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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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UPDATE: This is a AI ship, meaning it can not be played.
Download the re-worked HMS Hood now http://files.filefront.com/ZWs+HMS+H.../fileinfo.html I've just finished porting the HMS Hood in SH4. This model, if you are familiar with it in SH3 had one of the worst flicker problems. Good news I completely eliminated it. The problem is an issue that must be addressed in a 3d modeling tutorial. I am confident once this particular issue is dealt with the quality of new models will increase. However the flicker in the Bismark will take me a little longer to correct although it also is a modeling issue and not a texture mapping anomaly. -ZeeWolf ![]() The HMS Hood is finished I will be uploading it soon -ZeeWolf ![]() ![]() Last edited by ZeeWolf; 09-04-08 at 10:26 AM. |
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#2 |
A-ganger
![]() Join Date: Apr 2005
Location: Hungary
Posts: 75
Downloads: 12
Uploads: 0
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Great news!
I have this question: Are those additional ships used in OM? I mean if I add them, will they automatically and dynamically spawned? Or Lurker has to include them to work? |
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#3 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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#4 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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![]() Quote:
![]() -ZeeWolf |
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#5 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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when will this ship be released?
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#6 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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![]() Quote:
Today! ![]() http://files.filefront.com/ZWs+HMS+H.../fileinfo.html ZeeWolf |
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#7 |
Gunner
![]() Join Date: Jul 2008
Posts: 97
Downloads: 26
Uploads: 0
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wow really nice
![]() but when i am playing the playable BB bismark, the hood seem to have no guns ![]() |
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