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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Helmsman
![]() Join Date: Apr 2007
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So 14 posts and no one attempts to answer my question!
![]() Steeltrap, SailorSteve's link has this excerpt which would coincide with your post: Quote:
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#17 | |
Sparky
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#18 | |
Rear Admiral
![]() Join Date: Mar 2005
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Question is are these "specs" applicable to the sim ? |
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#19 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
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Yes, they are. Mk 10 does 50-100 points of damage, vice the mk 14, which weighs in at 100-150. Or something close to that. I can't confirm right now, but I know absolutely that the mk 14 is more powerful in-game. Unless you're using modded Ice-9-tipped (Kurt Vonnegut, RIP) plasma torpedoes with cobalt boosters.
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#20 | ||
Helmsman
![]() Join Date: Apr 2007
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Galanti, you posted EXACTLY what I was looking for (something coded into the game). I will be changing my loadout to exclusively Mark14 from now on. If they are doing on average 60% more "damage" there is no reason not to, even with the extra chance of failure. |
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#21 | |||
中国水兵
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Location: Germany
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#22 | ||||
Helmsman
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#23 |
Sailor man
![]() Join Date: Apr 2007
Location: Phoenix, Land of AZ
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On my current run in a P-class, I'm taking a mixed bag --- Mk10s in the first salvoes for reliability, 14s in the reserve bays. That way if I run across a carrier or battleship early on, I can dump a spread at an escort or two to open a hole, reposition to reload the 14s, and dart back in to whack the big 'un.
Against smaller targets, the 10s are plenty deadly.
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"I felt a great disturbance in the Force, as if millions of fanboys suddenly cried out in joy and won't shut the frak up." --- PsyOps ![]() |
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#24 | |||||
中国水兵
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BTW. I've found an excellent site on the torpedo topic, right now i'm compiling all information into one easy to access .pdf. From the Howell to the MK48 torpedo, everything is covered. |
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#25 |
Helmsman
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Sounds awesome. Please post a link in here if you can.
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#26 |
Medic
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Good post OAKGROOVE
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I joined the U S Navy in 1964. Saw the world and a lot more. |
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#27 |
中国水兵
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#28 |
Captain
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~rant on~
Too bad the fact that the manufacturing of MkXs had been discontinued long before the war started isn't factored into the game. There was a finite number of them available and the ONLY time fleet boats ever used them is when a base was running low on MkIVs. Other than that,they were only used on S-Boats. To me,having anything other than MkIVs on a fleet boat is gamey and unrealistic.(At least until the Mk18s came into use). ~rant off~ |
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#29 | |
Navy Dude
![]() Join Date: Mar 2007
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