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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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I got slowed up seeing in the campaign layers because I restarted 2 cariers with the T.M. updates from 1-4 to 1-5 and then to 1-6 so I havn't even seen all the weather patern's in the game for almost a month.
I was praying some of the testers or you would have confirmed it for me seeing I havn't gotten anywhere in the game in ages. |
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#137 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
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damn... i wonder if we'll find a way to make it work in campaign mode
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#138 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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Sent you all the work for it plus the new mod work to test and look at and see what you think and feel about it.
Your lightning files look great in the game. The problem was on my end. I didn't match everything up perfectly in all the files and node's for the lightning missed a couple of them. Just too many settings between the materials file and particles file. Truly an example of how much dotting the I's and crossing the T's matters in this game! Took some time but well worth it and perfect timming for the new mod. I guess taking a break on things helps from time to time to get a clear head for old work problems. |
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#139 |
Officer
![]() Join Date: Jul 2007
Location: Sydney, Australia
Posts: 241
Downloads: 67
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G'day,
May I ask when will the Lightnings Mod becomes fully operational for the SH4 game, I love the Lightnings affect from SH3. |
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#140 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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the lightning will be included in that mod SpeedyPC.
And thanks to Kapitain_zur_see and Captain Cox the new lightning effect's will be 100 times better than orignal work. Much more realistic looking. And I sent Kapitan_zur_see and Capitan Cox all the files for them as well. Last edited by leovampire; 09-07-07 at 03:05 PM. |
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#141 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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I have found some new stuff to look at and work with. For example found out how to make the lightning fallow the Sub and or camera view around for starters.
And in the night time view's when it is dark make it cause some scarry effect's of lighting up the sub / crew and ocean sea foam in some great effect's like you would see in a horror movie scene with quick flashes of glowing eye's on the crew and they become pitch black then light up like it is day time then back to normal. Seeing I have found more to work with on it I will continue till I get it working all the time in the layers of the game along with the work on the ROW mod. I hope to be able to get this out to everyone soon with the search light work I am doing seeing it is all in the same files materials and particles. |
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#142 |
Frogman
![]() Join Date: Mar 2007
Location: belgium
Posts: 297
Downloads: 125
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I read this post leo and i must think of that scene from das boot . the guy reports some damagefixes and the kaleun ....wel..you all know the story...
![]() Thanks for all the hard work ![]()
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#143 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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![]() ![]() ![]() ![]() Last edited by leovampire; 10-19-07 at 09:00 PM. |
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#144 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
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Keep going Leo. Please.
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#145 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
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Is there some kind of toggle I am missing that enables the lightning in campaign on LBO?
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() Last edited by Snakeeyes; 10-22-07 at 11:32 AM. |
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#146 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
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No toggle snakeeyes.
I'm not entirely sure, Leo will know more, but I believe there was some bug/incomplete code that simply didn't allow lightning to display in campaign mode. So far I believe I've only heard it has been seen in single missions, and I think only after Leo messed with it. It's being worked on for the next ROW release.
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