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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
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C'mon guys, anyone tried this? I'd _think_ the game is capable of scaling textures, i.e. it should pe possible to replace say a 1024x1024 DDS with a 512x512 one. Am I right?
Now I know I'll lose some detail and quality with this, but to me, getting a good framerate out of this aging system matters much more anyway. I've no money to spare on upgrades just now, so I'm forced to experiment a bit ATM if the game just knows how to cope with it... Anyone? |
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