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Old 05-05-13, 05:34 PM   #196
volodya61
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I see this is a Tips thread
Can I also have any advice?
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El sueño de la razón produce monstruos © - and for some people awakening will be cruel
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Old 05-05-13, 06:37 PM   #197
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More seriously, i started this compilation a while ago from Sober's list, with my favourit mods only.
Of course there are plenty more i (we) could add to it...but usely i choose a mod i'm interested in, and test it in career. It takes some time to valid it in my list (even if sometimes i don't see any uncompatibility - thanks again to Volodya for pointing out some and sharing his experiences!) and when no issues and/or CTD or slow downs, i add it in right place
It's not easy because some talented modders as TDW are releasing mods new version very often
And sometime, have to wait to be back in bunker to activate new mod...don't want to start career everytime! (well some mods needs to)

Anyway, again, the first post list is running fantastic here, without any problems of all kind. It's the goal! My goal!
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Old 05-06-13, 06:13 PM   #198
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Back with the best sound mod around, Stormys DBSM
(with VLC as default player on my rig, because windows media player having issues with some files and giving random CTDs)

Added in first post:
-Stormys DBSM SH5 v1.3 Basemod
-Stormys DBSM SH5 v1.3 HOTFIX 3
-Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
-RPM Hydrophone merchants 2.0 -for OHII full v2.0- (english)
-_addon chart_RPM Hydrophone Merchants 2.0 -for OHII full v2.0-
-SkyBaron's Bold SFX for SH5 1.0

Last mod, had to edit sh file of SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 to add the 2 entries of SkyBaron, and delete his own sh file (to avoid decreased/missing sounds)

All is fine and smooth

Quote:
Originally Posted by Volodya61
Here is edited and modified mod - http://www.mediafire.com/?2sjic182n9molv7

I have slightly increased torpedoes explosion power - were 60% of stock, I did 65% of stock.. just remove folder Library if you don't like this change..
Have to test more before adding, because i see strange things...
Torpedos seems to have way too much power, even without library folder
Sometimes boats are jumping at first hit, and/or brake instantaneously in many parts
My old style explosion seems to be affected too, because i see holywood fireworks back...
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Old 05-06-13, 06:23 PM   #199
volodya61
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Quote:
Originally Posted by Fifi View Post
Have to test more before adding, because i see strange things...
Torpedos seems to have way too much power, even without library folder
Sometimes boats are jumping at first hit, and/or brake instantaneously in many parts
My old style explosion seems to be affected too, because i see holywood fireworks back...
If you have removed folder Library then there is only zones.cfg.. I can't imagine how this file could cause such damage to your list
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Old 05-06-13, 07:10 PM   #200
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I agree, that's VERY strange
That's why i've to test more
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Old 05-06-13, 10:35 PM   #201
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Quote:
Originally Posted by volodya61 View Post
If you have removed folder Library then there is only zones.cfg.. I can't imagine how this file could cause such damage to your list
Just figured out why!
For the tests, i didn't keep AST V2 in my list, and i replaced it by yours...so when i deleted the library folder, didn't have a zon file anymore
This time i've activated your mod (without library folder ) just after original AST V2 and all is fine again, and with AI crew damage control enabled in patch
Pffff
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Old 05-07-13, 09:12 AM   #202
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Quote:
Originally Posted by Fifi View Post
Have to test more before adding, because i see strange things...
Torpedos seems to have way too much power, even without library folder
Sometimes boats are jumping at first hit, and/or brake instantaneously in many parts
My old style explosion seems to be affected too, because i see holywood fireworks back...
Quote:
Originally Posted by Fifi View Post
Just figured out why!
For the tests, i didn't keep AST V2 in my list, and i replaced it by yours...so when i deleted the library folder, didn't have a zon file anymore
This time i've activated your mod (without library folder ) just after original AST V2 and all is fine again, and with AI crew damage control enabled in patch
Pffff
Let me show you a couple of things in Pics language ..
These are three pics with the torpedoes damage settings (stock/AST-original/my edition) -

/ /

Do you see any big difference between my and AST-original files?

These are two pics with the zones.cfg files (AST-original/my edition) -

/

As you can see, whole difference in the lines - Critic Flotation.. these lines were edited as in zones.cfg of TDW's patcher which was made for better compatibility with the AI Crew Damage Control Patch..

Thats all
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El sueño de la razón produce monstruos © - and for some people awakening will be cruel
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Old 05-07-13, 07:57 PM   #203
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^^^^Clear enough!
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Old 05-11-13, 01:49 AM   #204
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Corrected order in post 1 for Mighty Fine Crew Mod and MCCD in regard of Stormys DBSM sound mod

Added the best background mod for SH5 main screen (historical video) and loading menu sound:
- Wordeees' Actual Footage Menu

It's an old mod, but fantastic

Can be found here: http://www.subsim.com/radioroom/showthread.php?t=174491
But i think download link is dead...maybe i'll upload it on my mediafire later on if someone is interested.

EDIT: new link on my mediafire: http://www.mediafire.com/?396w45eeuube7nb

Last edited by Fifi; 05-11-13 at 02:28 AM.
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Old 05-12-13, 07:16 AM   #205
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Quote:
Originally Posted by Fifi View Post
Corrected order in post 1 for Mighty Fine Crew Mod and MCCD in regard of Stormys DBSM sound mod

Added the best background mod for SH5 main screen (historical video) and loading menu sound:
- Wordeees' Actual Footage Menu

It's an old mod, but fantastic

Can be found here: http://www.subsim.com/radioroom/showthread.php?t=174491
But i think download link is dead...maybe i'll upload it on my mediafire later on if someone is interested.

EDIT: new link on my mediafire: http://www.mediafire.com/?396w45eeuube7nb
nice video background.
24flotilla mega mod has a similar background. Old school style.
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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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Last edited by Macardigan; 05-12-13 at 07:31 AM.
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Old 05-14-13, 12:41 AM   #206
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Corrected order in post 1 for No Ship Reflections incl EFS 1.2 by ddrgn and i decided to update it for OHII v2.2 and compatible for RPM Hydrophone Merchants 2.0.
It's now called No Ship Reflections compatible RPM Hydrophone Merchants 2.0 and findable here:

http://www.mediafire.com/?c2m5afy18n1ix0n

Last edited by Fifi; 05-18-13 at 04:42 PM.
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Old 05-14-13, 06:45 AM   #207
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I'm in the wrong thread, again xDDDDD

(deleted)
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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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Last edited by Macardigan; 05-14-13 at 07:03 AM.
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Old 05-18-13, 03:44 PM   #208
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Great job fifi
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Old 05-18-13, 07:39 PM   #209
Fifi
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Thanks

Changed for NewUIs version 7.3...added in first post.
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Old 05-18-13, 10:29 PM   #210
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Added pictures of my Generic patcher in first post, with the patches i run without any issues.
If it can help
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