SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-20-08, 01:50 AM   #1
mara_eNtrO
Watch
 
Join Date: Oct 2008
Posts: 19
Downloads: 0
Uploads: 0
Default

Thanks book

I'll be sure to try the SS rounds at night trick would help out a lot at longish range in the dark.

-Cheers.
mara_eNtrO is offline   Reply With Quote
Old 10-20-08, 02:17 AM   #2
bookworm_020
Navy Seal
 
Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
Default

Ooops!

Forgot to mention that the star shell explodes at 3000 meters, so you want to make sure that the target is closer than that when you open fire. Otherwise you will alert it to your presence.
bookworm_020 is offline   Reply With Quote
Old 10-20-08, 08:53 AM   #3
Hanomag
Grey Wolf
 
Hanomag's Avatar
 
Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
Uploads: 0
Oh and Welcome Aboard Herr Kaluen!!
__________________



"Only if I can save first..."
Hanomag is offline   Reply With Quote
Old 10-20-08, 09:05 AM   #4
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,615
Downloads: 63
Uploads: 13


Default

Welcome aboard Kaleun....the damage rating for both 88mm and 105mm in Sh3 stock are almost identical.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 10-20-08, 10:34 PM   #5
richardphat
Seasoned Skipper
 
Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
Default

I still never get AP . Ok AP can perce through the armour ......... now i dont understand that part. It penetrate through the steel plate and a little kabboom......and there is a hole appearing?
richardphat is offline   Reply With Quote
Old 10-20-08, 10:43 PM   #6
mara_eNtrO
Watch
 
Join Date: Oct 2008
Posts: 19
Downloads: 0
Uploads: 0
Default

Thank you all for your welcomes
mara_eNtrO is offline   Reply With Quote
Old 10-21-08, 08:41 AM   #7
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,615
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by richardphat
I still never get AP . Ok AP can perce through the armour ......... now i dont understand that part. It penetrate through the steel plate and a little kabboom......and there is a hole appearing?
If your playing stock, try clicking on the AP shell bottom right of your screen.

If your playing GWX, forget it, we took them out of the game.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 10-21-08, 12:26 PM   #8
richardphat
Seasoned Skipper
 
Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
Default

Hmm i used to play on multiplayer on stock 1.4. Damage from AP or HE dont seem to have that much difference. Only if i use the torpedo effect i will see the splash bigger or smaller
richardphat is offline   Reply With Quote
Old 10-21-08, 05:45 PM   #9
John O
Gunner
 
Join Date: Jan 2002
Location: Georgia, USA
Posts: 99
Downloads: 12
Uploads: 0
Default

Quote:
Originally Posted by mara_eNtrO
Thanks book

I'll be sure to try the SS rounds at night trick would help out a lot at longish range in the dark.

-Cheers.
Be careful with the Star Shells especially later in the war when most merchants had armament. One tip is to not use the Star Shells to fire directly at the ship (they do very little, if any damage) but to point them in the air about 2500 meters out on dark nights so you can get a clear view at the target in order to use your HEI ammo on. Once that ammo has started a fire, you don't need star shells. Star shells are limited in quantity in the stock game anyway. Can't get them in GWX. Wish I could get a few in GWX.
__________________
John O
There is No Finish Line, Keep Running!
John O is offline   Reply With Quote
Old 10-21-08, 07:24 PM   #10
bookworm_020
Navy Seal
 
Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by John O
Wish I could get a few in GWX.
If you edit the Config file you can get them back, but why would you????:hmm: Due to the fact the ememy arms itself much sooner, it lights you up to become their target instead of the other way round!
bookworm_020 is offline   Reply With Quote
Old 10-22-08, 03:18 PM   #11
John O
Gunner
 
Join Date: Jan 2002
Location: Georgia, USA
Posts: 99
Downloads: 12
Uploads: 0
Default Star Shells

Quote:
Originally Posted by bookworm_020
Quote:
Originally Posted by John O
Wish I could get a few in GWX.
If you edit the Config file you can get them back, but why would you????:hmm: Due to the fact the ememy arms itself much sooner, it lights you up to become their target instead of the other way round!
Very true regarding the enemy, but there are quite a few smaller targets still without armament. A star shell comes in handy if fired properly doesn't really illuminate you but the intended target. Not to say, you want to stick around long but you can fire quicker at longer range with a few star shells illuminating the target. Just adds a little more enjoyment to the game for me.
__________________
John O
There is No Finish Line, Keep Running!
John O is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:01 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.