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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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![]() Quote:
Be careful out there pozine:rotfl: -ZeeWolf |
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#2 |
Nub
![]() Join Date: Aug 2008
Posts: 2
Downloads: 5
Uploads: 0
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Hi there all new to this and catching up with everything, surface ship mods hold a great interest in me.
However, how do I get the Hood to appear as choice for a mission? I'm all v1.5 upgraded but not sure which mission I need to get the Hood to appear. Thanks. |
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#3 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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![]() Quote:
You will have to learn how to create your own missions. One way to learn this is to edit existing missions in the Data/SingleMissions directory. You will find the HMS Hood in the Tools Panel on the right click the Sea tab to see the roster and then British, you'll see the BC HMS Hood. Then you just drag and drop it in your scene close to your U-boat. Make sure you click around until you find out how to add way points and speed to your hood. Hope this helps -ZeeWolf |
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#4 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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I think that he thinks that your ported Hood is a playable unit which it isn't.
It's an AI unit. |
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#5 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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could I make it playable? and include it in my Royal Navy Mod?
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#6 | |
Nub
![]() Join Date: Aug 2008
Posts: 2
Downloads: 5
Uploads: 0
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But thanks for the info on how to inlcude it. |
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#7 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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ZeeWolf may I use this in my Surface Warfare Super Mod?
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#8 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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![]() Quote:
![]() -ZeeWolf |
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