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Old 05-16-13, 05:27 PM   #211
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Quote:
Originally Posted by volodya61 View Post
No.. you was right.. they are specular with L.. and all their parameters are the same..
It's weird thing.. I told you yesterday.. when I merged Materials.dat to Particles.dat to see which textures R-bitmap uses, all the values in R generators were changed.. but they were changed only visually.. file itself was not changed..
I see, I guess that you have checked actual material Id's in Hex Editor then. Don't you?

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Originally Posted by volodya61 View Post
They represent just right and left hand water splashes..
Full name - Torp Explosion Splash Right (Left) Initial (Delay)..
All what we are doing last weeks applies only to torpedo explosion..
Don't you recognize your own texture
So I have to look just at the huge splashes outlined with the red line in your screenies, am I correct? What confused me were the many, much smaller and brighter, little splashes

If you can confirm this, I will rework my texture right away
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Old 05-16-13, 05:37 PM   #212
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Old 05-16-13, 05:52 PM   #213
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Good crossword Fifi
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Old 05-16-13, 06:10 PM   #214
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Okay, new splash vert texture:

http://www.mediafire.com/view/?s536v83llnd2i7d

Made it 256 x 256 pixels this time, and I have also used a different template:



Let me know if you need it bigger (I hope not, for memory usage reasons), lesser opaque, etc
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Old 05-16-13, 06:42 PM   #215
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Originally Posted by gap View Post
I see, I guess that you have checked actual material Id's in Hex Editor then. Don't you?
To be sure I've checked all those nodes in HEX editor.. bit by bit..
It was really long way

Quote:
Originally Posted by gap View Post
So I have to look just at the huge splashes outlined with the red line in your screenies, am I correct? What confused me were the many, much smaller and brighter, little splashes
Yes, you're correct.. 'small bright splashes' was generator - TorpExsplosionWaterDrops.. I haven't checked yet which texture it use ..

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Good crossword Fifi
Agree

Quote:
Originally Posted by gap View Post
Okay, new splash vert texture:
...
Let me know if you need it bigger (I hope not, for memory usage reasons), lesser opaque, etc
Very good
I'm a little tired but I'll strive to test it right now
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Old 05-16-13, 06:51 PM   #216
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Very good
I'm a little tired but I'll strive to test it right now
No hurry. Betterr doing things steb by step, making sure not to make irreversible errors, as our recent experience demonstrates
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Old 05-16-13, 07:51 PM   #217
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No hurry. Betterr doing things steb by step, making sure not to make irreversible errors, as our recent experience demonstrates
Gabriele, could you make it 128x128 like old one, because something wrong again..

EDIT: and I could check it out tomorrow.. after the rest

RDelay&Initial don't work again.. and LDelay&Initial don't work as they should.. returned the old texture and it works again..
Probably we can't increase 'length' of this file (in bits)..

PS:
Quote:
Originally Posted by volodya61 View Post
..'small bright splashes' was generator - TorpExsplosionWaterDrops.. I haven't checked yet which texture it use ..
It uses TDW_FXU_SplashVertAdd.tga
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Old 05-16-13, 08:00 PM   #218
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Quote:
Originally Posted by volodya61 View Post
Gabriele, could you make it 128x128 like old one, because something wrong again..

EDIT: and I could check it out tomorrow.. after the rest

RDelay&Initial don't work again.. and LDelay&Initial don't work as they should.. returned the old texture and it works again..
Probably we can't increase 'length' of this file (in bits)..
No problem:

http://www.mediafire.com/view/?s5cs0la92p7y3ic

If it works, send me the latest version of TDW's torp splash material dat: I want to se if I can make it to accept bigger textures

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PS:

It uses TDW_FXU_SplashVertAdd.tga
Good to know
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Old 05-16-13, 08:13 PM   #219
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No problem:
Brain refuses to serve me.. I was able to do it myself.. I forgot about my Photoshop

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If it works, send me the latest version of TDW's torp splash material dat: I want to se if I can make it to accept bigger textures
after the rest
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Old 05-17-13, 05:29 AM   #220
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News, Gabriele.. honestly, don't know good or bad.. rather weird as always with these TDW's files..

