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#1 | |
Ace of the Deep
![]() Join Date: Apr 2005
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#2 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
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Thanks for taking on to fix the portholes after all.
![]() I just downloaded and installed vs 1.3 after first unloading vs. 1.2 with JSGME, then loaded for testing th single Battle off Samar. Unfortunately Yamato did not show the new reduced & replaced portholes (nor Chrysanthemum). ![]() I'm a bit confused. Were the porthole changes withdrawn, awaiting some further fix, or could there be a conflict with the Trigger_Maru_GFX_PAK_2_2? ![]() Warships_retextured_v1_3 is installed last, and JSGME did not report any file replacement related to any other mod during installation.:hmm:
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#3 | |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
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#4 | |||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
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I will uploade a new version without doubledirectories, don't know why this happens in WinRAR... |
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#5 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
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#6 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
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Sorted out now
[/quote] Did you move the "warships_retextured_v1_3" to the MOD folder and enable it? - try look inside the folders there should be a readme beside the correct directory.
[/quote] Yes, I moved the "warships_retextured_v1_3" to the MODS folder and enabled it - to no effect, really. ![]() Being in a hurry to see the new beauties in action, I did not look inside and pick the "Warships retextured_install1_3" instead. ![]() Now it looks as it should. It's simply brilliant, way to go! ![]() ![]() Now I can enjoy all the destructive aesthetics to the fullest. ![]() Thanks all!
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#7 | |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
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When I enable the "Warships_retextured_v1_3" Mod in JSGME, I also do not get any report about replacing previous ship files (*.dds). Am I doing something wrong? Are all the new textures being implemented in spite of JSGME not reporting any overwrites of *.dds files during the enabling process? |
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#8 | ||
Ace of the Deep
![]() Join Date: Apr 2005
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See post #71 about this issue. |
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#9 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
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![]() A couple of observations:
![]() Keep up the good work! |
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#10 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
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[quote]
just remember that allthough the targets are better looking they are still very lethal! ![]() [unquote] :rotfl::rotfl::rotfl: ![]() ![]() ![]()
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#11 |
Soundman
![]() Join Date: Apr 2005
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can't seem to d/l it off that site - all I get is ads
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#12 | |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
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[quote=ustahl]
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#13 | ||
Ace of the Deep
![]() Join Date: Apr 2005
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#14 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
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Kriller, here's the image I was talking about. It comes from combinedfleet.com (a great reference site for Japanese Navy info):
![]() Some other ideas: Kongo Class: ![]() Naka Class: ![]() Kuma Class: ![]() Mutsuki Class (sans lettering): ![]() |
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#15 |
Bilge Rat
![]() Join Date: Mar 2012
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Hey Killer2 yes im new but kindly mod yamato or edit yamato and make her look like this model ship
<below> http://www.freetimehobbies.com/image...etail/0156.jpg http://www.relishmodels.co.uk/images.../TA78025-5.jpg And You can See the back of the yamato <below> http://www.hobbyandleisure.co.uk/hls...25-p-6498.html Well Kindly make this yamato and more people will admire you because of your work and kindly put it on rapidshare.com and put it here in radioroom where you post the new texture of the ships. Well Thanks |
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