still no crew, still no towers.

Something weird here.

Could OM5 be causing this?

Anyone else had such a problem

It was never tried with Operation Monsun, as for the towers if you have other subs installed then changed the middle number : unitsparts3JyunsenB.xx so that is is after your last Unitsparts3subxx.xx

Anyways the goal is first for it to be compatible with the coming japanese campaign. I will look into the compatibility problem with OM when I can.

keltos

peabody 11-10-08 03:51 AM

Quote:

Originally Posted by keltos01
Quote:

Originally Posted by pythos
Still no crew, still no towers.

Something weird here.

Could OM5 be causing this?

Anyone else had such a problem

It was never tried with Operation Monsun, as for the towers if you have other subs installed then changed the middle number : unitsparts3JyunsenB.xx so that is is after your last Unitsparts3subxx.xx

Anyways the goal is first for it to be compatible with the coming japanese campaign. I will look into the compatibility problem with OM when I can.

keltos

That unitparts thing is getting to be a pain in the neck. At least for modding. People always have other stuff and it creates problems. That is one reason I never used towers when I made my surface ships, I guess what I mean is I never used Unitparts. The first one I saw do that was Mikhayl, very clever.
We will have to start building subs that way.

Peabody

Kruger 11-10-08 07:38 AM

Wooow, I really look forward to playing the japanese campaign, this is absolutely great guys, thank you much.

keltos01 11-10-08 09:17 AM

Quote:

Originally Posted by Mikhayl
Hi Peabody, for the tower thing I took the idea from the SH3 type XXI which was that way. Actually the only purpose of separate tower is to allow tower upgrades for a single hull, I don't see any other reason to make it separate. So if your subs have the same tower through the whole war then you can merge it with the hull and get rid of the annoying unitparts files.
Same for the crew problem, I know the mod isn't designed with OM or RFB in mind but if you want a quick fix you can simply include the whole UPCCrewData folder even if you didn't make any change to it from the stock files. The problem of the empty sub is because your sub upc file calls say "Crew-Jr-NCO-Rank-1-Watchman", but in OM or RFB CrewMembers.upc this crewman doesn't exist anymore.

here's the quickfix then, but you still have to work around the unitparts till I fix it.

as for the tower : the Jyunsen B had a late war model with the hangar removed, looked kindo a Kaidai, I didn't yet model it but left it to be able to do so should I want to.



Keltos

http://files.filefront.com/OM+quick+.../fileinfo.html

peabody 11-10-08 03:18 PM

Quote:

Originally Posted by Mikhayl
Hi Peabody, for the tower thing I took the idea from the SH3 type XXI which was that way. Actually the only purpose of separate tower is to allow tower upgrades for a single hull, I don't see any other reason to make it separate. So if your subs have the same tower through the whole war then you can merge it with the hull and get rid of the annoying unitparts files.
Same for the crew problem, I know the mod isn't designed with OM or RFB in mind but if you want a quick fix you can simply include the whole UPCCrewData folder even if you didn't make any change to it from the stock files. The problem of the empty sub is because your sub upc file calls say "Crew-Jr-NCO-Rank-1-Watchman", but in OM or RFB CrewMembers.upc this crewman doesn't exist anymore.

Thanks for the info Mikhayl. I was not aware of the crew problem until this time, and never used OM. Each time that Keltos had a 'major bug' with the subs it turned out to be the UnitParts# that was dupicated because of another MOD, so naturally he suggested that this time.
Not that I would feel it necessary, but wouldn't it be possible to eliminate the unitparts and have the tower be just another piece of "equipment" and loaded 'basically' the same way as a DeckGun? I know I am over simplifying it, there would crewmember slots for a possible addition of a second flak gun to deal with and things similar to that. But there are crewmember slots for both fore and aft deck guns but if you only have one, there are not crewmembers standing where the other gun should be.
Just wondering, and like I said I don't feel there are enough problems at this time to justify the amount of work involved, just curious about your opinion. (or anyones opinion for that matter)

Peabody

peabody 11-10-08 04:25 PM

Quote:

Originally Posted by Mikhayl
It depends, if you have 2 different towers but using the same number of gun mounts and equipment (even if positionned differently) then yes you could get rid of the unitparts file. Basically you would have your sub+upc file, and the 2 tower dats/zon/etc in the library folder with the guns, with a "cfg#Z01" node in your sub dat file.
Then in the .eqp file you just have to put say Z01=tower1 from 1940 to 1942 and Z01=tower2 from 1943 to 1945. Only the visual thing would change (but the player won't be aware of it until he sees it in patrol), the crew slots etc would remain the same.
Now if your towers have different gun mounts or different number of crewmen there's no way around the unitparts file. Maybe you could "cheat" it by making say the 2nd flak gun upgrade available only when the 2nd tower is mounted but I think overall it wouldn't be worth the effort considering that when you will have your own campaign mod ready the players won't be supposed to enable OM or RFB along with it.
Another solution if you want compatibility with OM & RFB, is to include JSGME "remove" file for all their unitparts, I forgot the exact thing but it's explained in the JSGME help or readme file (something like "unitparts4VIIC.upc-remove). When enabling your mod on top of RFB or OM you would "remove" their unitparts, and they would be back as soon as your mod is disabled.

Thanks again, Mikhayl. I was just curious about the possiblity and I do agree at this time it does not make sense for all the time involved. But the info may come in handy at a later date.
Even though we are working as a team, Keltos is the man doing the subs as you know, so he may decide to do a Sub mod that will work with other Campaigns, I am just working on a Japanese Campaign since we had some orphan subs looking for a home.:lol:. And I had a basic start (very basic) on it from the Pacific Campaign. And you were right, there sure are a lot of files to change!!!

Peabody


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