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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 |
Gefallen Engel U-666
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Murdock!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#197 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
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Wow...Outstanding, excelente, good news!
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#198 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 401
Uploads: 0
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Hi again
Its been six months since captain Lehmann made his last post about the team's progress and i wonder if the project its still alive and running or died Hope that i'll get a reply cheers! ![]() ![]() |
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#199 |
Chief of the Boat
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The project remains very much alive and is progressing well but I think it appropriate if Kpt Lehmann be the one to announce any dates.
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#200 | |
GWX Project Director
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I'll post something this week unless I have to leave town. I don't wish to post any dates just yet though, mate. ![]() (Just in case someone out there wants to make some sort of implication from your post.... and I am looking at you, Nik112.) ![]() Last edited by Kpt. Lehmann; 08-13-24 at 09:52 AM. |
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#201 | |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 401
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At my post i was refering only at your 6months absence posting anything about progress and definetelly i was not mension anything about dates. cheers ![]() |
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#202 |
Watch
![]() Join Date: Nov 2005
Posts: 27
Downloads: 74
Uploads: 0
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I'm here again after years and what am I reading? GWX is back!! simple awesome! really blew me away! I would be happy!
Nobody really leaves subsim.com forever!!! |
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#203 |
Gefallen Engel U-666
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waldwolf1967!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#204 |
Watch
![]() Join Date: May 2013
Posts: 17
Downloads: 29
Uploads: 0
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Darn, I was hoping there would have been some more concrete updates on this. Ah well, still no rush. I certainly hope development is going well though!
I will check back in another few months from now. |
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#205 |
GWX Project Director
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I will be posting some information later today. (Before midnight, Central Time Zone.)
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#206 |
GWX Project Director
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I am hoping that the page here will flip to a new one first, so that it doesn't get buried quite so quickly.
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#207 |
Sea Lord
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Hey Kpt. Lehmann & Team... Best regards
Don't worry, we're watching for you... ![]() ![]() ![]() ![]() ![]() Last edited by Kal_Maximus_U669; 08-21-24 at 12:57 PM. |
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#208 |
GWX Project Director
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Hi everyone.
I know it has been a long time since I've had anything to say about our work. Naturally, I don't speak in any detail about our work, but I will give you some general insight about where we are, and what has been going on around that. Firstly, I am happy to say that I believe that in relation to distance traveled, we are at what I believe to be the 85-90% mark of reaching our conversion to the Beta phase of operations. We have set internal deadlines for when that conversion to Beta is to happen. (I define our "Beta Phase" to mean and/or be, when the hatches are dogged tightly shut against any new/risky modification integration and the included material is basically finished with some 'safe' material being polished.) We are running at ahead standard to get there, and must be careful of the engines. We are not young anymore, and we aren't as quick as we used to be for that reason. If you think of the rock bands of the 1980's and 90's.... and then look at them now.... you get the idea. Very skilled, but not as agile or flexible, so care must be taken. A bit of honesty here. Without looking, I believe that it was following the construction of our eleventh Alpha, we ran over and past the 4gb (3.86gb actual) memory budget that ALL modders must tolerate and accept. We had to pull back from that cliff after grabbing fistfuls of cactus to arrest the fall, ... AND make even a little more breathing room for safety. Guys, this was painful. Very VERY hard decisions had to be made, and some elements we had hoped to bring, had to be canceled. Even using new optimization methods that the community here has not instituted in any sort of global way, and even if we could open that memory budget (which we cannot) it would be fair to say that we modders would fill it to the brim. We would, even then, be left in the same position.... fighting to not overstep the memory budget. We are currently working with our THIRTEENTH Alpha version, and it is proving to be rock solid STABLE in line with the performance of the old GWX 3.0 title! (Tastes like good chocolate, this! Even when we know things are quite good, we sometimes hold our breath and forget to breath.... because KC transforms SH3 in so many ways. It feels like we are sometimes handling explosives that become more powerful with each passing day.) I also want to say something important about the Grey Wolves Knight's Cross edition development team: It has been an honor to work with this crew to resurrect the title... The level of dedication to that mission has been astounding, and I want to recognize that right now. During the course of development, this crew has overcome deaths in the family, natural disaster resulting in months-long displacement to alternative housing, multiple life-altering ailments, multiple surgeries, heavy workload, difficult conversations, dark weeks of tedious problem-chasing, painful decisions requiring cuts, necessary course alterations, and a small horde of real life responsibilities that work against us. Though we have had some individuals give us some great help and move on.... the core team of heavy lifters.... has taken many punches to the face and have kept going.... very notably, WITHOUT PAY. Additionally, no one signed on to run for this long. They are the best of the best, and when release day arrives, you will see just how voluminous body of work they have produced. We know that it is taking a long time, but it takes as long as it takes. This is a work of passion, and it will be ready when it is ready. That is enough for now. I'm going back to work. Periscope down. < sigh. I guess this post will be buried quickly too. Them's the breaks, I suppose. > |
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#209 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Tough decisions... yeah we have to do take those.... But it sounds very, very good.
No pinging from me side to find out where you are as I will patiently wait for further news! Glory to the team! ![]() |
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#210 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 401
Uploads: 0
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Hi captain
Thanks for the update, waiting anxiously for the release beers to you and the team ![]() ![]() |
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