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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Mr. Bad Wolf
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Thanks for your work. ![]() Just looked at the file. What a big difference such a small file can do. Do you know what gradient3.tga is for? Map names, I suppose...
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#2 |
Eternal Patrol
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Cool stuff! I won't say which one I like because that's for your other thread. They are all cool.
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#3 | ||
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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#4 |
Swabbie
![]() Join Date: May 2005
Location: Australia
Posts: 13
Downloads: 0
Uploads: 0
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#5 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Nice Mod Nisgeis,
i prefare scheme 3 ! Greets Maddy
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#6 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Toronto, Canada
Posts: 127
Downloads: 46
Uploads: 0
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Number 3 for me, too, although I like the original with terrain detail as well. I think with the inverse shallow/deep scheme I would always be finding myself in tight situations inadvertantly until getting accustomed, but overall that's some top-notch work there
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#7 |
Captain
![]() Join Date: May 2005
Location: Memphis, Tn. U.S.A.
Posts: 548
Downloads: 21
Uploads: 0
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Thank you Nisgeis, nice little mod, my favorite is #3. Puts
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#8 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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I like #3 as well. Lighter colors have pretty much always been used to depict shallow waters in naval games, while the same can be said about darker blue colors for deeper water.
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