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Old 11-02-08, 01:44 PM   #466
tonschk
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Quote:
Originally Posted by Myxale
Enable Water stream first. Exhaust second!
Is working , is working ,both Mods are working now , thank you very very very much
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Old 11-02-08, 05:40 PM   #467
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Quote:
Originally Posted by tonschk
Quote:
Originally Posted by Myxale
Enable Water stream first. Exhaust second!
Is working , is working ,both Mods are working now , thank you very very very much
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Old 11-02-08, 06:18 PM   #468
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Two streams left, plus four to setting corect size, and other things.
And then - test.:hmm:
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Old 11-04-08, 01:56 PM   #469
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Postcard from the dock:

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Old 11-04-08, 02:24 PM   #470
tonschk
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Hello , thank you very much for your Mod ,Can you tell me please if I necessary to adjust using S3D the following parameters " files of RB`s with S3D to adjust the MaxHeight from 0,15 to 0,45 to all uboats " ? , thank you very much for your answer ? , thank you
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Old 11-04-08, 02:57 PM   #471
evan82
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Quote:
Originally Posted by tonschk
Hello , thank you very much for your Mod ,Can you tell me please if I necessary to adjust using S3D the following parameters " files of RB`s with S3D to adjust the MaxHeight from 0,15 to 0,45 to all uboats " ? , thank you very much for your answer ? , thank you
I don't know, but thanks, it's nice.
I didn't finish water for XXI yet. I still work on this . Well. I don't use GWX. When I finish my work, I will be need some help. If GWX team allow me for using GWX files for XXI, then I transfer the water streams there . I have dat files for XXI from the GWX 2.0, but not from the GWX 2.1:rotfl:. If these two files is the same - ain't no problem.

I will Import water streams to the GWX XXI DAT files, when I do some tests on my version of the game first . The compability with other mods i planned on the end, but listen, I think everythinkg will works fine, because I will transfer only water to the GWX files, so other things will be working the same I think. Even if draft for XXI in GWX is different than the stock game.
If smoke, water, and reflection for XXI i use in my version of the game without crash, then I think the water will be working also in the other side.

PS:
Sorry. I try to write in English, but I still thinking in Polish.
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Old 11-04-08, 03:31 PM   #472
tonschk
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Sooner or later I must start to learn to mod the files of SH3/4 ,is not way out
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Old 11-04-08, 03:44 PM   #473
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Quote:
Originally Posted by tonschk
Sooner or later I must start to learn to mod the files o SH3/4 ,is not way out
Listen. It look's like this, and this I know.

The smoke is fit into the val. Files. - NSS_Uboat7b.val for example
Water stream is fit into Dat files. - NSS_Uboat7b.dat for example
Draft of the boat is fit into sim files. - NSS_Uboat7b.sim for example

I think the changes describe by You is about the Val. files.
When I instaling this mod to my boats I haven't problem, because I transfered only the correct things from mod files to my files.

I think someone will describe it better [because of language] how to do it, but I try check some things now.
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Old 11-04-08, 04:03 PM   #474
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I think this setup is create for the longer visual of the ship wake effect above the submarine bow after dive. This setup is in the val. files - like smoke. Do You use S3D, and what Uboat do you use now? If You use large numbers of mods, You should contact with moders they made this mods.
You see. If You know S3D a little You can chose the correct things from each mod and fit them to your game, to Your files, but if you don't know how do this...

Some mods fix these things, that others don't, and then we can't use all of them. Then we can fix it by the another mod, but then it will not work with some of the older mods, and we can fix the new one, and fix again, and again...

I only try to say:
If You know how to use S3D, problem is smaller.

So for example: If you using smoke mod at this time, You should install only the dat file with water streams, maybe some tga files also.
If in your old val. file - with smoke, ship wake setup is setting to 0,15, you can change it to 0,45. But if is more changes there, if more mods you using, then I can't help.

And also to me this is difficult to describe, because I never used the "Mod Enabling Tools". I always worked only on a files.
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Old 11-04-08, 10:14 PM   #475
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Thank you very very much , I will try to install and learn the S3D tool in my main computer,before I must try to fix the motherboard of my main computer , is not working and I am with this motherboard PC problem now ,( I must send to RMA this motherboard ) , later I will start again to mod and learn more about SH3/4 and S3D , thank you
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Old 11-06-08, 09:17 PM   #476
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Ahoy! I had some small problem with this water, but tonight I found the answer by myself. Yes. I like teaching myself on my own mistakes..

Quote:
Originally Posted by Reece
@ Evan82, great to hear your giving the water stream mod for the XXI a go, good luck!
This always is helpful in work. Thank You!

I don't forget about this water for XXI, this was only a stumble on the march .

I need BIGGER STORM!


Work in progres.
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Old 11-14-08, 11:22 PM   #477
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Ok. I finish this water for XXI. Link to the thread:
http://www.subsim.com/radioroom/showthread.php?t=144445
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Old 11-15-08, 07:25 PM   #478
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Very nice , well done

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Old 11-15-08, 08:04 PM   #479
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Thanks. Well. May everything be working fine. :hmm:
http://www.subsim.com/radioroom/showthread.php?t=144445
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Old 11-21-08, 03:31 AM   #480
Castout
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OMG now I can divorce my wife with ease..........but first got to find one :rotfl:

There should be SH3 Skipper's wife club.
No more weekend outings at bar drinking beer just to get drunk. Now the Atlantic looks more appealing!
Buy your hubby SH3 game and save monthly household allowance!
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