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-   -   [RE:] Map Colour Schemes Mod (https://www.subsim.com/radioroom/showthread.php?t=141812)

Nisgeis 09-07-08 09:13 AM

[RE:] Map Colour Schemes Mod
 
This is a set of map colour schemes to change the stock map and to also add in terrain elevation detail.

Thanks to DS and Bosn for suggested the inverted colour scheme. There are 6 colour schemes available, as detailed below. You can easily create new ones yourself by editing the gradient.tga file and putting your own colours in.

Original Map Scheme with added terrain detail.
For those that don't like any of the following schemes and think original is best:

http://i251.photobucket.com/albums/g...raindetail.jpg

Inverse of Original Map Scheme with added terrain detail.

http://i251.photobucket.com/albums/g...ithTerrain.jpg

Map Scheme 1.
High contrast map. Light blue for the shallows, dark blue for the deep.

http://i251.photobucket.com/albums/g...tours/Map1.jpg

Map Scheme 2.
High contrast map. Inverse of previous colours. Dark blue for the shallows, light blue for the deep.

http://i251.photobucket.com/albums/g...p2inverted.jpg

Map Scheme 3.
More contrast than stock map. Light blue for shallows, medium blue for deep water.

http://i251.photobucket.com/albums/g...tours/Map3.jpg

Map Scheme 4.
More contrast than stock map. Inverse of previous scheme. Dark blue for shallows, light blue for deep water.

http://i251.photobucket.com/albums/g...p4Inverted.jpg

You can get them from:

http://files.filefront.com/Map+Colou.../fileinfo.html
Also: http://www.subsim.com/radioroom/down...?do=file&id=87
Thanks,

Nisgeis.

Nisgeis 09-07-08 09:14 AM

Oh good, I typoed the thread title :nope: .

Carotio 09-07-08 09:54 AM

Quote:

Originally Posted by Nisgeis
Oh good, I typoed the thread title :nope: .

I think we get it anyway.
Thanks for your work. :up:

Just looked at the file. What a big difference such a small file can do.
Do you know what gradient3.tga is for?
Map names, I suppose...

Sailor Steve 09-07-08 11:41 AM

Cool stuff! I won't say which one I like because that's for your other thread. They are all cool.:sunny:

Nisgeis 09-07-08 12:35 PM

Quote:

Originally Posted by Carotio
Quote:

Originally Posted by Nisgeis
Oh good, I typoed the thread title :nope: .

I think we get it anyway.
Thanks for your work. :up:

Just looked at the file. What a big difference such a small file can do.
Do you know what gradient3.tga is for?
Map names, I suppose...

gradient3.tga represents the height of water and height of land for the map. If you change it, you can make the water level appear higher or lower. It only affects the colours though - it doesn't change the outline of the land.

jovan55 09-07-08 02:15 PM

map scheme no3
 
:D thanks Nisgeis. map scheme no3 is my choice.

AOTD_MadMax 09-07-08 03:43 PM

Nice Mod Nisgeis,

i prefare scheme 3 !

Greets

Maddy

Sockeye 09-07-08 03:57 PM

Number 3 for me, too, although I like the original with terrain detail as well. I think with the inverse shallow/deep scheme I would always be finding myself in tight situations inadvertantly until getting accustomed, but overall that's some top-notch work there :up:

Ivan Putski 09-08-08 01:14 AM

Thank you Nisgeis, nice little mod, my favorite is #3. Puts:up:

LukeFF 09-08-08 01:21 AM

I like #3 as well. Lighter colors have pretty much always been used to depict shallow waters in naval games, while the same can be said about darker blue colors for deeper water.

STEED 09-08-08 09:33 AM

@Nisgeis

Nice work. :up:

I shall try them all before I settle on one or maybe two of them. :cool:

kriller2 09-08-08 10:07 AM

Nice one Nisgeis it mathes the secret project, which is no longer a secret.

gAiNiAc 09-08-08 03:14 PM

Very nice mod...........

I prefer #3 myself...........

Thanks!

peabody 09-08-08 08:33 PM

Nice job!! I'm going to give #3 a spin myself.

Peabody

silent killer 09-08-08 10:23 PM

map mod
 
:up: :up: :up: three thumbs up nice work Nisgeis


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