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#16 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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![]() Quote:
Does it work in SH4? |
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#17 | ||
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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![]() Quote:
No wonder we never adopted the metric system! ![]()
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#18 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
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Playing with map contacts off, first I make two plots on the map from bearing and range so I can get a rough idea of course and AOB. As I get closer, I refine this and tinker with AOB.
I guesstimate the speed based on the bow wake, ship type, and max top speed from the ID chart. I plug that into the TDC with the other info, then watch the PK's generated bearing. If at scope depth, I make visual checks on the target every 1 to 5 minutes, if the PK's generated bearing gets out in front of the actual bearing, I reduce the speed on the TDC. If the generated bearing falls behind the actual bearing, I increase the speed on the TDC. I then repeat the process making adjustments to speed (and AOB too if it's way off as this could throw the generated bearing off) until the generated bearing can match the actual bearing for at least a minute or two. I try to get the bearings to match for longer, but usually a minute or two is good enough for a short range torpedo run. |
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