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#11 | |
Navy Dude
![]() Join Date: Sep 2008
Location: REDACTED
Posts: 172
Downloads: 100
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Engine noise from onboard equipment and machinery from your own boat is always an issue with passive systems. Placement of the head on boats was always as far forwards as possible to try and counter it. The game models this as a 90 degree ark to the rear that blocks sound reception by your machinery. A destroyer on the surface that has "gone dark" can detect a noisey surface contact. Relative to a standard surface ship, a sub on the surface makes little noise, making ranged detection of it on the surface with passive sonar extremely difficlut. In reverse the sub can detect other noisey vessels (such as merchants) easier by relative sound levels. A sub would detect any surface contact via passive asdic/sonar long before a normal surface vessel would. In particular surface detection by shipping is normally done by Radar and visual means as the sound detection is HIGHLY dependant on the operator of the device, the devices range, and features of the aperatus. The fact that in the game you have a sonar man who is well trained and the Allies have superior sonar technology plays a major factor in those surface detections. Britain and the US were miles ahead in asdic/sonar technology and radar technology than Germany in WW2. The devices were of a much higher technical level and implementation than the German counterparts. In sofar as the game is modeled if its in the water it can detect surface noise. There are a plethora of technical details in asdic/sonar transmission & reception that are not modeled in the game. If you would like to know more try here. Histrorical Naval Ships Association Last edited by Lexandro; 10-08-08 at 09:50 AM. |
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