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#1 |
Chief of the Boat
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Nope....just bear in mind what a realistic patrol length was and use your judgement to decide when your going to return.
I'm suprised you've still got eels left after 3 months ingame. Your not hiding outside the pier in your home port are you? ![]() |
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#2 |
Grey Wolf
![]() Join Date: Sep 2007
Location: Mitcham/London
Posts: 818
Downloads: 0
Uploads: 0
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Ive only wasted 4 torps so far- 2 on each ship. Honestly, the waether was so bad for most part of my mission, and now its improved sufficiently to get the decent shot- theres nothing to shoot at. Few neutral, lightly escorted convoys went past, but no English ships at all. I had aircraft attack few weeks back / i lost the man on the gun- stupidly thinking i can take him on
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#3 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
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THat's strange. I always had a good catch around Gibraltar, single ships and convoys. I patroled the area throughout 1941, on east and west of Gibraltar.
![]() Regarding the patrol length, I've never been out there more than two months, maybe two and a half. Not because I wanted to keep realistic patrol length, but because I was either out of eels or low on fuel.
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#4 |
Chief of the Boat
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Go 250km west of Gib 30km south of the mid channel point.....and fill yer boots
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#5 | |
Grey Wolf
![]() Join Date: Sep 2007
Location: Mitcham/London
Posts: 818
Downloads: 0
Uploads: 0
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![]() Quote:
![]() I have been hunting them here for the last 10 patrols. Nearly 400 000t sunk so far. Question was- is it possible to have food mod- something similar to diesel gauge- the longer you at sea, the shorter the food bar. I dont know- thats why im asking. If not possible- shame, thats something i like to see in the game, and i think it would add more realism to it. Im not one of the tonnage freaks, and i plan my attacks carefully- survivability being the priority. I dont mind hunting for suitable targets for months. ![]() |
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#6 |
Watch Officer
![]() Join Date: Jan 2007
Posts: 339
Downloads: 76
Uploads: 4
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Perhaps that could be added as part of the health mod? When the food runs out, the crew's health and moral could start to drop rapidly.
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#7 |
Seaman
![]() Join Date: Oct 2008
Location: Arnhem, Netherlands
Posts: 42
Downloads: 71
Uploads: 0
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How much food was there on a U-boat? How long could they stretch it?
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#8 | ||
Chief of the Boat
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![]() Quote:
But a workaround may be done by linking it to the fatigue option you are using. |
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#9 |
Grey Wolf
![]() Join Date: Sep 2007
Location: Mitcham/London
Posts: 818
Downloads: 0
Uploads: 0
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Im using GWX + 8 hour fatigue option, but even with it enabled one can stay on patrol for as long as one likes.
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#10 | |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
Uploads: 0
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Quote:
Or maybe the merhcants are so small that they steam right passed at 500 m with no notice. Their teeny weeny props barely registering on the hydrophones. By god... I demand the electron microscopic periscope option mod for GWX 3.0!!! ![]()
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#11 |
Watch
![]() Join Date: Oct 2008
Posts: 16
Downloads: 7
Uploads: 0
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The worlds submariner community has always been on the cutting edge of technology, looking at ways to get more out of less.
The german service made powdered milk better, found better ways of drying foods, and the german navy perfected a concoction that later with more development became the hugely popular hand sanitizer. However sailors carried and used large volumes of very potent cologne and perfumes. Foods typically "turned", fruits and vegitabes had to be used within a week or two or they spoiled. The boats became known as "Pig Boats" for good reason. |
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