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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods?
release the new PE in small mods now, f.ex. clouds, special effects etc. 86 23.56%
release PE 2.1 as one big mod and let me wait for it! 279 76.44%
Voters: 365. You may not vote on this poll

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Old 04-05-08, 04:11 PM   #211
Nisgeis
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Quote:
Originally Posted by M. Sarsfield
ALT-F8 turns on the frame rate display. Any improvement would be great, because I really like the visual effects that you guys have come up with.
Nothing to do with me, I'm new . I've only done the oil fire so far and it hasn't been released.

Quote:
Originally Posted by M. Sarsfield
Do me a favor and uninstall PE2 and let me know what kind of rates you are seeing. And then do the same with it installed.
I don't use PE2, or any mods. I only have a few files that Kriller sent me as part of the small bit of work I did for him. I re-enabled that and I didn't see much effect on the FPS, about 90 fps looking at the sea and sky together, 80 underwater (odd that you get higher fps underwater and I get the reverse) and about 105 when looking straight down or straight up at the sky. During explosions and smoke effects with the event camera window as well, I was getting about 45 fps, but it felt much slower than with stock. The camera wasn't smooth to move around. It jerked a bit, sort of the way the water jiggles.

I would have downloaded PE2 to test it, but I am a bit modded out today, after spending about 10 hours working on it today . Tomorrow for sure!
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Old 04-05-08, 05:02 PM   #212
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Kriller, so far the beta is running fine. I especially admire the new fog. The beer foam seems improved but I want to look at it some more. I must say this, the wrinkles that need to be ironed out are far outweighed by all the improvements you have introduced to this great mod. Thanks!
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Old 04-05-08, 05:11 PM   #213
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Quote:
Originally Posted by M. Sarsfield
Huge slow-downs. Without PE2 or Environmental Effects 4.0 installed I can get over 100 fps on the bridge - fluctuates rapidly around there. After I install one of those mods, I drop to 20. HUGE impact on the system and I'm running two graphics cards.

Also, as Kriller said earlier, I will get a slight boost under water than above the water. So, it must be the wave foam rendering and the smaller, individual waves. The stock "jello" is very low impact on my system.
Offcause you get slowdowns Sarsfield, that's expected since both me and Wclear are pushing the engine as far as we can get with more details to the waves and higher resolution of the skys, unfortunately that's the price we have to pay for better visuals.

I can see your CPU are better than mine so that's not the problem, but the 7600GT is abit old now? Im getting 30 FPS with 2xAA and 16 AF + high quality with an "old" X1950 Pro and amd X2 5200+.

BTW we have done what we can to optimize PE 2.1, the reflection texture is resized while hopefully keeping the quality, it was something we had to do, to make the new explosion and oil effects run as good as possible.
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Old 04-05-08, 07:03 PM   #214
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Quote:
Originally Posted by clayp
Here are some stars...
Thanks Clayp
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Old 04-05-08, 07:06 PM   #215
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@kriller2
You have (hot)mails...
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Old 04-05-08, 07:09 PM   #216
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My thanks goes out to all of you working on this. I don't want to be the wet blanket.

Yeah, the 7600's are a little old, now. I'm sure that they're the choke point. I actually had better frame rates before I instaleld the 2nd card and enabled SLI. I used to get high 30's on the bridge in nice weather with sober's and w_clear's Environmental Effects 4.0. So, maybe the game doesn't like SLI very much.

I need to try the newer beta versions of nHancer to see what improvements that they made, as well.
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Old 04-05-08, 08:40 PM   #217
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My system can handle Crysis with everything set to Very High plus AAx4, so I think I'm okay with PE2 and the High Quality option. I have not seen anything weird except the beer foam and occasional flashbulb effects in the water around ships when using Free Cam. They happen so quickly I can't get a screenshot to show everyone.
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Old 04-05-08, 08:45 PM   #218
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I get the occassional flash bulb effect, too.

I installed Beea 6 of nHancer and I switched SLI mode to AFR, since it's the best recommended option for 2 SLI cards - they now support 3 and 4 card set-ups, too. I also enabled multi-CPU and switched AA back to multi- instead of super-. The small changes made some improvement.
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Old 04-06-08, 03:17 AM   #219
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When you say flash bulb effect, is it when you look at a ship at night and the lightbeam makes the whole screen white? I had an email about that, but don't know what causes the "effect" :hmm:

Do you experience this at daylight allso, can you take a screenshot of it?

If anyone know what I should change, it would be great, because right now it's like looking for the needle in a h...


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Old 04-06-08, 04:52 AM   #220
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BTW if you feeling like experimenting with your gfx-card and don't have Nvidia see this thread about EATM which is like AA, but without the performance hit, it's what I use for the screenshots posted:

http://www.driverheaven.net/windows-...ml#post1000968

And adds some nice details to the waves.
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Old 04-06-08, 07:39 AM   #221
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TESTING REPORT


Beer foam is definately fixed, notice in thses shots, sky is red, but foam and wake are still a whitish color.










This is looking brilliant......








But I'm having one issue; smoke generation does not shut off after vessel has sunk.....










And my oil slicks look great, but never burn. I get great oil, and it slowly spreads over time, very realistic. but I cannot get it to set on fire? Was that removed?







And here is something really weird I have never seen before. This might NOT be because fo PE at all but some other weird fluke, but I'm suddenly getting a marker that follows my torps. Anyone ever see this before? Really weird. This is just PE 2.1 with NSM light on top.












Things are looking really great kriller. The sunset ans sunrise colors and light spread are amazing now. Don't change them anymore. The beer foam fix is brilliant..thank you!

My only requests would be to kick the fog back up just a little. I know you turned it back down, but maybe a tad too much. A little fog is nice.


My other request would be that the underwater colors are just a little too pretty. I like it a little more turquoise and murky like W_clears; but that's just personal opinion too.

Looking real good!
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Old 04-06-08, 08:15 AM   #222
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Thank you mate nice screenshots!

I will see if the fog can be turned up just a little.

BTW that cursor following you is very strange, haven't seen anything like it before.

You have PM
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Old 04-06-08, 08:44 AM   #223
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Just so everyone knows... In the above screenshots, I forgot to enable the seperate special effects folder.

My bad. I thought in the 2.1 version the ROW special effects had been merged in.

Retesting. New screens coming. And probably with burning oil.
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Old 04-06-08, 09:11 AM   #224
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Okay..here we are much better. Sorry for my mistake;


The Mogami takes a 4 torp pounding, and explodes spectacularly...








I disabled NSM for the test, so she sank in a hurry....








The oil slicks begin, and begin to burn.....








And then can be seen for miles.....










My only constructive criticism would be that perhaps in the above screen shot the thick black smoke is almost a bit overdone. It's completely solid. My personal preference might be for a bit more translucence or 'breaking up' of the smoke column, instead of so solid looking. Again, just one mans personal opinion though, and also, perhaps that this is in zero wind probably has an effect. Perhaps in stronger winds the smoke would look much different.
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Old 04-06-08, 09:15 AM   #225
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Though the cloud of smoke in this last screenshot is a bit too vertical (smoke spreads in RL)... I'm speechless each time that I visit this thread.

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