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Old 02-02-08, 10:50 AM   #16
LGN1
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Hi Stiebler,

thanks for all your efforts concerning the weather . I have one question. Is it possible to change the windspeed in the Campaign_*.mis files after applying the weather fix without breaking anything? I ask because I prefer to start my patrols with less wind because it looks silly how much the sub/ships are shaken inside the harbor by the waves. Thanks in advance for any comments.

Best, LGN1
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Old 02-02-08, 11:51 AM   #17
Paajtor
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FF simply doesn't work for me, no matter if I use IE instead of my Firefox.
It's not the only mod I had to ask for this.
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Old 02-02-08, 12:12 PM   #18
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[quote=difool2]
Quote:
Originally Posted by Paajtor

Quote:
When the file becomes available, could you by any chance add a non-FileFront mirror?
I'd like to try this mod.
What's wrong with Filefront? At least there you don't get pestered by ads strongly urging you to buy their premium download service...
Right at this moment in time, plenty. it's been down most of the day
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Old 02-02-08, 01:31 PM   #19
Stiebler
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Default RealWeatherFix2 mod released

Jimbuna was right, FileFront has been down most of the day.

However, I have managed to upload 'RealWeatherFix2.zip' mod to the Teddy Bar site on File Front - finally.

http://hosted.filefront.com/TeddyBar/

I've tested this with GWX-2 and NYGM, and completed a single patrol with both uneventfully.

Problem solved! (I hope).

Stiebler.
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Old 02-02-08, 01:46 PM   #20
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Thank you very much, Kpt. Stiebler. Have DL'd the new files. Will PM you if anything unusual seems to arise during our next testing evolution with the 2.1 file build.

Good show... Tackling the SH3 weather problems was a tall order beyond any doubt.
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Old 02-02-08, 01:46 PM   #21
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Just installed and now the sim loads fine. Haven't had a chance to try a patrol yet.

Thanks again for the fix.
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Old 02-02-08, 02:18 PM   #22
Jimbuna
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FF IS NOW BACK UP
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Old 02-02-08, 03:25 PM   #23
Paajtor
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Yeah I know
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Old 02-02-08, 04:32 PM   #24
Albrecht Von Hesse
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Quote:
Originally Posted by Stiebler
The problem with GWX2 - RealWeatherFix mod lies in the fact that I was testing with the wrong file scene.dat for GWX2. The real one is *twice* as long! As a result, maximum buffer size allocated in the mod was too small for GWX. The GWX-2 file is an incredible 905 Kbytes. The cause of the problem was that the GWX-2 file was being truncated. [So why not use a dynamic buffer size? Static buffer sizes are normally much more robust.]


I've fixed this problem - trivial enough - and am testing now. The GWX-2 file loads uneventfully now.

A single patrol from Kiel with GWX-2 was also uneventful.

Apologies to all GWX-2 users for my blunder. A replacement mod 'RealWeatherFix2.zip' will be available from the previous filefront address by the end of today (UK time).
http://hosted.filefront.com/TeddyBar/

Stiebler.

You don't need to apologize!!

You made and vigorously tested a mod before release. You thought it worked. You missed something. People posted the problem, you immediately looked into it and solicited help. You immediately posted that there was a problem and removed the mod so that people wouldn't accidentally d/l and run it. You kept all of us updated on the problem and as to what the problem was. You worked hard to correct it.

*I* sure as Hell see no reason for an apology for that!
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Old 02-02-08, 06:04 PM   #25
Venatore
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Quote:
Originally Posted by Albrecht Von Hesse
You don't need to apologize!! You made and vigorously tested a mod before release. You thought it worked. You missed something. People posted the problem, you immediately looked into it and solicited help. You immediately posted that there was a problem and removed the mod so that people wouldn't accidentally d/l and run it. You kept all of us updated on the problem and as to what the problem was. You worked hard to correct it. *I* sure as Hell see no reason for an apology for that!
Albrecht Von Hesse,

Totally spot on. I myself have done similar things and when you find out that there is an error in your mod which is now being used by several members you tend to feel like a dork. I know how he feels and you are right there is no need to apologise mate, that was a textbook fault finding display.

But;

If I was in the same boat I would have apologised as well [and I dare say I will do it again], this tells you a lot about the person [the modder himself], I thank you for your hard work and appreciate your time in faulting the problem so all members can use this awesome mod.

Ven

Last edited by Venatore; 02-02-08 at 06:17 PM.
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Old 02-02-08, 06:09 PM   #26
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Bee-yoo-tee-ful!

Thanks, Stiebler.
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Old 02-02-08, 06:13 PM   #27
von Zelda
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Quote:
Originally Posted by Kpt. Lehmann
Thank you very much, Kpt. Stiebler. Have DL'd the new files. Will PM you if anything unusual seems to arise during our next testing evolution with the 2.1 file build.
Kpt., does this mean that the weather will be fixed in 2.1?
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Old 02-02-08, 09:01 PM   #28
GlobalExplorer
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For a long time I have been hoping for someone to change the weather through the binaries. Attempts to cure the problem via the campaign header were fruitless as we all know.

Now I have just downloaded your fix and will try to run a patrol with it (the first in months). Hopefully I can report back soon. Lets see what you could accomplish.

Excellent job Stiebler and SubType Zero!

Also thanks for making the mod available with the auto patcher.
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Old 02-02-08, 09:40 PM   #29
Abd_von_Mumit
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I got some strange warnings when trying to install, this is the command line log:

Code:
RealWeatherFix mod. By Stiebler and SubType Zero. 2/Feb./2008.

Correction of Weather parameters in SH3.
(data\scene.dat and data\campaigns\campaign\campaign_SCR/__RND/_LND.mis)

Condition WindHeadingChangeSpeed found.
And fixed. (Was 0.0100, now 0.0100)

Condition WindSpeedChangeSpeed found.
And fixed. (Was 0.0100, now 0.0015)

Condition ChangeTimeMin found.
And fixed. (Was 3.0000, now 2.0000)

Condition ChangeTimeMax found.
And fixed. (Was 5.0000, now 5.0000)

Condition RandomWindSpeedMax found.
And fixed. (Was 0.0100, now 0.0050)

Condition RandomWindSpeedVariationSpeed found.
And fixed. (Was 0.0050, now 0.0070)

Condition RandomWindHeadingVariationSpeed found.
And fixed. (Was 0.0050, now 0.0070)

Condition RainIntensityChangeSpeed found.
And fixed. (Was 0.0100, now 0.0170)

Now writing the revised file 'scene.dat'

Now rewriting the campaign files...

Cannot open the input file C:\Program Files\SHIII\MODS\RealWeatherFixMod\data\ca
mpaigns\campaign\campaign_LND.mis
Cannot open the input file C:\Program Files\SHIII\MODS\RealWeatherFixMod\data\ca
mpaigns\campaign\campaign_RND.mis
Cannot open the input file C:\Program Files\SHIII\MODS\RealWeatherFixMod\data\ca
mpaigns\campaign\campaign_SCR.mis

Job done. Now you might enjoy the cruise!

Press 'Enter' (<CR>) to exit.
I noticed that there is a difference between what the programme demands (data\ca
mpaigns\campaign\campaign_SCR.mis) and what I actually have on my disk (data\Ca
mpaigns\Campaign\Campaign_SCR.mis - note the big letters). But changing letter to small didn't help at all and I get these "Can't open" messages. Any tips?
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Old 02-02-08, 10:47 PM   #30
Blacklight
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So does this mean that Realweatherfix now works fine with GWX 2.0 and SHIII Commander and it's all ready to go ?
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