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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Jun 2006
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Yea EAW was a excellent flight sim...
must have played that on and off for like 6-7 years I had a sweet set up with terrain - skin changes etc ![]() Yeah cheers Reece im wondering does the files youve listed have just one sound file in each? or is it that there all in one folder? looks like theres one in each if im reading this correctly? So im guessing if thats right I can stick other files into each of those folders as well with the appro dates to fire them up? Like crew skins u-boat skins etc Ive found another thread where JScones went in to some more detail eluding to how he runs SH3Commander with like a full on changes hell you could even change the look of the ocean as an idea Yea mate ive got ya depth charge files ill try them in the order youve posted Definitly starting to get the JGSM feel with ya info ill have a tinker in the weekend...very EAW stab mate ![]()
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#2 |
Watch Officer
![]() Join Date: Jun 2006
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Thanks Gairith youve been a life saver this week
Cheers for the Jpegs mate Yep as I was thinking and now its as clear as day ![]() Many Thanks ![]() So you guys are running JGSM from inside SH3Commander? :hmm:
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#3 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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![]() ![]() You pretty well got it though, in my example I had 7 different versions of the same sound file, you can do the same to almost anything this way from skins to crew uniforms, movies, music, load screens etc etc, it's a great partnership to Silent Hunter III itself! ![]()
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#4 |
Watch Officer
![]() Join Date: Jun 2006
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Yes reckon ive got it
the posibilities are real interesting cheers Reece ![]()
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#5 | |
Commander
![]() Join Date: Feb 2007
Location: UK
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Just copy JSGME.exe into the root directory of SH3 Commander; run it once to create the Mods folder there; run a shortcut to "JSGME SH3 Cdr" to your desktop and you can use it to include, or vary any of the changeable SH3 Cdr files and folders you wish. |
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#6 |
Watch Officer
![]() Join Date: Jun 2006
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I now see why JScones was reluctant to explain the true potential of SH3Commander
Ive had a fair bit of experience in utilizing others mods over the years with a few tweaks here and there from myself but unless youve got some modding time under ya belt it can get real confusing quick @ Von Manteuffel you know what I follow your train of thought as well now the other older threads make sense as well the fog has cleared very cool ![]()
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#7 |
Commander
![]() Join Date: Feb 2007
Location: UK
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Jaesen really is a force to be reckoned with. JSGME is a superb piece of work, but SH3 Cmdr is sublime.
The only problem I have is that when you use Date files, the results in game are cumulative. i.e. a Date file for 02091939 doesn't overwrite one for 01091939 - the contents of the new one is added, while those of the old one simply stay in game. When you make your option choices in SH3 Cdr. - e.g. fatigue model - your choices do overwrite the game files, but as far as I'm aware, Date files and Random files don't overwrite, they add. I've spent months looking for a way to end Date files, or overwrite existing ones with later ones but to no avail - and I'm not a programmer. |
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#8 | |
Planesman
![]() Join Date: May 2005
Location: Below . . .
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"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris ![]() GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2 - DiD |
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#9 | |
Stowaway
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Can be same with sounds and cfgs etc As long as name same the new overwrite the old |
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#10 | ||
Planesman
![]() Join Date: May 2005
Location: Below . . .
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![]() JSGME exe file in SH3 Commander: ![]() JSGME inside SH3 Commander is a separate install from the JSGME in SH3. Works in the same manor with a different file structure. Example: JSGME used in SH3 - File Structure \MODS\ModName\data\Menu\Gui\ ![]() JSGME used in SH3 Commander - File Structure \MODS\ModName\Date\19390901\data\Menu\Gui ![]() or \MODS\ModName\Random\0\Date\19390901\data\Menu\Gui ![]()
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"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris ![]() GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2 - DiD |
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