We can't add new TDW_FXU_VertSplash texture to the already HEX edited file.. any new VertSplash texture.. I mean it doesn't matter 128x128 or 256x256..

But we still can add any texture to the original file and HEX-edit it after that..
Here is your new 256x256 texture in the original file -

.

Yesterday, I at first added all the textures and then edited the files.. so, I think we can choose acceptable texture and then I'll make other changes..

In a few I'll post several screens with tests of new texture.. perhaps something will have to change/edit..
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Old 05-17-13, 06:44 AM   #221
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Originally Posted by volodya61 View Post
News, Gabriele.. honestly, don't know good or bad.. rather weird as always with these TDW's files..

We can't add new TDW_FXU_VertSplashAdd texture to the already HEX edited file.. any new VertSplashAdd texture.. I mean it doesn't matter 128x128 or 256x256..

But we still can add any texture to the original file and HEX-edit it after that..
I see. Probably an error in your way to hex-edit the file. We should ask TDW about it


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Originally Posted by volodya61 View Post
Here is your new 256x256 texture in the original file
maybe this one...



corresponds to the small version of the following texture:



but this other one:



...look more like this:



(look at the water cones below the splashes)
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Old 05-17-13, 07:12 AM   #222
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I see. Probably an error in your way to hex-edit the file. We should ask TDW about it
No.. file was workable.. and all the changes worked.. as soon as I added new texture to the Materials.dat as file become unworkable..

Quote:
Originally Posted by gap View Post
maybe this one...
corresponds to the small version of the following texture:
..
but this other one:
...look more like this:
..
(look at the water cones below the splashes)
No, it was the same texture - TDW_FXU_SplashVert_03.tga ..
Just different effects, on the first screen - Initial, on the second - Delay..
This time I took fresh original file and added only this texture..
I don't understand anything more .. corrupted JSGME work? corrupted game's root folder?

And again new strange thing, I'm not able to remove ParticlesGenerators from the Particles.dat as I already did before - http://www.subsim.com/radioroom/show...6&postcount=64

I removed them using S3D but in the game I still can see all the effects..
Maybe it's time to give up
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Old 05-17-13, 08:19 AM   #223
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Originally Posted by volodya61 View Post
No, it was the same texture - TDW_FXU_SplashVert_03.tga ..
Just different effects, on the first screen - Initial, on the second - Delay..
This time I took fresh original file and added only this texture..
Volodya, I am sure: the effect portrayed in the second screenie of my previous post derives from either TDW_FXU_SplashVert_01.tga or TDW_FXU_SplashVert_02.tga. If you look closely at it you will agree

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Maybe it's time to give up
NEVER!
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Old 05-17-13, 08:59 AM   #224
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Quote:
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Volodya, I am sure: the effect portrayed in the second screenie of my previous post derives from either TDW_FXU_SplashVert_01.tga or TDW_FXU_SplashVert_02.tga. If you look closely at it you will agree
I can see it as good as you.. but.. both screens were taken in a few seconds between them.. at that moment Materials.dat contained only TDW_FXU_SplashVert_03.tga.. it was fresh Materials.dat and I've added only one texture..

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NEVER!
Yeah.. you know.. sometimes..


-------------------------------------

This is some kind of mysticism..
I was beginning to think that I'm so stupid and have checked everything and each file 2-3 times..
Reload all the mods (disable/enable) twice.. reload the PC twice..
Now I'm able again to remove out Generators from the Particles.dat.. and able to add any textures to the fresh files.. the same files! (not others)..

And I still don't know by what reason all these happened..

In a half hour I'll upload new screens for thinking..
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Old 05-17-13, 10:11 AM   #225
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new series - (after gave up )

TDW_FXU_SplashVert_02.tga

Initial

. . .

Delay

. . .


TDW_FXU_SplashVert_03.tga

Initial

. . .

Delay

. . .


As you can see, water splashes are visible on the dark background only in both cases.. they are practically invisible at a distance and on the explosion background.. can you do something with it? maybe to increase slightly the filling by white or rather gray splashes, like it was on stock textures? because white is not visible on the explosion background..

What will you say?
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